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Warhammer 40k: Dawn of War Dark Crusade [Download]

by Sega
Windows XP
Mature
3.3 out of 5 stars  See all reviews (3 customer reviews) 87 / 100

List Price: $19.99
Price: $12.99
You Save: $7.00 (35%)
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Note: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.

Download size:
4 GB
Download time:
1 hour 45 minutes - 6 hours on broadband
Note: After purchase, you can access the item in Your Games Library.
  • Two new playable races, each with individual features - Tau and Necron
  • Brand new Single Player Campaign experience
  • Playable by all seven races
  • Non-linear game-play - conquer an entire planet in the way you choose
  • Watch a unique, non-linear story unfold from your race's perspective

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Product Details

  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B004VNHTPG
  • Release Date: October 9, 2006
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #8,107 in Video Games (See Top 100 in Video Games)
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Product Description

From the Manufacturer


System Requirements
 Minimum Specifications:Recommended Specifications:
OS:XP (only)
Processor:1.8 Ghz Intel Pentium III or equivalent AMD Athlon2.4 GHz Intel Pentium 4
RAM:256 MB RAM512 MB
Hard Drive:5 GB
Video Card:nVidia GeForce 3 or ATI Radeon 8500 or equivalent with 64 MB of Video RAMnVidia GeForce 3 or ATI Radeon 8500 or equivalent with 64 MB of Video RAM

Product Description

Expansion pack to internal THQ studio Relic Entertainment's critically-acclaimed real-time strategy hit Warhammer 40000: Dawn of War. Dark Crusade features an all new single-player experience and 2 new races - The Necrons and The Tau - allowing the gamer to play up to 7 unique races from the Warhammer 40000: Dawn of War universe. Based on the world of Warhammer 40000 - the dark futuristic universe from Games Workshop - Warhammer 40000: Dawn of War - Dark Crusade offers massive non-linear strategy.


Customer Questions & Answers

Customer Reviews

3.3 out of 5 stars
(3)
3.3 out of 5 stars
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Most Helpful Customer Reviews
5.0 out of 5 stars Fun game April 24, 2014
By Susanna
Verified Purchase
My husband convinced me to try it out, so I bought it. I had to do some toying with it to get it to run on my computer, but that problem was with my video card ( http://www.amazon.com/gp/product/B00DHW4HXY/ref=oh_details_o06_s01_i05?ie=UTF8&psc=1 ) somehow. Once I got that fixed, it runs great and my husband and I have a lot of fun playing co-op over LAN. It's your basic RTS set in the Warhammer 40k world.
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4.0 out of 5 stars Adds nothing except new races March 3, 2014
Verified Purchase
Don't get me wrong, I thouroughly enjoy the Dawn of War series, but the expansions offer nothing new in terms of mechanics, but simply add new races. In this case it's the Necron and the Tau.

The Necron play differently than all the other races because they don't need requisition. Instead every unit requires power. Capturing stragic points increases your pop cap and speeds up your unit build time though, so you still need to cap them and build listening posts on them. Slow and relentless, it becomes easy to overwhelm your opponent with numbers when you equip your Necron Lord with the Resurrection Orb and instantly raise your army again after they "die."

Tau are a a race that focus on long range attacks; most units fall quickly in melee. Army composition is crucial to balance out the ranged Tau with the melee focused Kroot. The branching, mutually exclusive build paths give your skirmishes a bit more variety than other races, as going down one path bars you from building certain units and attaining certain upgrades. If you take the Kroot path you get an amazing Firewarrior upgrade, but you miss out on the majestic Crisis Battlesuits.

The campaign eschews a linear story with lots of plot and instead introduces a risk-like mechanic where all the races fight over territories which give bonuses to the honor guard of your commander (units you start with) or resource bonuses. Each race's stronghold has a unique ability that gives them a certain advantage, and conquering that race gives you that ability. By the end you're so overpowered that it's laughable. The plot is offered only in the stronghold missions in the form of narration, and in rare cases, dialogue between the leaders.
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0 of 4 people found the following review helpful
1.0 out of 5 stars Bad December 27, 2013
By Armen
Very few army types. Game is simple. Campaign mode super hard.
Would nor advice abyqone to buy it.
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