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Weird Ideas That Work: How to Build a Creative Company
 
 
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Weird Ideas That Work: How to Build a Creative Company [Bargain Price] [Paperback]

Robert I. Sutton (Author)
4.7 out of 5 stars  See all reviews (24 customer reviews)


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Paperback, Bargain Price, May 15, 2007 --  

Book Description

May 15, 2007
A breakthrough in management thinking, "weird ideas" can

help every organization achieve a balance between sustaining performance and fostering new ideas. To succeed, you need to be both conventional and weird.

  • Hire misfits
  • Pursue the impractical
  • Find happy people and encourage them to fight
  • Reward failure but punish inaction
  • Forget your own successes

These and other counterintuitive strategies will unlock ideas you never knew you had.


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Editorial Reviews

From Publishers Weekly

Who'd have thought fighting with each other would be good for employees? Or that ignoring superiors would be a wise business practice? Sutton, consultant and professor at the Stanford Engineering School, advocates taking a nontraditional approach to innovation and management in this quirky business manual. He advises taking unorthodox actions, suggesting managers should forget the past, especially successes; hire people who make them uncomfortable and hire slow learners. According to Sutton, these unconventional steps are particularly important when companies are dealing with unusual problems or stuck in a rut. Standard management policy may work for routine work matters, but weird ideas are far more effective when employees are trying to use innovative techniques. Sutton uses many real-life examples, like Tetley's pioneering round teabags, to show readers how his suggestions can work. But he observes that even companies such as IBM, Lucent and GE, which have been praised for their innovation, devote only a small percentage of their annual budgets to testing new products and services. Sutton's writing is clear and persuasive, and his book takes an insightful look at innovation. (Nov. 13)

Copyright 2001 Cahners Business Information, Inc.

--This text refers to the Hardcover edition.

From Library Journal

A professor at the Stanford Engineering School and a consultant who has worked with innovative firms, Sutton shows how "weird" ideas, many of which go against accepted management practices, can promote innovation and success in companies. Here he describes 11Ù weird ideas that work. Among these ideas are hiring "slow learners" of the organizational code; using job interviews to get new ideas and not just to screen candidates; rewarding both success and failure and punishing inaction; forgetting the past, especially a company's past successes; and encouraging people to ignore and/or defy their superiors and peers. Each idea is described thoroughly, and specific guidelines for putting them to use are included. These ideas are based not only on research but on interviews with employees representing all levels in various companies and are illustrated by specific case studies. This thought-provoking book is recommended to both practitioners and business students and should be purchased for academic management collections. Lucy Heckman, St. John's Univ. Lib., Jamaica, NY

Copyright 2002 Cahners Business Information, Inc.

--This text refers to the Hardcover edition.

Product Details

  • Paperback: 240 pages
  • Publisher: Free Press (May 15, 2007)
  • ISBN-10: 0743227883
  • ASIN: B001O9CFHC
  • Product Dimensions: 8.3 x 5.5 x 0.9 inches
  • Shipping Weight: 4.8 ounces
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #949,614 in Books (See Top 100 in Books)

More About the Author

Robert Sutton is Professor of Management Science and Engineering at Stanford University. He studies innovation, leadership, and civilized workplaces. Sutton has written five books including New York Times bestseller "The No A**hole Rule: Building a Civilized Workplace and Surviving One That Isn't," which won the Quill Award for the best business book of 2007. His new book "Good Boss, Bad Boss: How to Be the Best ....and Learn from the Worst" will appear in September 2010. Sutton was named as one of 10 "B-School All-Stars" by BusinessWeek, described as "professors who are influencing contemporary business thinking far beyond academia

 

Customer Reviews

24 Reviews
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Average Customer Review
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43 of 44 people found the following review helpful:
4.0 out of 5 stars Balancing Organizational Creativity and Productivity, October 30, 2001
By 
Donald Mitchell "Jesus Loves You!" (Thanks for Providing My Reviews over 110,000 Helpful Votes Globally) - See all my reviews
(VINE VOICE)    (HALL OF FAME REVIEWER)    (TOP 100 REVIEWER)   
Weird Ideas that Work takes an unusual perspective. Professor Sutton is focusing on how companies can be more creative for tomorrow, while still being effective at delivering today's products and services. Think of this book as what to read after finishing The Innovator's Dilemma.

His perspective combines the concepts of evolutionary biology with behavioral psychology to provide key principles, 11 1/2 ideas for implementing those principles, and 9 guidelines for day-to-day management practices. The key points are supported by examples drawn from organizations that have experienced at least some periods of unusual effectiveness in creating new products and services. He chooses to call these ideas "weird" to get your attention, and to acknowledge that the ideas may not send too obviously correct to you the first few times you hear them.

The three key principles are:

"(1) increase variance in available knowledge,

(2) see old things in new ways, and

(3) break from the past."

The 11 1/2 "weird" ideas for implementing those principles are paraphrased below:

(1) Hire smart people who will avoid doing things the same way your company has always done things.

(1 1/2) Diversify your talent and knowledge base, especially with people who get under your skin.

(2) Hire people with skills you don't need yet, and put them in untraditional assignments.

