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Warhammer 40K RPG: Deathwatch Core Rulebook

by Fantasy Flight Games
4.6 out of 5 stars  See all reviews (26 customer reviews)

List Price: $59.95
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  • Deathwatch Role Playing Game Core Rule Book by Fantasy Flight Games
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Frequently Bought Together

Warhammer 40K RPG: Deathwatch Core Rulebook + Deathwatch: First Founding
Price for both: $72.89

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  • Deathwatch: First Founding $26.90


Product Details

  • Product Dimensions: 8.5 x 1 x 11 inches ; 2 pounds
  • Shipping Weight: 3.6 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: 1589947789
  • Manufacturer recommended age: 14 years and up
  • Amazon Best Sellers Rank: #48,880 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (26 customer reviews)
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Product Description

Deathwatch is a roleplaying game set in the Warhammer 40,000 universe, where you take on the role of a member of the Adeptus Astartes - the devout, bio-engineered super-soldiers also known as Space Marines. Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Customer Reviews

4.6 out of 5 stars
(26)
4.6 out of 5 stars
Most Helpful Customer Reviews
29 of 30 people found the following review helpful
5.0 out of 5 stars Sci-Fi RPG for Just About Anyone October 13, 2010
Format:Toy|Amazon Verified Purchase
This is the third core rulebook of the Warhammer 40,000 Roleplay system (following Dark HeresyDark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay) and Rogue TraderRogue Trader RPG: Core Rulebook (Warhammer 40,000 Roleplay)). You assume the role of a Space Marine from the Chapters of the Black Templars, Blood Angels, Dark Angels, Space Wolves, Storm Wardens or the Ultramarines. You are inducted into the militant arm of the Ordo Xenos - the Deathwatch. You defend the Imperium of Man from the myriad alien threats that seek to wipe it from existence like the Tau, the Tyranid and the Orks among many others.

For those new to roleplaying, Deathwatch can prove to be enjoyable and fast. The characters you create are larger than life and possessed of a cornucopia of powers and abilities. The universe is grim and offers no shortage of conflicts to resolve and foes to face.

For those already familiar with Games Workshop's Warhammer 40,000 Universe, this book is easy to read through. Your first gloss over can pretty much cover the crunch (the rules and mechanics) in under a week since the background and story, or the fluff, is pretty much known to you. However, after that you'll still want to sit back and enjoy re-acquainting yourself with it. This book puts forth some incredibly interesting facts regarding some of the Chapters.
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15 of 15 people found the following review helpful
5.0 out of 5 stars The wait was long; finally We can be Astartes! November 14, 2010
Format:Toy
Since the eighties that many players of WH 40K awed by the wealth of background, the fabulous imagination of the battle system storyplot and the immense material published in novels, wanted to play Adeptus Astartes in a RPG. The amount of adaptations of the WFR (Warhammer Fantasy Roleplay) by RPG troupes were numerous but they always failed to capture the power and glory of the Astartes. It was difficult for many reasons including game balance and homogeneity of the characters.

FFG rose up to the challenge. First "Dark Heresy RPG" showed us the WH 40K Universe coming alive; "Rogue Trader" added the exploration and titanic vessels commanded by the players...but all the players still waited for the Astartes. Now, after more than 20 years you can do just that - Play an Adeptus Astartes!

Belonging to the Deathwatch, this game gives you the opportunity to mix Space Marine Chapters (in the basic rulebook you can choose from Ultramarines, Space Wolves, Blood Angels, Dark Angels, Storm Wardens and Black Templars) adding diversity, mixed loyalties and chapter politics into the equation.

The players can also choose from six specialities including: Tactical, Assault, Techmarine, Apothecary, devastator and Librarian. The costumization of each character is extraordinary and the players can choose skills and talents from several sources. But they also share several standard characteristics: all are Adeptus Astartes with superhuman capabilities, they are all highly trained having an enormous amount of starting standardized skills and talents provided by their training and implants, they are loyal to the Emperor and they know no fear.
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12 of 13 people found the following review helpful
5.0 out of 5 stars For The Emperor! October 18, 2010
Format:Toy
Deathwatch is the 3rd installment of the Fantasy Flight's role-play core rule books for the Warhammer 40,000 universe. It is also one that for many was highly anticipated. At long last the Adeptus Astartes are available to play. What does this mean for the universe as a whole? Well quite a lot.

