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Werewolf The Pure
 
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Werewolf The Pure [Hardcover]

Aaron Dembski-Bowden (Author), James Kiley (Author), Matthew McFarland (Author)
5.0 out of 5 stars  See all reviews (4 customer reviews)


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Product Details

  • Hardcover: 192 pages
  • Publisher: White Wolf Publishing (November 29, 2006)
  • Language: English
  • ISBN-10: 1588463362
  • ISBN-13: 978-1588463364
  • Product Dimensions: 11 x 8.5 x 0.7 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,499,674 in Books (See Top 100 in Books)

More About the Author

ABOUT THE AUTHOR

Chuck Wendig is equal parts novelist, screenwriter, and game designer. He is the author of the novels DOUBLE DEAD, BLACKBIRDS, and MOCKINGBIRD. In addition, he's got a metric boatload of writing-related e-books available, including the popular 500 WAYS TO BE A BETTER WRITER. He currently lives in the wilds of Pennsyltucky with wife, dog, and newborn progeny.

 

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5.0 out of 5 stars (4 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
5.0 out of 5 stars THE PURE VS. THE FORSAKEN!, June 3, 2007
This review is from: Werewolf The Pure (Hardcover)
The Pure is a 192 page hardcover supplement for World of Darkness: The Forsaken, presenting the werewolf antagonists known as The Pure. As with most of the Whitewolf supplements the detail presented is staggering, and perhaps even a bit overwhelming at times. The book begins with a compelling narrative into the history of The Pure, of Father Wolf's betrayal by Mother Moon, and her creation of the Forsaken and of the Forsaken nearly driving the Pure into extinction. It is this preamble that sets up the Pure as a sympathetic antagonist, fighting to reclaim what they had, and growing in power.

The complicated society of the Pure is explored along with the various clans. Their mating habits, various rites of passage and "becoming", oaths, secrets, and much more are explored in exhaustive detail.

The second chapter deals entirely with the three tribes of the Pure, The Fire-Touched, The Ivory Claws, and the Predator Kings. In each tribe you'll find info about that tribes goals and mindset, tribal abilities, recruitment, combat and infiltration tactics, societal interaction, sample Pure characters, and Pure character types or classes for lack of a better term.

The third chapter will be the most important to players as it deals with the rules of creation for Pure characters. Abilities are referred to as "Pure Gifts", and include a wide array of attack and defensive combat skills. In addition to these gifts are a host of ceremonial rites which can serve to increase abilities or grant other powers.

The final chapter is for the Storyteller and includes everything they need to know about developing and running a campaign with the Pure. These include about a dozen or so very detailed story hooks which can easily be dropped into any existing story. The last thirty pages or so makes up a scenario that can be played out in the Pure domain of Santa Fe, New Mexico. This features points of interest, territories, ongoing conflicts and story hooks, and close to twenty, fully detailed notable characters of the region. This all makes for a nice starting point for a game with the Pure.

As with most White Wolf books, you'll really need to spend a good deal of time familiarizing yourself with the contents and there's a lot to absorb. That's also part of the fun though as well because the books are always so well written and The Pure is no exception. A solid edition to the World of Darkness.

Reviewed by Tim Janson
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4 of 5 people found the following review helpful:
5.0 out of 5 stars Worth the wait, January 18, 2007
By 
Eric Christian Berg (Williamsville, NY USA) - See all my reviews
(REAL NAME)   
This review is from: Werewolf The Pure (Hardcover)
The long awaited guide to one of the primary antagonists of the Werewolf game, this book gets you inside the mind and culture of the Pure. The book explains their take on the myths of the Uratha and how they help to establish and maintain the culture of hate in which they live. The book does an excellent job of allowing them to be understood without making them sympathetic and without dispelling the fearful mystique which surrounds them. Highly recommended to anyone who is going to use the Pure extensively in their campaign. It will allow you to add depth and character to what could easily be a two-dimensional villian and should be much more.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Wow!, November 13, 2007
By 
J. Burgos "I <3 Books & Comics" (West Hollywood, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Werewolf The Pure (Hardcover)
Just got this in the mail, been reading it and I have to say, next to Predators, this is the *must* have book for Werewolf the Forsaken. Its been along time that an antagonist book has come along that has made me really quiver with fear. This book covers the quintessential werewolf enemies, has very detailed rules on the 3 Pure tribes and how to create, develop them. Also contains detailed rules on how Pure werewolves indoctrinate and convert forsaken werewolves into their tribes and also expanded gifts and rites unique to the Pure.

The intro fiction paited a very, very vivid picture of this group of werewolves. If played and run correctly these werewolves are the ultimate villains. Excellent!!
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