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Wendel's Workshop Hardcover


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Product Details

  • Age Range: 4 - 8 years
  • Grade Level: Preschool - 3
  • Lexile Measure: 510L (What's this?)
  • Hardcover: 32 pages
  • Publisher: Katherine Tegen Books (February 9, 2010)
  • Language: English
  • ISBN-10: 006144930X
  • ISBN-13: 978-0061449307
  • Product Dimensions: 12 x 9.6 x 0.3 inches
  • Shipping Weight: 12.8 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #500,610 in Books (See Top 100 in Books)

Editorial Reviews

From Booklist

Wendel, a hardworking inventor mouse, sometimes invents so much he forgets to sleep, and whenever a doodad doesn’t work, he just tosses it aside. To handle the scrap heap, he invents a robot, names it Clunk, and sets it to work tidying up. But when Clunk makes a few mistakes, Wendel sends the robot to the junk pile and invents a bigger, badder cleaning robot, the Wendelbot. This one goes on a psycho cleaning jag and whisks Wendel right out of his workshop. Reunited with Clunk, Wendel invents an army of messy-minded robots to blow a gasket in the Wendelbot. In the end, Wendel learns that broken things demand mending, not trashing. Riddell fuses a gently twisted sensibility with his trademark finely wrought pen work and displays a winning sense of scale, filling some pages with multiple vignettes and others with full bleeds to punctuate the drama. Super fun, with tons to look at and a helpful but understated message, this picture book is ideal for solo readings, where the intricacies of the artwork can be fully appreciated. Preschool-Grade 2. --Ian Chipman

Review

“It is a smart author who can slip a moral into a children’s story without making it in the least didactic, but Chris Riddell has an illustrious track record as one of the smartest children’s authors around.” (The Guardian)

More About the Author

author spotlight
Chris Riddell is the co-creator of the bestselling Edge Chronicles series, with Paul Stewart. He has illustrated many children's books including the award-winning Pirate Diary. He is also the political cartoonist for the Guardian and Observer newspapers.

Talking to Paul Stewart & Chris Riddell about the Edge Chronicles

Q. What was your inspiration for The Edge Chronicles?
Paul: The Edge Chronicles started off with the map. Chris drew it and gave it to me saying, 'here is the world, tell me what happens there.'
Chris: I drew a map that looked like the edge of a map because I've always been fascinated by the edges of maps - the place where the known world ends.
Paul: My main inspiration for the Deepwoods was perhaps the fairy tales of the Brothers Grimm, though other books-Alice in Wonderland and Through the Looking Glass, Gormenghast, Gulliver's Travels- also played their part.
Q: What was your favorite character(s) to create?
Chris: My favorite character is the spindlebug. It was easy for Paul to write that it was see-through, like glass, but a challenge for an illustrator to draw. The creatures live an immense amount of time-up to four centuries -which means that they witness a lot more history of the Edge than other characters.
Paul: My favorite characters are the banderbears. Chris drew them first as fierce, pyramid-like bear creatures. Because they looked so ferocious, I made their character more timid. We have enjoyed developing the creatures as the series has progressed, learning about their natural habits and habitat and creating a language all of their own.
Q: Where did you come up with the names for your characters? The various personalities and life stories?
Paul: Both of us hate the clichéd fantasy names and tried to make the names in the Edge world a little different. Woodtrolls have woody names, like Snatchwood, Gruffbark, Snetterbark. Slaughterers have 'meaty' names like Gristle, Sinew, Tendon and Brisket. The academics have Latin/Basque names with lots of ius's and x's. Cowlquape, who goes through lots of changes, has a name taken from the German for tadpole - Kaulquappe. While Twig, of course, is just a tiny bit of the forest.
As the series has progressed, with prequels and sequels, the life histories of the various characters have become more deeply described. So Twig's mother, Maris, is only mentioned in Beyond the Deepwoods. In book 4, the Curse of the Gloamglozer, we meet her as a girl. And in the book we have just completed, Book 7 - Freeglader - we learn all about what happened to her after she abandoned her baby in the Deepwoods. The continuity revealed as the story unfolds is deeply satisfying.
Q: What was your favorite book as a child?
Chris: Flat Stanley by Jeff Brown
Paul: The Phantom Tollbooth by Norton Juster
Q: Since you both work as a team from conception to finish, what is the creative process like? How exactly does the collaboration work?
Paul: The pictures and words take shape simultaneously, each affecting the development of the other. Sometimes characters and creatures start with a picture, sometimes with a textual description. In addition, the plot is worked on constantly by both of us and, when they are around, our children! Similarly, the text is passed back and forth, being rewritten continuously, until both of us are happy with it.
Q: What has been the most challenging part of writing the series?
Paul: The whole process is challenging. More importantly, though, it is also rewarding. Both of us have immense fun playing with the Edge world. Beyond the Deepwoods was the simplest book, an episodic rite of passage novel where we, as well as the main protagonist, began to explore this new world. As we have gone deeper into it, the world has become richer and richer, and the storylines similarly, more involved. We are fascinated by the way the world is still developing as we learn more and more about its history and explore all areas of the political and natural world in increasing depth.
Q: When did you first begin writing/drawing?
Chris: At five years old in the back pew of my father's church. My mother gave me paper and pens to keep me quiet during Dad's (very interesting) sermons.
Paul: From the moment I could write, I have been writing down stories. At seven, I was working on a series of stories about a snail called Oliver. At ten, I attempted to write a follow-up to The Phantom Tollbooth with ideas that took shape over the next 20 years and finally became a book entitled The Thought Domain.
Q: In Midnight Over Sanctaphrax, Twig deals with the loss of two father figures. How is this important for his development?
Paul: Twig has to grow up and assume responsibility for his father's crew and, when he learns of Tuntum's death, he realizes how he has grown and matured since he left the Woodtroll village. He hopes that Tuntum would be proud of him, and what he has achieved.
Q: What scene did you have the most fun creating?
Chris: Both of us enjoyed the wig-wig arena scene a lot. The whole Shryke slave market, with its platforms and walkways all hanging from the Deepwoods trees, was great fun to create as a home for the flightless Shrykes. The escape from it on Prowlgrinback was also great fun both to write and draw.
Paul: Midnight over Sanctaphrax was the third in the series, and the book where we were beginning to reap the rewards both of close collaboration and of getting to know the world more deeply. The Prowlgrins (which I had originally described as being like hyena/leopard-like creatures, but which Chris had drawn as a curious cross between a whale and a toad) looked to me as if they were brilliantly designed for leaping from branch to branch. Therefore the pictures in Book 1 directly influenced the plot in Book 3. Similarly, in book 1, I had wanted a pirate-like punishment similar to keelhauling, and had come up with sky-firing. In Midnight over Sanctaphrax, this throwaway idea becomes pivotal to the plot- but we won't give it away just in case you haven't read the book yet!
Q: The Edge Chronicles seems perfectly suited for film, with its fast-paced action, loveable creatures, and incredible comic-timing. Were you thinking along these lines during its inception?
Paul: We did not deliberately set out to produce fiction which could be turned into a film. That said, both of us work in a very visual way, so a lot of the plotting, characterization and scene development is quite cinematic. It would be a great thrill to see The Edge Chronicles realized on the big screen!