Continuing with the theme built in in the previous books Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay) and Rogue Trader RPG: Core Rulebook (Warhammer 40,000 Roleplay)the galaxy is expanded some more, this time taking the players south of the Ultima Segmentum. The Deathwatch is a chapter dedicated to defending the Imperium of Man from the Xenos, as such it works with the Ordo Xenos of the Inquisition, however it is the firepower. Taking soldiers from different Space Marine Chapters, the players form a Kill-Team in Deathwatch, and must learn how to work with Space Marines from a different chapter with different traditions.

Key to this book is the militaristic style of missions, it is not based on a free-flowing style as Dark Heresy or Rogue Trader is, but more on orders coming from above. Even in this there is room to expand and create a campaign that is fun and enjoyable for everyone. Also, if you are so inclined, all 3 core rule books are compatible and can be used in each of the others...just beware doing so because a Space Marine is very powerful! Because of the high combat nature of the book, combat is streamlined making for easier faster fights and more powerful enemies are given. Chaos Space Marines, Tau, and Tyranids all present formidable opponents for Space Marines of the Deathwatch.
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Most Recent Customer Reviews
5.0 out of 5 stars awsome addition to the 40K bookshelf
arrived in excellent condition and in a timely manner. found out some new things about the space marines. still reading over sections again. its that informative.
Published 9 days ago by john q hamilton jr
4.0 out of 5 stars Good fun
This book is not only well-constructed and great to look at, but the game it provides the details for is a blast itself. Certainly recommended.
Published 1 month ago by Erik
4.0 out of 5 stars Deathwatch
DEATHWATCH is the newest Warhammer 40K Roleplaying game from Fantasy Flight Games, taking players into a whole new realm in the `Grim Darkness of the 41st Millenium'. Read more
Published 4 months ago by Mr. J. M. Hicks
4.0 out of 5 stars Review of 40k rpg: Deathwatch Cure Rulebook
I am new to the game of 40k. It is a good game for fighters and thinkers. I like it.
Published 4 months ago by Daniel D Scouten
5.0 out of 5 stars Great item.
This book has all the cole rules, and by itself is a great product. If you read all the fluff ( background information, story, and none rule related details) then it will take you... Read more
Published 6 months ago by Chekhov
5.0 out of 5 stars Awesome Deathwatch!
This book is my first experiance with the RPG version of Warhammer 40k,however I have played the table game. Read more
Published 16 months ago by Michael J. Legg
5.0 out of 5 stars Crunchy Sci-fi rpg goodness
To start off, if you are going to be the GM, be prepared to read... alot. I'm the GM of my group and we just ran through a deathwatch session after about a month of prep (mostly on... Read more
Published 18 months ago by A. Pullen
1.0 out of 5 stars We really really tried to play this game.
I've been running games for about 20 years. From the really obscure to the more mainstream games I have a lot of DMing under my belt. My players are also veteran gamers. Read more
Published 19 months ago by Gai King
4.0 out of 5 stars A whole "new" game?
This didn't need to be ab entirely "new" game. It could have easily been a supplement to Dark Heresy. Good addition, however. Read more
Published on April 4, 2011 by E. Staggs
5.0 out of 5 stars Bugger the others... hail to the RPG king!
Top notch value!, yes you may start like a big muther f@ker... but never the least, you will be outnumber, punished to the very end to find out you squad had been betrayed... Read more
Published on March 1, 2011 by Jose Manuel
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Question
'Rogue Trader' was a self-contained game, although the designers did include rules to adapt characters between it and 'Dark Heresy.' Based on that, I would venture to guess that 'Deathwatch' would also be a standalone book, although there would probably be allowances made to have characters cross... Read more
Jul 18, 2010 by Tarkus |  See all 7 posts
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