6 of 7 people found the following review helpful:
4.0 out of 5 stars
Enjoyable Twist on Lovecraft and Science Fiction, October 28, 2007
This review is from: Weirdling (Paperback)
I have to own up to a bit of embarrassment with respect to this black and white graphic novel. I was about 15 pages or so into this book when I realized that I had lost track of the plots. It was my fault. I walked into this novel thinking it was another graphic novel with a simple plot line. Wrong. Mike Dubisch created multiple worlds and refuses to allow the reader to know which world is the "real" world until the very end. Even when I reached the end I was not sure that the multiple worlds had really been untangled and that I really knew which world was supposedly the real world. This graphic novel is quite enjoyable because of its complexity.
Anna Mandretta is a medical technician on a submersible spaceship that is fighting an enemy on a far-off world. There are several things available on this craft that make life bearable. There are virts, or virtual reality, and then there is LDE, lucid dreaming, and of course there is the ever-popular hemp - and I do not mean the kind used for making ropes. Anna somehow falls into a dream or alternate reality or perhaps history where she is a renowned doctor trying to save a baby with a sinister-looking tumor on its head. If you think this story is starting to sound like something out of a Lovecraft novel, Mike Dubisch avoids keeping you from guessing by throwing in the name of Azag-Thoth and Cthulu so that you know the tie-in to Lovecraft is deliberate.
The rest of the novel blurs the lines between the stories so that you wonder which version of Anna is controlling the others, or whether any of them are controlling anything. I also got confused for a short while between the novel's reality and fantasy, but that was intentional to enable a reader to feel the same confusion felt by Anna. The blurring also permits an infusion of Lovecraft into a science fiction story as well as an infusion of science fiction into a Lovecraftian story.
This story has a lot of influences. Anna reminds me of Ripley from "Alien." For some reason, Anna also reminded me a little of Michael Valentine Smith from Heinlein's "Stranger in a Strange Land." I have no explanation for why I made that particular connection. Lovecraft was also a huge influence on this book. I also noticed that this book seemed to owe a bit of stylistic influence to E.C. Comics.
This book certainly has its share of influences and does seem somewhat derivative. However, a book can be derivative and still be original. This book seemed very original to me. The overlapping worlds, the blurring of reality and the similarity of monsters in the various realities were quite interesting and challenged me to keep the story lines straight.
Now comes the tough part. Who is going to like this book? I think fans of Lovecraft will be intrigued and should rush out to buy this book. I also think fans of science fiction horror graphic novels will find this novel interesting and different from any graphic novel of which I am aware. I also think that fans of black and white graphic novels from any related genre will find the artwork interesting and the story challenging.
This intricately created graphic novel reminded me that U.S. artists have a long tradition of creating wonderful horror, fantasy and science fiction art in a style that is easy to identify as being North American. We hear so much about anime and manga that we sometimes forget that graphic artists in the U.S. have their own eerie style that traces back to at least the Victorian era. Mike Dubisch has done a very good job of combining his creative, artistic and writing talents. The result is this book.
My thanks to Mike Dubisch for bringing his graphic novel to my attention and providing me with a review copy.
Enjoy!
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