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Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games
 
 
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Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games [Paperback]

Michael J. Varhola (Author), Paul O. Knorr (Author), Sharon Daugherty (Author), David L. Thomas (Author), Luke Gygax (Author)
4.8 out of 5 stars  See all reviews (51 customer reviews)

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Book Description

July 2003
Warriors is a comprehensive D20 sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the 3rd Edition DMG. It is an invaluable resource both for dungeon masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their characters.

Features include:

• Sixteen military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff.

• More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars.

• Nine non-military subtypes, including bandits, barkeeps, thugs, and traders.

• Two dozen skills, including Craft (Airship-Making), Knowledge (Beast Lore), Operate Device, Profession (Bartender), and Signaling.

• Nearly a score of feats, including eight devoted to aerial warfare.

• New weapons, armor, and equipment, including weapon accessories, elephant gear, siege engines, balloons and blimps, and guidelines for incorporating high-technology weapons into a fantasy campaign.

• Sixteen new spells, including Battle Runes and many specially designed for use by members of the Zealot prestige class.

• More than 80 new magic items and five new weapon special abilities.

• Three new combat-oriented monsters.

• Two dozen detailed, ready-to-use NPCs.

• Rules for incorporating chariots into combat.

• Rules for using large beasts like elephants in warfare.

• Guidelines on historical and non-human heraldry.


Frequently Bought Together

Customers buy this book with Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games $19.95

Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games + Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games


Editorial Reviews

Review

Warriors is the ideal book for players or DMS interested in enhancing the excitement of combat encounters and martial adventures. -- Skirmisher Online Gaming Magazine

Whatever your style of game-mastering, I am sure that you will find the contents of this supplement useful. -- Luke Gygax

About the Author

Michael J. Varhola--a professional writer and editor--served as a mechanized infantryman in Germany during the Cold War, as a member of a Special Operations Group team attached to the 3rd Armored Division in the first Gulf War, and spends his free time climbing mountains and sailing. Paul Knorr jumped into Panama as a machinegunner with the 82nd Airborne Division, subsequently served as a Combat Engineer officer in the 2nd Infantry Division, and now works as a geologist.

Product Details

  • Paperback: 128 pages
  • Publisher: Skirmisher Publishing (July 2003)
  • ISBN-10: 0972251111
  • ISBN-13: 978-0972251112
  • Product Dimensions: 10.8 x 8.3 x 0.4 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (51 customer reviews)
  • Amazon Best Sellers Rank: #2,016,908 in Books (See Top 100 in Books)

 

Customer Reviews

51 Reviews
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Average Customer Review
4.8 out of 5 stars (51 customer reviews)
 
 
 
 
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14 of 15 people found the following review helpful:
5.0 out of 5 stars Warriors achieves its goal -- it fleshes out the warrior NPC, September 2, 2003
This review is from: Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games (Paperback)
Warriors is one of those d20 references that's actually a reference. Written by veterans who know their stuff, it's obvious that there's a strong historical context winding its way through the information provided throughout. And of course, that information is about everybody's favorite NPC class, the warrior.

Okay, so warriors aren't everybody's favorite NPC class. In fact, they're usually glossed over as [bad] fighters. Their role has never clearly been defined -- the DMG's explanation of the warrior class leaves them open to interpretation. Warriors aims to change that.

The artwork in the book varies greatly, from obvious black and white clipart to extremely cartoony (the executioner on p. 21 being the most egregious example).

The book begins with an Introduction to warriors in general and a reference to a new innovation, the subtype. The subtype idea is a means of defining an NPC without making them overly powerful. They are not like the old 2nd Edition kits (thank goodness!) but they do help delineate the skills and feats of say, a longbowman vs. a shortbowman. Warriors also claims to have reprinted previously published material from the Experts book. However, there are numerous (and after the first few times, annoying) references to go read the Experts book for more information. Warriors also mentions that it's meant to be 3.5 compatible, but that the conversion might not be perfect (it isn't). It rounds out the introduction with a description of medieval armies that helps set the sometimes gritty tone of the book. Unlike the Experts book, Warriors is largely open game content.

The prestige classes chapter details a wide variety, including Aerial Cavalryman, Beast Rider, Charioteer, Combat Engineer, Dueling Master, Executioner, Forester, Gladiator, Marine, Mechanist Infantry, Militia Leader, Mountaineer, Nomadic Cavalryman, Sheriff, Watchman, and Zealot. Warriors is strongest when it hews closely to the historical archetypes of warriors and is weaker when it ranges into the fantasy genre. Each prestige class is accompanied by an example of the class, helpful to DMs and players alike who know what prestige class they want but wouldn't recognize it by name.

