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9 Reviews
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9 of 10 people found the following review helpful:
5.0 out of 5 stars
This book is a MUST,
By Spirit (United States) - See all my reviews
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
I am the Storyteller to our werewolf games, and my players and I consider this book a nessessity! Werewolf the apocalypse just does'nt have all the info you need. This book contains merits and flaws (a way to earn more freebie points and to spiff up your charater by making it blind, double-jointed, or have a wonderful tolerance to silver, and many more), personality archetypes so that your character may regain willpower more easily, as well as making it more fun to roleplay. An extra list of metis deformities is in this book as well as new abilities (like klaive dueling, pilot, and demolitions), gifts, backgrounds, and rites. This book also contains extended information on ALL of the tribes AND "camps", including the Ronin(if you don't have this book, you've probably never heard of it)! More information for the Storyteller on Packs, Septs, Caerns, Spirits, how to crossover different white wolf games, dueling, new combat maneuvers, aging and it's effects, and the werewolf sickness of Harano. For everyone it contains new totems, and fetishes. But best of all, this book contains all of the changing breeds (like werecats, and weresnakes) except for the werefoxes! This seriously saves you much money if your players insist on being a weredragon!
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Werewolf Players Guide: A Sourcebook you'll need!,
By Sara Kimbell (PA) - See all my reviews
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
I recently shifted from WhiteWolf's other campaigns towards Werewolf: the Apocalpse. It was a big change. Learning a whole new game system can be difficult, especially when you're trying to balance it with others! The only book I had at my disposal was WW:tA 2nd Ed. All I can say is that it was a great relief when the Players Guide got to my house, boy did I need it!
2 of 2 people found the following review helpful:
5.0 out of 5 stars
excellent gaming for "realistic" role players,,
By SHAWN T DURANTE (CAMP CASEY Korea, Republic of) - See all my reviews
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
excelent art, and an even more impressive storyline to go with, white wolf publishing combines (successfuly at that) real world concerns, environmental and the like, with the fantastic mythos (old world and original) regarding the werewolves.
5.0 out of 5 stars
Most everything you could want out of a players guide.,
By
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
It pretty much lays out all the extra powers and traits for creating a more developed character. It also gives the basics for creating other werecreatures (which I think is a bonus more for the storytellers).
If you have the first edition though, don't bother. The only difference is a hard cover.
4.0 out of 5 stars
An Excellent Werewolf Resource,
By
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
This book is extremely helpful, especially to new players of Werewolf: The Apocalypse. It adds a lot to the game, including a variety of new merits and flaws, extra rites and gifts, and detailed information about the changing breeds other than the garou. A must-have for any player.
4.0 out of 5 stars
And I'm not even a fan of Lupines,
By A Customer
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
I bought Werewolf the Apocolypse, and was a bit dissapointed in the artwork. Werewolves never appealed to me anyway. But I did get this player's guide for my library of resources, and I am in Awe. GREAT art, and well-written. it actually MADE me want to play a Garou. in addition...I also have Bastet and Gurahl, and if you don't want to spend the kind of money to get the different changing breeds books, this one gives enough information for the Storyteller to throw in some great NPCs.
2 of 4 people found the following review helpful:
5.0 out of 5 stars
More info than Werewolf itself,
By "chinesemailman" (Ithaca, New York United States) - See all my reviews
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
If you bought Werewolf: the Apocolypse, liked it, and want to start playing the game like a REAL MAN, then you have to buy this book. It has information than the Werewolf core rulebook. And it introduces you to each of the awesome Changing Breeds. Get the damn book.
0 of 2 people found the following review helpful:
3.0 out of 5 stars
Needs a little work,
By A Customer
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
I do not think that this second edition version is all it cold have been. It is still missing some vital information, such as auspice statistics for the naga. Some of the art is less impressive than the first edition as well. Overal though it is an improvment on the first edition.
1 of 5 people found the following review helpful:
3.0 out of 5 stars
Okay book could have been better...,
This review is from: Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) (Hardcover)
This book is okay it does have lots of good gifts for garou and some new fetishes and the stuff but if you realy want to buy it for more werecreatures (bete) then buy Hengeyokai shapeshifters of the east. Overall if you like garou then this book is okay but if you want a drastic change look elsewere (get it elseWERE insted of elseWHERE like WEREwolf ahh forget it)
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Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) by Ron Spencer (Hardcover - February 19, 1998)
Used & New from: $2.98
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