Amazon.com: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (9781565043527): Dan Brereton, Steve Prescott, Ron Spencer: Books

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Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse)
 
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Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) [Hardcover]

Dan Brereton (Author), Steve Prescott (Author), Ron Spencer (Author)
4.3 out of 5 stars  See all reviews (9 customer reviews)


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Product Details

  • Hardcover: 222 pages
  • Publisher: White Wolf Publishing; 2 edition (February 19, 1998)
  • Language: English
  • ISBN-10: 1565043529
  • ISBN-13: 978-1565043527
  • Product Dimensions: 11.1 x 8.6 x 0.8 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #472,414 in Books (See Top 100 in Books)

 

Customer Reviews

9 Reviews
5 star:
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4 star:
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3 star:
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2 star:    (0)
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Average Customer Review
4.3 out of 5 stars (9 customer reviews)
 
 
 
 
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9 of 10 people found the following review helpful:
5.0 out of 5 stars This book is a MUST, August 18, 2002
By 
Spirit (United States) - See all my reviews
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
I am the Storyteller to our werewolf games, and my players and I consider this book a nessessity! Werewolf the apocalypse just does'nt have all the info you need. This book contains merits and flaws (a way to earn more freebie points and to spiff up your charater by making it blind, double-jointed, or have a wonderful tolerance to silver, and many more), personality archetypes so that your character may regain willpower more easily, as well as making it more fun to roleplay. An extra list of metis deformities is in this book as well as new abilities (like klaive dueling, pilot, and demolitions), gifts, backgrounds, and rites. This book also contains extended information on ALL of the tribes AND "camps", including the Ronin(if you don't have this book, you've probably never heard of it)! More information for the Storyteller on Packs, Septs, Caerns, Spirits, how to crossover different white wolf games, dueling, new combat maneuvers, aging and it's effects, and the werewolf sickness of Harano. For everyone it contains new totems, and fetishes. But best of all, this book contains all of the changing breeds (like werecats, and weresnakes) except for the werefoxes! This seriously saves you much money if your players insist on being a weredragon!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Werewolf Players Guide: A Sourcebook you'll need!, August 4, 1999
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
I recently shifted from WhiteWolf's other campaigns towards Werewolf: the Apocalpse. It was a big change. Learning a whole new game system can be difficult, especially when you're trying to balance it with others! The only book I had at my disposal was WW:tA 2nd Ed. All I can say is that it was a great relief when the Players Guide got to my house, boy did I need it!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars excellent gaming for "realistic" role players,, November 7, 2000
By 
SHAWN T DURANTE (CAMP CASEY Korea, Republic of) - See all my reviews
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
excelent art, and an even more impressive storyline to go with, white wolf publishing combines (successfuly at that) real world concerns, environmental and the like, with the fantastic mythos (old world and original) regarding the werewolves.
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