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3 Reviews
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3.0 out of 5 stars
Warcrap zapie overpowered stuff,
This review is from: Warcraft Magic and Mayhem (Hardcover)
The spells and classes here would unbalance a game not set in the Warcraft world I suggest downgrading the power of some of the spells and classes at your own discretion.
3.0 out of 5 stars
Finishes out woc as per the cpu game,
By Yukio "Going West" (South MS) - See all my reviews
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This review is from: Warcraft Magic and Mayhem (Hardcover)
this book finishes out the cpu game that warcraft 3 was. It does a good job. Plenty of info here and good ideas for magical runes and 'steam warriors' could be useful if you cared to delve that far. Otherwise, it isn't necessary.
2 of 9 people found the following review helpful:
4.0 out of 5 stars
Full of new features, but it's not enough for Warcraft yet,
By
This review is from: Warcraft Magic and Mayhem (Hardcover)
This book is cool and it covers well almost everything he intends to (I just found the Rune Spell list to be too short, but they put in there rules to create new ones). The new spells are funny and very concordant to Warcraft. My critics are not aimed to this title in particular, but to all the titles of Warcraft, that left in blank the description of some parts of the story and some parts of the world. The majority of the lore people have comes from the previous games and the MMORPG instead of the RPG books and the novels. I like very much the Warcraft ambience and I think people at Sword & Sorcecy should give priority to the descritive books rather then the rule books.
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Warcraft Magic and Mayhem by Mike Johnstone (Hardcover - June 7, 2004)
Used & New from: $19.27
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