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Most Helpful Customer Reviews

Format: Hardcover
Wendel might have been a little mouse, but he was a big time inventor. Some of his inventions were fine and dandy like the automatic teapot that would even pour for you, while others like his handy, dandy toaster weren't so hot. Well, perhaps you could say that invention was hot because it spewed out black flaming pieces of toast. Wendel was a passionate inventor and was at it day and night. His housekeeping fell by the wayside until his "workshop became untidier . . . and untidier . . . and UNTIDIER." In other words, it was a big mess.

Wendel decided he really needed to do something about it and, of course, invented a robot named Clunk to tidy up the place. Clunk turned out to be a clunker. He made the bed upside down, folded the clothes into knots, mopped the floor by the handle, and even poured tea in Wendel's rubber boot. The only thing left to do was clunk Clunk. "CLUNK!" Out he went into a scrap heap with the rest of the junk. Inventing a new robot was just the ticket and he Wendel sat at the drawing board creating another one. Wendelbot, the new bot, was just a tad TOO tidy and the next thing you know Wendel was heading down the rubbish chute and onto the scrap heap. Clunk, clunk . . . just how was Wendel going to remedy this situation?

Wendel and his little robot dilemma will make your little ones laugh and wonder just how he's going to get out of trouble. Both the busy, charming story and the bold, vibrant artwork jointly give this tale a sense of adventure with a big dollop of fun thrown in the mix. This book will have especial appeal to those little ones who enjoy imaginary play or are wild about anything "robot." The "untidy" aspect has a lot of chuckle appeal and youngsters will love it as well. If you want an uncommonly fun, inventive tale, this is one you might want to consider!
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Format: Hardcover Verified Purchase
This is my son's favorite book. Just read it to his class full of five to seven year olds, and they were spellbound and overjoyed. This book is fun to read, very entertaining, and has a kind heart and a good moral message. The drawings are just excellent, beautifully drawn, crisp and clear but with lots of fun details to ponder over. Mostly, the kids love it, and you get to stealthily encourage them to do tinkering/engineering/science, while also warning them that the robots will try to take over the world. Outstanding!
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By A. Pavelescu on June 27, 2013
Format: Hardcover Verified Purchase
We got this book at the local library and our son loved it so I went on a hunt to buy it. Had a difficult time finding a new copy at a reasonable price... it may be out of print.
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Format: Paperback
A creative little mouse tinkers with tools and builds inventions, one after another. Not all of them work, and Wendel tosses his disappointments onto a scrap heap. Too busy to tidy up, he invents a robot to tackle the chore. Fans of The Sorcerer's Apprentice (the Fantasia version) will guess what's coming next. Wendel has no sorcerer to save him, however, and must find his own satisfying solution. The text narrating Wendel's astonishing adventure is pleasantly understated, allowing the cartoon-style art to share in advancing the plot. Look for visual jokes and delicious details in the illustrations. A reader can examine each invention, then turn the pages back and try to find the different parts and pieces from which it was made. A gentle environmental message is included along with the fun. "Wendel's Workshop" blends words and pictures into a marvelous read-aloud experience.
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