(3) Use job interviews as a source of new ideas more than as a way to hire.

(4) Give room for people to focus on what interests them, and to develop their ideas in their own way.

(5) Help people learn how to be tougher in testing ideas, while being considerate of the people involved.

(6) Focus attention on new and smarter attempts whether they succeed or not.

(7) Use the power of self-confidence to encourage unconventional trials.

(8) Use "bad" ideas to help reveal good ones.

(9) Keep a balance between having too much and too little outside contact in your creative activities.

(10) Have people with little experience and new perspectives tackle key issues.

(11) Escape from the mental shackles of your organization's past successes.

Where most books on creativity focus on how the reader can make her- or himself more productive, this ones takes on what leaders and managers can do to establish an environment where more ideas will be generated and tested. There's no assumption that you can find ways to make few mistakes. In fact, you are encouraged to simply make more and different mistakes, and quit spending behind the ones that aren't working sooner.

Professor Sutton leaves you with a challenging thought. "What if these are ideas are true?" The only way you can find out is to try them.

I thought that the book's best advice was to fill the organization with "people who are passionate about solving problems." In my experience, it is hard to find people who are filled with "playfulness and curiosity" about the focus of a particular company. Once you have that situation, you need to "switch emotional gears between cynicism and belief." In reading this material, I was reminded of the section in Built to Last that encourages people to turn "or" choices into "and" situations.

Although this book will not be enough to guide your company into being more creatively productive, I think it is an important addition to the literature on corporate creativity. I thought that the book's main weakness is that it made little attempt to differentiate among the techniques that might be used to solve different classes of problems. For example, creating the concept for a new service is fundamentally different from finding a better way to provide an existing one. From my own research, I am also convinced that creating a new business model is a different type of task from any other that companies do. I also think that acquisitions and mergers can either help or hurt corporate creativity. This book did not do enough to address that special circumstance. Perhaps Professor Sutton will follow up this interesting book with a series that looks more narrowly at different classes of problems that respond well to more creativity.

How can your organization vastly increase its flow of new ideas, test them more rapidly and less expensively, and more certainly pick out the best ideas to implement? How much time are you spending on thinking about these important questions?

Be open for and prepared to search far and wide for new variations to test!

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12 of 13 people found the following review helpful:
4.0 out of 5 stars More unorthodox than weird, but vibrant and smart, January 2, 2003
Even if you've already read Bob Sutton's "The Weird Rules of Creativity" in Harvard Business Review, don't deprive yourself of the pleasure and benefit of reading his book. While you may not find Sutton's ideas especially weird (more like unorthodox and perhaps contentious), when considered together they definitely push the reader to challenge their assumptions about the corporate conditions conducive to creativity and innovation. Filled with gripping stories from far-flung contexts, Sutton conveys his ideas with verve and passion. These are also some of the qualities that support creativity. As Sutton notes, playfulness, curiosity, and zeal are hallmarks of the innovative company culture. Some books are stuffed with stimulating stories but leave the brain empty. Weird Ideas that Work weaves its tales into a rich fabric of ideas. For instance, Sutton makes the vital distinction between routine work and innovative work. Applying the methods of one to the other can only be disastrous. Related to this, Sutton looks at the issue of whether and when to separate innovation efforts from the mainstream organization. He also makes the distinction (which seems to be catching on more widely) between invention and innovation. Whereas invention is rather like science in that it involves creating something truly new, innovation is more like engineering in that it finds new applications for existing inventions. Grab a copy of this book, kick back for a couple of hours, and see if you can come up with another three and a half weird ideas of your own. One of them might just unlock latent value in your company.
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12 of 13 people found the following review helpful:
5.0 out of 5 stars An inspiring book whose ideas will be referenced often, November 3, 2001
By A Customer
I had read Sutton's earlier book on the "Knowing-Doing Gap," and I was looking forward to this latest book. I am happy to say that "Weird Ideas that Work" is a terrific complement to this earlier work (and to any management bookshelf in general, I would say), as it presents a compelling case for several innovative management practices. Sutton challenges the reader to take some risks, and looking back at my last challenging management position, I wish I had had this text on-hand to help me take a leap in trying some of these counterintuitive practices (for example, I should have stuck to applying Weird Idea #1, keeping a "slow learner of the organizational code" longer in my group). I also appreciated the mix of management (and psychological) theory with examples that are easy to understand and recall, such as how the practice seeing something old as something new, at times a disadvantage, can in fact lead to innovative products, from round tea bags to new designs for palm computers. In summary, an inspiring book that will be referenced often.
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First Sentence:
I ADMIT IT. I call the novel ideas in this book "weird" to get your attention. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
sparking innovation, product design firm, impractical things, organizational code, weird ideas, dialectical inquiry
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Silicon Valley, Nobel Prize, United States, Sun Microsystems, Thomas Edison, Justin Kitch, David Kelley, Design Continuum, General Motors, Lend Lease, Palm Pilot, Palo Alto, William Coyne, Apple Computer, Bill Walker, Capital One, Geoffrey Ballard, James March, Momsen Lung, Peter Skillman, Ballard Power Systems, Big Mac, Bob Taylor, Dennis Bakke, General Electric
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