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Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom
 
 
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Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom [Hardcover]

Mark L. Herman (Author), Mark D. Frost (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

November 13, 2008

If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it?

. .

Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities.

. .

Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage "cognitive warfare." Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results.

. .

With examples from the fields of military, corporate, and public policy, three wargaming developers from Booz Allen Hamilton deliver compelling insights on this problem-solving method, including fascinating details on how

    . .
  • A large equipment manufacturer determined whether making a merger was strategically right for its business growth, as well as which technology investments it needed to drop.
  • A four-star U.S. general tested his war plan for Iraq and uncovered specific fixes that might have prevented a prolonged conflict.
  • An increasingly clogged air-traffic system faced a security-versus-convenience issue determined whether military airspace could be used during peak demand periods
. .

Wargaming allows organizations of every type and every size to organize information, plot out scenarios, and tap into the collective expertise of participants. The results allow everyone to identify and tackle obstacles, solve problems, and find new ways to innovate and further performance goals.

. .

Get ready for the battle of your organizational life--and prepare to reap the spoils of victory.


Frequently Bought Together

Customers buy this book with Business War Games: How Large, Small, and New Companies Can Vastly Improve Their Strategies and Outmaneuver the Competition $13.71

Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom + Business War Games: How Large, Small, and New Companies Can Vastly Improve Their Strategies and Outmaneuver the Competition


Editorial Reviews

From the Back Cover

Field-tested strategies that target solutions and plot new growth

“As a warfighter and a military commander, I know the importance of using wargames to test strategies and plans before risking blood and treasure. The authors of Wargaming for Leaders tell the inside story of how wargames can help decision makers achieve success and avoid the pain of failure.”
-General (Ret.) Anthony Zinni, former Commander of U.S. Central Command

“Over the past several years, I have personally participated in several wargames to find solutions to the health challenges facing our country. These simulations can accomplish in a day or two the kind of practical problem solving and consensus building that too often takes months or even years. If your organization hasn't put these methods to work, you should.”
-Newt Gingrich, former Speaker of the U.S. House of Representatives, founder of the Center for Health Transformation

“Wargaming, once only a discipline used in military preparation, has emerged as a driving force in shaping strategies in corporate boardrooms. Any leader in either government or business will benefit greatly from this book and understanding the potential of wargaming in their own decision making.”
-Michael McConnell, Director of National Intelligence, United States

"Fascinating stuff. These wargaming techniques allow participants to develop scenarios that can lead to unexpected and remarkable outcomes. The wargames described in this book, particularly those on national security and energy issues, often suggest a future no one could have imagined in advance. Public policymakers should take note."
--New Mexico Governor Bill Richardson, former U.S. ambassador to the United Nations and former U.S. Secretary of Energy

About the Author

Mark Herman is a vice president of Booz Allen Hamilton, specializing in the research, design, and staging of wargames for the government and private sector. He is the author and designer of more than 50 commercial wargames.
Mark Frost, a principal at Booz Allen Hamilton, leads the firm's work in wargaming for the commercial and civil sectors, and megacommunities.
Robert Kurz, a principal at Booz Allen Hamilton, specializes in strategy, analysis, and wargaming.


Product Details

  • Hardcover: 264 pages
  • Publisher: McGraw-Hill; 1 edition (November 13, 2008)
  • Language: English
  • ISBN-10: 0071596887
  • ISBN-13: 978-0071596886
  • Product Dimensions: 9.3 x 6.5 x 1 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #232,756 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews

