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Water #1: Ascension [School & Library Binding]

K. Dalkey (Author)
4.5 out of 5 stars  See all reviews (35 customer reviews)


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Book Description

February 2002

The sea is the birthplace of legends.

Nia, a young mermyd of the Bluefin clan, has had one wish all her life -- to be an Avatar in her beloved home of Atlantis. The ten Avatars rule the beautiful and peaceful undersea city alongside the ancient Farworlders, whose magic keeps their world alive. To be an Avatar is an honor and a great responsibility, and Nia dreams of taking her place among the noble ten.

Now, at sixteen, Nia has a chance to see her dream come true. Atlantis is choosing its next Avatar, and Nia knows she is supremely qualified.

But there is something Nia doesn't know -- if she gets her heart's desire, it could mean the end of her treasured world of Atlantis forever.

--This text refers to the Kindle Edition edition.


Editorial Reviews

From Publishers Weekly

This imaginative debut book in the Water fantasy series stars an appealing, strong-willed 16-year-old who dreams of ascending to the Low Council that, conjointly with the High Council, rules Atlantis. Nia aspires to become an Avatar like her grandfather, one of 10 mermyds who pair off with a highly intelligent alien Farworlder to govern their underwater city. But Nia's Bluefin clan chooses Garun, her "hardly noticeable" cousin to represent them in the Trials, the contest to select a new council member. And Nia soon learns that her underwater city "is not quite the perfect and open place it seems." First, Nia discovers a secret prison holding an Avatar and his Farworlder, then she realizes that her grandfather is manipulating the trials in Garun's favor. Dalkey's intriguing marine world brims with descriptions of Atlantis and mermyd life, including details of the Trials and the ceremony joining Avatar and Farworlder not to mention the mystery surrounding Garun's likely ascension to the council. Some of the plotting, however, seems truncated next to all this exposition: for example, the alliance between Nia's boyfriend, Cephan, and the imprisoned Avatar could have been more clearly drawn, and readers never learn why Nia's family opposes her entering the Trials. Perhaps more will be revealed in the next installment, Reunion (due in April), but even given these vagaries, readers will relate to the heroine, from her jealousy of Garun to her excitement at seeing Cephan. There is enough intrigue right to the finish to keep this story afloat. Ages 12-up.
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From School Library Journal

Grades 6-9--In this first of a projected trilogy, Dalkey takes readers under the sea to Atlantis, where merfolk live in the shelter of the great city. Atlantean society functions via a caste system and a complicated set of rules, aided by the presence of the Farworlder Kings, who each bond with a mermyd, referred to as Avatars, to help rule. Nia, 16, hopes to be selected by their clan chief to participate in the trials to choose a new Avatar, but to her horror, her boring cousin is given the honor. To pass the time until the trials are complete, Nia continues her job guarding the baby Farworlders, who resemble squids, and flirts with a handsome mermyd from the wrong side of the filtration tunnels. In this book, Dalkey seems to have lost her ability to make the fantastic leap off the page and appear possible. While Nia comes across as a teen who doesn't communicate well with her parents, the rest of the characters are flat. Even Cephan, her love interest who is predictably treacherous, lacks oomph. The plotting is fairly straightforward, but the inclusion of the Farworlder Kings and the details of the initiation seem overly convoluted. To muddy the waters even further, Dalkey is so earnest in her explanation of how Atlantis functions that her descriptions read more like a textbook than a finely crafted story. Give Dalkey's Heavenward Path (1998) and Little Sister (1996, both Harcourt) to readers who crave a taste of truly magical fantasy.
Patricia A. Dollisch, DeKalb County Public Library, Decatur, GA
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Reading level: Ages 13 and up
  • School & Library Binding: 235 pages
  • Publisher: Rebound by Sagebrush (February 2002)
  • Language: English
  • ISBN-10: 0613625870
  • ISBN-13: 978-0613625876
  • Product Dimensions: 7.3 x 4.8 x 0.8 inches
  • Shipping Weight: 8.8 ounces
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Best Sellers Rank: #9,753,805 in Books (See Top 100 in Books)

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Customer Reviews

35 Reviews
5 star:
 (24)
4 star:
 (7)
3 star:
 (3)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (35 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
3.0 out of 5 stars "Take Heart Niniane, for You are the Knife...", November 4, 2004
By 
R. M. Fisher "Raye" (New Zealand = Middle Earth!) - See all my reviews
(TOP 500 REVIEWER)   
"Water: Ascension" is the first in a trilogy concerning sixteen-year old Nia, a mermyd of a prominent clan in the undersea realm of Atlantis. The City is ruled by squid-like Farworlders, and their Avatars - mermyds that undergo a special bonding ritual that allows them to communicate with the Farworlders and govern Atlantis wisely. To be an Avatar is the highest honour a mermyd can achieve, and it is Nia's dream. She believes she has a good chance at winning the position against other young candidates from other clans, but is devastated when her family instead chooses her cousin Garun instead of her.

