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Warcraft: Orcs & Humans
 
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Warcraft: Orcs & Humans

by Blizzard Entertainment
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Product Features

  • As with most real-time strategy computer games at the time, Warcraft featured two opposing factions: the noble Humans and the savage Orcs. The goal of most scenarios is to destroy the enemy.
  • The working units are Human Peasants and Orc Peons; they harvest lumber, mine gold and build and repair buildings. Buildings enable creating more advanced units or researching technologies for improving weapons, shields or other abilities.
  • Various units serve different purposes in combat. Footmen (or faster and stronger Knights) are the basic fighting units; they attack from proximity and are used to protect weaker units from being reached by enemies. Archers or Orc Spearmen can attack any unit in their range and are therefore effective in finishing damaged units. Catapults throw missiles that deal heavy damage to nine squares at the same time; as they cannot aim at an empty square, it is difficult for them to hit a moving unit.
  • Clerics and Conjurers are vulnerable spell casters that can heal damaged units, explore any segment of map, make a unit invisible, cast a rain of fire or summon Scorpions (weak units useful for exploring) or a mighty Water elemental. Their Orc counterparts, Necrolytes and Warlocks, have partly different spells, they can summons Spiders (Scorpions counterpart), turn dead units into Skeletons, make a unit invulnerable and summon a Daemon, the most powerful unit in the game.
  • In the single Player campaign there are also several "neutral" units that appear in the dungeon maps. these include Brigands, Ogres, Fire elementals, Scorpion, spiders, slime and Skeletons (Not to be confused with the skeletons raised by the orcs. These have higher armor and deal less damage).

Product Details


Product Description

The human Mage Medivh, scion of a mortal human and one of the last guardians, comes under the influence of the long dead dark Titan, Sargeras. Mad with lust and power, he offers the world of Azeroth to the bloodthirsty Orcs in exchange for the Titan's powers and unwavering loyalty of the Orcish Horde. The Orcs begin a very swift invasion of Azeroth but are, at first, beaten back and Medivh himself is slain, putting an end to his quest for power and domination. However, fortunes take a turn for the worse when the Orcs assassinate King Llane, sack Stormwind Keep (the capital of Azeroth), and drive the humans from Azeroth Far far north into the Lordaeron subcontinent (setting the story for Warcraft II: Tides of Darkness).

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