10 of 11 people found the following review helpful:
5.0 out of 5 stars More than just about wargaming, February 24, 2009
By 
M. Miller (San Antonio, TX USA) - See all my reviews
(REAL NAME)   
This review is from: Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom (Hardcover)
While this book does a nice job showing the value of wargaming, I thought it did an even better job showing the value of stepping out of your comfort zone, looking around at the bigger picture, and taking the time to plan for the unexpected. Too often, we are afraid to learn the truth, and this book, through its liberal use of of scenarios, illustrates the potential people have to overcome complex problems by working together. Some of the scenarios were disturbing, many were eye-opening, and all were insightful. I highly recommend this book for anyone interested in strategic planning, training, consulting, process improvement, or leadership.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Corporate wargames, July 8, 2009
This review is from: Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom (Hardcover)
Before the advent of the General Staff system, military decisions were usually made by the commander in chief after taking council from his subordinates. The system was not very efficient as most subordinates would advocate boldness so as not to be found lacking in courage or decision, as was famously shown at the council of War which General Meade called on the field of Gettysburg on the night of July 2, 1863, when all corps commanders voted "to stay and fight it out". In the nineteenth century, the Prussian military started running wargame to train their officer corps, and they have been adopted by many nations since then. Consulting firm Booz Allen Hamilton offers professional wargames to military and corporate clients.

As described in this book, wargaming is before all a cognitive method allowing organizations to share knowledge and opinions in a more efficient way than traditional business meetings or other communication and training techniques such as brainstorming sessions, where middle managers are often reluctant to challenge the boss' view leading to groupthink. Wargaming is thus an alternative cognitive tool, a bit like "wise crowds", Delphi methods or prediction markets as described in James Surowiecki's "Wisdom of Crowds", which demonstrates that information aggregation can be rendered more efficient within organizations. Wargaming is particularly adapted to situations where several competing sides can be defined: military conflicts, business competition or industry concentration (mergers and acquisitions) for example.

Wargaming is also a planning method to prepare for the unexpected, although, as the authors stress, the scenario must be plausible but not necessarily predictive. It is not a forecast exercise. On this aspect, however, it relies significantly on the model used by the control team (in this book, the consultants from Booz Allen Hamilton), which is why I suppose that the value of the exercise as a planning tool is very dependent on the quality of the organizers of the game.

The book goes through a number of interesting examples of wargames run for the Pentagon, for corporate clients and for non-profit projects, usually played with teams of high level executives, and with sometimes very powerful results. One thing wargames seem to be very good at is identifying bad ideas and projects that are about to be implemented at the client company: competing teams seem to take a great pleasure trashing those in the context of a wargame, because they they know their company's weaknesses but probably would'nt dare exposing them in a meeting situation.
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5.0 out of 5 stars Wargaming as applied game theory, July 14, 2009
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This review is from: Wargaming for Leaders: Strategic Decision Making from the Battlefield to the Boardroom (Hardcover)
This text brings a new voice to the field of game theory and the applications of simulations to for-profit and non-profit (and, of course, battlefield) decision making platforms. It represents a fundamental shift from scientific game theory to applied simulation design and implementation for its value-added effects. I recommend reading the first two reviews, especially the second, as you will get a fairly good description of the gist of this book. I want to add that it can serve as an excellent source text for an advanced business strategy course, or perhaps as a reference for simulation design, research, and future implementation. The authors, by the way, are all extremely experienced in this field, so what we have here is a little "window" into their everyday world, a real place where history, game theory, game design, management science, and systems analysis all integrate in ways that provoke lessons, warn of hopelessly false assumptions, and enable strategic excellence. In my view the text is a wonderful introduction to the whole notion of simulations for pragmatic intent. It's no secret, I think, that kids who play first-person shooters on their PCs wind up being excellent marksmen--their brains get hardwired by all that exposure. This book demonstrates that business and government can become hardwired for success, too.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
desert crossing, coal land, modern wargame, fleet architecture, military wargames, commercial wargames, fight the scenario, flavors house, competitor teams, federal team, opening scenario, market team, pandemic flu
Key Phrases - Capitalized Phrases (CAPs): (learn more)
United States, Booz Allen, Soviet Union, New York, Department of Defense, Saddam Hussein, Pan-Europa Bank, Unified Quest, Air Force, National Guard, Detroit Diesel, Cold War, Air France, Hong Kong, Middle East, Los Angeles, Mark Herman, Nimble Vision, United Defense, Eastern Europe, Six Sigma, United Nations, Defense Department, Defense Systems Group, Federal Reserve
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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