The next chapter details warrior subtypes. Subtypes are sort of a poor man's occupations from d20 Modern. In fact, they are quite similar, if a bit more detailed, than occupations. I like the idea -- it helps round out the warrior class and provide alternatives without requiring the levels of a prestige class. Thus, there are longbow subtypes, artillerist subtypes, etc. Each subtype gets a special benefit, usually a class skill -- just like d20 Modern occupations. Unlike the occupations, each subtype comes with suggested equipment and feats it can substitute. The subtypes also include non-military versions, like the bandit and barkeep. Incidentally, this book's subtypes is an excellent complement to Mercenaries: Born of Blood.

The skill chapter goes into exquisite detail about everything from Craft (artifice) to the rune-carving Craft (Koftgari). Warriors keeps the new skills to a minimum, offering Operate Device, Signaling, Smell, Taste, and Torture. Duh -- why didn't anyone else think of the Smell and Taste skills when we have Listen and Spot? One of the best chapters in the book.

The feats chapter details relatively bland feats, including a bunch of aerial combat feats and some feats specific to prestige classes/subtypes.

The equipment chapter is a study in contrasts: fantasy equipment is mixed in with exotic weapons and armor from other cultures. Thus we have the chakram, khandar, and pata mixed in with the assault mechanist armor (in essence, power armor). This is one of those situations where the book overextends itself a bit -- armor of this type is best left to books like D20 Mecha (where is D20 Mecha, anyway?). It also includes rules on making high technology weapons and transportation, including balloons and dirigibles. It even explains how gunpowder is made.

The spells chapter is primarily dominated by battle runes, which are used by zealots. These battle runes are not remarkable -- they're just a variant of material components. Some of the spells have a middle-Eastern feel to them (like eye of Shiva and searing sands). The spell, transformation of Jebus, seems like a juiced up version of Tenser's transformation.

The magic items chapter ranges all over the place, from (armor, claw, boots, cloak, etc.) of the beast to more exotic items like the bow of Rama, dwarven firewagon, table of Ezekiel and thunderbolt of Hirtadhvaj. Someone did their homework.

The monsters appendix is unexceptional. It has three monsters in total, the primary focus being the Narasinhai. They're a anthropomorphic lion race. We've seen it before.

The third appendix details sample characters, useful for dropping NPCs that use the Warriors rules right into the game. A sorely needed attribute that takes a LOT of work to create -- I speak from personal experience.

The last three appendices are excellent. They detail chariot warfare, elephant warfare and heraldry. Each appendix is short but descriptive and summarizes all the information you need to know in a succinct fashion.

While the text and artwork may be at times uneven, Warriors achieves its goal -- it fleshes out the warrior NPC class with enough ideas that it can easily be applied to PCs. It works best when applied as a straight historical interpretation of the D20 system and is less effective when it veers off into fantasy elements that are obviously favorites of the authors. Warriors is an excellent sourcebook that provides breadth and depth to a long-ignored NPC class.

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8 of 8 people found the following review helpful:
5.0 out of 5 stars Another tremendous resource for players and DMs, August 6, 2003
This review is from: Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games (Paperback)
After having received a copy of Skirmisher's first D20 publication, Experts, I'd really been looking forward to seeing Warriors released. I wasn't disappointed. Similar to Experts, the Warriors supplement takes on the challenge of fleshing out the D20 Warrior NPC character from a relatively shallow "extra" to richly developed characters with unique specializations, skillsets and experience to contribute to a D&D campaign. It also presents a number of new prestige classes that may be of great interest to players looking for a distinctive and well thought-out character concept. Drawing extensively from historical warrior models, as well as classic fantasy profiles, the book presents scores of Warrior sub-classes, each with it's unique place in a medieval/fantasy society, and a wealth of skills and support material to make these specialists formidable allies or opponents in their own right instead of cardboard characters used to decorate a campaign. The text is easy to read and comprehend and the layout is pleasant to the eye. A great resource book, heavy on substance, and one of the few D20 resource books you're likely to use again and again.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Comprehensive and readable, September 13, 2003
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This review is from: Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games (Paperback)
This book provided me comprehensive information for developing scenarios in an extremely usable and enjoyable format. The text was crisp and so were the numerous graphics. The easy to use formatting got me quickly to the key personalia , weapons and skill sets that I was interested in. Very highly recommend this as a D20 source book.
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Inside This Book (learn more)
First Sentence:
Warriors who survive the hazards of their profession and advance in level often choose to move into a prestige class and acquire specialized skills and abilities available only to a select fraternity. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Handle Animal, Skill Focus, Weapon Focus, Battle Rune, Move Silently, Spell Resistance, Casting Time, Hit Die, Operate Device, Dueling Masters, Escape Artist, Mechanist Infantry, Touch Target, Pick Pocket, Crained Only, Aerial Cavalryman, Aerial Cavalrymen, Transmutation Level, Militia Leader, Nomadic Cavalryman, Nomadic Cavalrymen, Player's Handbook, Aerial Combat Specialization, Light Armor Proficiency, Level Attack Fort Ref Will Special
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