From School Library Journal
Grade 4-6–In the world Baxter has created, the Internet has evolved into a virtual-reality playground and kids wear Websuits and spin into a place that is indistinguishable from the real world. On World Peace Day 2027, young Sarah decides to take advantage of free Web access to explore the GulliverZone, a theme park based on Jonathan Swift's
Gulliver's Travels. Soon, she and her younger brother are tied up with ropes just like the protagonist in the classic novel. When shrunken to Lilliputian size, they discover that their scuttle buttons, which are designed to take them back to reality, are not functioning. Only the evil Empress Golbasta has the antidote to save them. She, however, wants to recruit children to download their consciousness and souls to eternal Web life while their physical bodies die. After a number of less-than-memorable adventures, the children defeat her. The premise of immortality via the Internet is interesting, but characterization is bland. Still, this book should be popular with Web-savvy paperback series junkies.
–Tim Wadham, Maricopa County Library District, Phoenix, AZ Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
--This text refers to the
Paperback
edition.
About the Author
Stephen Baxter was born in Liverpool and attended Cambridge University. Since then, he has worked in engineering, teaching, and computing. He is the award-winning author of more than two dozen science fiction novels for adults. The Web: GulliverZone is his first novel for children.
--This text refers to the
Paperback
edition.