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on February 15, 2016
This is an okay supplement to the WarCraft RPG. I mostly enjoy having trolls as a playable race (I have no idea why those weren't playable in the original player's handbook), though their stats are overpowered and don't fit their WarCraft lore (+4 Constitution and +4 Strength? They aren't tauren! Did the writers ever even play WarCraft 2 and 3?); as well as awesome prestige classes like the Dwarven Avatar and the Windrider. A big chunk of the book talks about mass combat tactics, though, which I have no idea how to work with. It just seems beyond what D&D can do. But oh well. It also has some siege machines that are pretty fun.
It's a pretty short book, but it's worth getting.
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on January 16, 2004
White Wolf strikes again for the fans of Warcraft. Though small this particular book is filled with interesting information bound to help any Warcraft player. Though nothing is in any supremely detailed form alot of good and useful information is given.
Possible the greatest boon in this book is a section on mass combat rules using units of troops. Truly useful even for people with no interest in the setting. Overall this is good addition to any versatile DND library, and an essential for any Warcraft lover.
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