The mystery deepens when Cephan, the young mermyd she likes, shows her a prisoner mermyd and a Farworlder that are kept as secret prisoners deep in the core of Atlantis. Nia is shocked at this, believing her city to be a purely benevolent citadel where things like dungeons and punishments are non-existent. The mystery deepens when Nia begins to suspect that her family is using magic to help Garun win the Seven Trials that each competitor must go through - and even her beloved grandfather Dyonis seems in on the conspiracy.

"Ascension" is followed by two more books; "Reunion" and "Transformation" and this is a beginning worthy enough to track them down, even though I am not a fan of authors/publishers that needlessly split their books into more than one volume. It will appeal most to readers between ten and twelve, as it is quite a slender book but there is quite a lot of exposition put in concerning how the bond between Avatar and Farworlders works, how the city runs and the layout of the Trials.

At times all of this is badly presented to the reader, often being too complicated or too contemporary (and with mentions of cloth existing underwater). For instance, there are references to "turtle-taxis" and "kelpaper journals," as well as words such as "biochemical" and "having a crush (on someone)". This would not be so bad if the time-period was assumed to be contemporary, but as it turns out in later books, it's actually set in medieval times.

But Atlantis itself is vividly portrayed, from its homes and markets, its meeting places and engineering mechanism and the "dry rooms" where air still exists to preserve documents. Kara Dalkey also has a gift with names, as all of the mermyds have appropriately aquatic, and somewhat Grecian names: Thalassa, Pelagia, Maru, Pontus and Callimar are just a few examples.

Nia herself is a great heroine: smart, athletic, spunky, but not too good to be true - her faults make her a well-rounded person, err, mermyd. She's very easy to relate to, and her motivations are clear and understood. By the end of this particular phase in her life, most will be reaching for the next book. Also, in a completely unrelated statement, I think the cover art on this book (and the next two) are just beautiful. I know it's wrong to judge a book by its cover, but if you did, this one would be the winner.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars An undersea legend comes alive!, February 6, 2002
The legend of Atlantis comes alive in the 3 part Water Trilogy. We again can read about the exotic, beautiful, and peaceful undersea world. 16 year-old Nia has dreamed of nothing more that to become an Avatar in her home, the city of Atlantis. Avanters and the ancestor alien race called the Farworlders rule alongside one another in the undersea world. Nia, a mermyd of the aristocratic Bluefin clan, finally has her chance when a member of the Council steps down. Nia feels that she would definitely be chosen to represent her clan in the trials. body. Nia's dream is shattered however when her grandfather passes over her and chooses a cousin, Garun, to represent their clan in the trials. Her world further falls apart when the object of her affection, Cephan, is picked to represent his clan in the trials. However Nia learns that Atlantis has dark secrets too when Cephan shows her a person who should not exist at all and Nia finally begins to piece together things about herself. . . Can she find out all of the truth in time to save her beloved Atlantis? Nia's struggle with feelings of betrayal, disappointment, and budding romance are realistically depicted. I can't wait to read the next book in this Trilogy.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars The enchanting 1st book in the Water trilogy, April 1, 2002
If you like books about Atlantis and underwater creautres this is for you. Sixteen-year-old Nia is a mermyd of the bluefin clan who dreams of becoming and Avatar like her grandfather. She knows that even despite human-like features she is strong enough, fast enough, smart enough, and has enough magical ability to enter the trials, the Olympic games that will decide who will become the next Avatar. But when her cousin Garun who seems to be more boring and ordinary wins the place over her, Nia is crushed, and confused. After doing a bit of detective work she discovers that there's a force working behind Garun, a force that is going to make sure that he will win, not if Nia has anything to say about it. I really enjoyed this book. Nia is a likeable charecter who almost seems like a real person at time (outside of the fact that she's a mermyd). Like all 16 year old girls she has a crush (Cephan) and doesn't get along with her parents, but unlike most 16 year olds she's brave and willing to do what's right.

If you like supernatural series with a pinch of sci fi I reccomend this strongly.

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Inside This Book (learn more)
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First Sentence:
"Nia! Watch out!" Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
other mermyds, conchshell trumpets, rope lattice, observation box, dry room, swam past, lower market
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Master Zale, Third Trial, Bluefin Clan, High Council, Great Hall, Low Council, Lower Depths, Bluefin Palace, Great Arena, Lady Niniane, First Trial, Second Trial, Grand Marketplace, Opening Ceremonies, Royal Nursery, Sunfish Clan, Dolphin Clan
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