From School Library Journal
Grade 7-10-This fantasy is set in present-day Manitoba, but is loosely rooted in Celtic mythology. Emma's eccentric family moves into her beekeeper grandfather's farmhouse after his death; her mother is determined to tend the hives and support the family, while her artist father fashions a modern version of a stone circle called Bruide Henge in the cow pasture. Emma is at first disappointed when her mother gets her a summer job sitting with a neighbor's elderly father instead of indulging the teen's obsession to watch over her ailing younger sister. Soon, however, Emma becomes intrigued by the Maxims' mysterious surroundings and by the board game that the old man teaches her. The mystery continues as she stumbles into a strange world and overhears a queen plotting to steal a child. Soon she finds herself the central player in a wild game with kings, queens, and druids fighting over an otherworldly kingdom and its heir. Emma's actions will affect herself, her family, this world, and possibly several others. Filled with suspense, adventure, and colorful characters, this story will appeal to readers of Franny Billingsley's The Folk Keeper (Atheneum, 1999) and will entertain fans of the genre. While a familiarity with Celtic myths is not necessary to enjoy the story, those who know the tales will delight in finding fresh interpretations of characters rarely brought to life in children's literature.
Heather Dieffenbach, Lexington Public Library, KY Copyright 2000 Reed Business Information, Inc.
--This text refers to an out of print or unavailable edition of this title.
Gr. 5-8. The author of
Angels Turn Their Backs (1998) offers another novel that explores the connection between the real world and the supernatural. Sixteen-year-old Emma and her family have recently moved to Grandfather's farm in rural Canada, where Mom tends bees, Dad works to create a Plexiglas hinge, and younger sister, Summer, lingers with an unspecified illness. After Emma begins working for an elderly neighbor, she experiences several strange dreams that frighten her. Later she discovers that she is really a changeling, a Watcher who is charged with protecting her sister from warring factions and that the board game she has been learning is actually being played in an alternate world. This novel requires a very patient reader--someone willing to endure a confusing first half. The second half, however, moves quickly and provides plenty of excitement once Emma teams up with Tom, another Watcher. Give this to fantasy buffs, especially those who enjoyed Eloise McGraw's
Moorchild (1996).
Kay WeismanCopyright © American Library Association. All rights reserved
--This text refers to an out of print or unavailable edition of this title.