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Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure Hardcover – November 8, 1986


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Product Details

  • Series: Warhammer Fantasy Roleplay
  • Hardcover: 368 pages
  • Publisher: Games Workshop (November 8, 1986)
  • Language: English
  • ISBN-10: 1869893026
  • ISBN-13: 978-1869893026
  • Product Dimensions: 11.3 x 8.3 x 1.2 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Best Sellers Rank: #1,821,696 in Books (See Top 100 in Books)

Customer Reviews

4.8 out of 5 stars
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See all 33 customer reviews
One of the most balanced and capable roleplay systems available.
steve@ctp.co.uk
Throw in the deep cover history and brooding flavor of the game world and you have a very playable match!
Jeff R. Love
This game is easy to learn and exiciting for the novice and expert player.
Michael Van Deurse

Most Helpful Customer Reviews

15 of 16 people found the following review helpful By Andrew Limsk on May 2, 2000
Format: Paperback
Warhammer Fantasy Roleplay This book was originally published by Games Workshop to compliment their popular Warhammer Fantasy Battle miniatures game. It has long been a gamers' favourite (including this reviewer) despite the lack of supplementary material. A complete system in one volume, this book covers all the rules and background required to play: characters, monsters, combat, magic, religion, and the history and geography of the Warhammer game world. A short adventure 'The Oldenhaller Contract' is also provided to introduce new players to the game.
WFRP introduced the unique 'career' system where the players advance through progression in a series of careers. More than 100 varied careers are detailed, each with its own skills. This system allows players to create a truly unique character and offers more flexibility than the typical Fighter/Mage/Thief/Cleric choices common in other fantasy roleplaying games. Combat is deadly and realistic (at least as much as is possible in a fantasy game), which quickly teaches new players to seek less violent solutions to problems. The standard mechanics are simple percentile based which is both a plus and a minus. They greatly speed up play (no reams of tables and modifiers to consult) but have been criticised as being too simple especially as regards to non-combat skills which do not allow characters to improve over time. The magic system is the weakest section in WFRP, being slanted towards the more martial applications - possibly since it was inherited from the Warhammer Fantasy Battle game.
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12 of 13 people found the following review helpful By A Customer on October 8, 1999
Format: Paperback
I can only agree with all the other reviewers: This is by far the best rpg ever! In my humble opinion..... Well, you got your skill list, about 100 careers instead of levels, 150 spells(oh, and soon Realms of Sorcery comes out too) and enough monsters for some time. But what you must remember is that this is the original dark fantasy game. Your players save the world? Yes. And get fame and fortune? No. In fact, they were the only people who knew about the grave danger. And there is a warrant on them for killing the evil demonologist, who everybody thought was good. Get it? You might prefer your politically correct, heroic rpg's, but many, including me, find it refreshing to see a realistic world, with races who hate each other, noblewomen who are beaten, and adventurers who are broke. To make it even better, the system and the world, in some way or another, outright FORCES the game to get based on roleplaying instead of combat. You may have your AD&D's, runequests, and Castle Falkensteins: I don't care. I got the real goodie.
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5 of 5 people found the following review helpful By ConorH on June 27, 2000
Format: Paperback
I have played many role playing systems and I would have to say that by far Warhammer is the best system. It was recommended by a friend, I had never heard of it before.. but I'm glad I took the chance on buying it.
The system of career advancements, skills and the *one* tome of rules (not 5 different books that you need to collect) makes for an excellent game.
Buy this book, you won't regret it!
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2 of 2 people found the following review helpful By Eric E. Johnson on October 19, 2011
Format: Paperback
Why fix what wasn't broken?

Dungeons and Dragons wasn't my first foray into the worlds of fantasy role-play. There was a used bookstore next door to a shop my father would frequent. While there, I'd raid the used books. But finding a mint condition of this game literally changed my life. With dark story tones, wickedly evil art, and very simple mechanics (even for a n00b, at that time), this one purchase is the main reason I am today a game designer.

The mechanics are all percentile based: roll lower than your given percentile, and the character succeeds. It is, essentially, a point-based system. Players spend experience to purchase bonuses provided by their character's career. Once all such bonuses are taken (and the order in which they are taken is nothing more than player prerogative), the player can opt to move the character into a new career. With over 100 careers and a like number of skills, there's no way any two characters will be similar unless it is of purposed design.

And this is the One Book to Rule Them All. Fantastic histories, rules on commerce and trade, a disgusting bestiary (Beast of Nurgle, anyone?), a huge chapter on magic, detailed combat rules and critical hits that work well, another huge chapter on religion, and a delve into an unused asylum as an intro story line that rivals the Tomb of Horrors or the Tombs of Gersidi.

The sourcebooks are a bit hard to find, but every now and then you'll come across a few that are a bit less expensive than a semester at Oxford. Even if the books are expensive, I daresay it is more than worth it. Remember, this game is from the early 80's. Now go look at what TSR was doing in those years.

There is no comparison. Warhammer smashes all contenders.
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2 of 2 people found the following review helpful By A Customer on October 18, 1999
Format: Paperback
"On a lethality scale from 0 (a day with Barney) to 100 (first second of the game, you are seriously wounded or dead), this rpg rates a 90." I love this game. Where else will you find a character kill a stag of Korne(lesser deamon) and two Beastmen(strong men), then, after that, say, "Damn!! I lived!" Slayers are the best.
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