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21 of 21 people found the following review helpful:
5.0 out of 5 stars
Man, this is addictive, June 9, 2004
This review is from: Warlords BattleCry 3 (CD-ROM)
So I just saw this on the shelf and picked it up. I never played any of the previous versions so I can't compare, but I can give you the opinion of an ignorant gamer getting his feet wet. First this game is deep and I love that. The more creative and open-ended the better for me, and this game meets those requirements. It is a real-time strategy game but you also have a hero that goes from scenario to scenario. He/She gains levels and you customize every aspect of their creation and growth. There are something like 16 races and 20 something classes. I have a dark elf pyromancer, which is pretty fun. There are so many combinations, not to mention a random map generator, a map editor and multiplayer possibilities. Talk about replay value!! Yee Haw! The graphics are not on par with the hottest games on the market, but they are more than fine and don't bother me a bit. Did I mention you can even have a retinue of units that follow you from scenario to scenario. And they gain levels and get stronger. I got this vampire following me around kicking everyone's butt. There's more to this game that I havn't even touched on (tons of spells, items, units, monster lairs). Whew.....okay.. The campaign is pretty fun too. So you will have great amounts of fun whether you're single player or multi. Have fun!!
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17 of 18 people found the following review helpful:
4.0 out of 5 stars
Good, but could have been better, June 29, 2004
By A Customer
This review is from: Warlords BattleCry 3 (CD-ROM)
This game really isn't as bad as a few news sources have claimed. That said, those sources (including the illustrious and respectable PC Gamer) do have their points. Let's go over the basic pros and cons of this game. Pros: - Incredible depth in terms of races (16!) and units, probably unsurpassed by any other current RTS out there - Over 130 spells - A unique RPG/RTS approach that others are starting to copycat - A vast and addictive campaign - Tons of cool new magical items for creating a personalized character - A more involving storyline than WBII which (basically) offered a simple mandate to conquer the world. This one has a more developed and interesting story - A refined interface, superior in every respect to the C&C series. - Tons of strategic options, like the ability to set unit groups to have certain "attitudes" (i.e. cowardly, aggressive, rampant, fallback [units return to base when 25% HP], stand ground, magic defensive, etc), the ability to setup and monitor patrol routes, etc. - A convenient resource system that isn't as anal retentive as Age of Empires but still complex enough to allow for strategic intricacy. You??ll have to weight your options between converting and razing buildings. - A ruthlessly efficient AI in resource management and parallel production - Extremely high replay value Cons: - An improved graphics system (over WBII), but one that still pales in comparison to most RTS's on the market. - Very bad pathfinding issues, occasionally units will go in the exact opposite direction you ordered- not a good thing, obviously. - Music, though appropriate, is a bit repetitive - Sometimes units in a group will wander off for no reason and it can become tiresome to "herd" them back in. - There are some bad balancing problems in this game. The Undead and Dwarves have severely undercosted units and two of the new races- the Plaguelords and the Scorpionmen or whatever, are a bit too weak at the beginning of the game. Several abilities have become abused (i.e. the "Energy" ability replenishes mana way too quickly.) - the AI, although *economically* efficient as was aforementioned, is not very bright, at least as far as the main Campaign goes. For instance, on one of the early Pirate Treasure Island quests, there's this ridiculous hero who will come to your base, endure a ton of heavy artillery, run away to heal, *do the exact same thing* a few minutes later, like an idiot until you eventually nail him. (To be fair though, the Skirmish mode AI is unusually strong however, and quite a challenge. Personally I just play the Campaign to get the cool items and play the Skirmish mode to get a real nice war. There is a range of difficulties, from ??Emperor?? to ??Squire.??) Overall: Good, but could have been better. As a side note, many of the above problems and more have been fixed by a recent patch. GET IT NOW. (It??s at the official website by Enlight. I??m not allowed to post the link here due to posting guidelines.) Without patch, 4 stars; with patch, maybe 5 stars. I'll give it 4 stars though because they should have polished the game *before* selling it.
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10 of 10 people found the following review helpful:
5.0 out of 5 stars
warlords shines again, May 23, 2004
This review is from: Warlords BattleCry 3 (CD-ROM)
Where other games always claim to have strategic depth, Warlords Battlecry is one of the few series that truly shines. Warlords consist of having a hero leading an army to victory. The hero, in rpg fashion, benefits from being a thief or a paladin differently. Of course, one could instead choose to be lichelord, a daemon slayer, or a merchant. There are a great number of classes, each benefitting the army or the hero's abilities in varied ways. Your hero can be one of 16 "races"--ranging from daemon, to insectoid, to knightly order, to greedy imperial, and so on. Shops exist to boost your hero's stats through items, which can also be earned through quests or by killing enemy heroes. There are several spell schools, trumped by the great Arcane sphere, which modifies other spells from other schools. Conceivably, one could have a small game based on the heroes alone. From that point, however, one must select one of the 16 races as your army. These parallel the hero species, and include: Undead, Fey (Fairies & Unicorns), Demons, Knights, Imperials, Barbarians, Insectoids (Swarm), Plaguelords, Minotaurs, Wood Elves, Dark Elves, High Elves, Dwarves, Dark Dwarves, Reptiles (with Dinos!), and Orcs. While some of these sides share units, the majority of units for each side are unique, culminating with the Titan--the "god" of your race. The number of possible hero/race combinations becomes astronomical, guaranteeing you'll get your money's worth. Adding to the battles is the ability to select the AI stance of each unit. This avoids the problems with setting all units to defence or offence. In fact, there is a large range of behaviors involved, from retreating when low in health to wandering and attacking everything in sight. Finally, the icing on the cake is a campaign that has a story but allows for much free will. There are sections of the map you don't have to explore, but these mini campaigns will give your hero a chance to grow in power. The only complaint one could make are the graphics, which are a combination of 2d sprites on 3d terrain. Personally, RTS graphics won't make the game last longer, so I didn't care. The graphics aren't bad mind you, I liked the claymation style of the units. The whole thing is both a funny cartoon (thanks to the unit voices) and deathly serious story of demons invading the world. The folks at infinite interactive made it work though.
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