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78 of 79 people found the following review helpful:
4.0 out of 5 stars
No it is NOT the books, BUT, December 14, 1999
This review is from: Wheel of Time (CD-ROM)
This is a review of a game, not the books. Yes this is loosely based on the Wheel of Time books by Robert Jordan. Yes it supposedly takes place before the books begin and yes, the idea of an Aes Sedai using only ter'angreal instead of using her ability to channel is far-fetched. The game, however, is good. The Unreal engine is used here, with some modifications. I thought the scenery was tremendous and the level with Shadar Logoth is outstanding. If you like first-person shooters this is a great game, with enough differences in weapons and story from such notables as Quake and Half-Life to make it worth your while. If you are looking for an RPG based on the Wheel of Time books this is not it and you will be disappointed. I agree with another reviewer to download the demo if you are unsure. It covers two levels in depth and gives an excellent taste of the finished product. Its a big one so make sure you have a stable connection before you download it.
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22 of 22 people found the following review helpful:
5.0 out of 5 stars
Excellent, March 2, 2000
This review is from: Wheel of Time (CD-ROM)
This game is great. Don't get me wrong: I'm not one of Jordan's fanatic cult members who would say this game was great if the graphics were stick figures and it was so buggy you can't run the game 3/4 of the time. The game really is good. The multiplayer is great, especially in Citadel games. In these, you summon creatures & lay traps to defend your area while trying to invade others. The only problem I have with the multiplayer are the creatures that you summon. Each of the four multiplayer characters (Aes Sedai, Whitecloak, Forsaken or the Hound) has a weak, a middling and a strong creature. Those for the Hound and for the Whitecloak are fine, but for the Forsaken and the Aes Sedai the strong creatures aren't very creative. The Aes Sedai's middling is another Aes Sedai and strong is an Aes Sedai Sitter, a higher ranked Aes Sedai. Couldn't they have spent a little more time on this? Maybe an Aes Sedai summoned from the Age of Legends or perhaps an Aes Sedai from the Green Ajah, with a band of Warders? Same thing with the Forsaken. The weak creature is a Trolloc, then the strong is a Trolloc Clan Chief. This is even worse because the middling is a Myrddraal (no Trolloc could ever defeat one of them) and because there are even more obvious choices for his strong creature: a Darkhound, a giant, evil dog that can only be killed by balefire, a Dreadlord, an evil wizard, or a Drahghar, a kind of bat-like flying thing. In the single-player mode, you play the part of Elayna Sedai attempting protect the four seals to the Dark One's prison. The various environments are amazing. In the haunted city of Shadar Logath, for example, creepy whispers swirl through the halls while red eye peer out of dark corners. In the Fortress of the Light, the guards curse at you as you fight them. One of the best levels is The Ways. The Ways were a system of swift transportation in an earlier time, until they were corrupted by a terrible evil. They crumble as you walk over them and Machin Shin, the Black Wind, threatens to destroy you as you flea through the final waygate. Other than the little problem with the multiplayer, the game was great. The visuals are stunning, the music is great, and the plot near Jordan's own. (I said I am not one of the fanatics, but that doesn't mean that I can't like the books.) I recommend the game highly.
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21 of 21 people found the following review helpful:
3.0 out of 5 stars
Something for everyone means less for each, August 23, 2000
This review is from: Wheel of Time (CD-ROM)
The developers of this game figured they had a combination that couldn't miss: A game in the wildly popular First Person Shooter genre, with a tie-in to one of the best-selling series currently on the SciFi / Fantasy racks. Instead of strengthening each other, the collision of these two design philosophies produces something that isn't entirely satisfying to either fan demographic. While there are plenty of good points to this game, that constant core conflict is all too apparent. I'm not normally a FPS player, but I used to think I was a decent one. After playing the first bit of this game, I had a rather rude awakening: this game is *hard*. Especially for reflexes used to Civ and Icewind Dale! Being stuck on the shores of the Manetherendrelle (the very first level), torn apart by a combination of missile and melee attacks coming from the dark, dark shadows, was not precisely my idea of a grand time. This is the first game where I've had to reach for the cheat codes on the very first level. Fortunately, the pangs of conscience were quickly forgotten in my appreciation for the graphics. This is one of the most beautiful games I have ever played. WoT sets a new standard for FPS games; future entries will be expected to have equally high-calibre artists on the staff instead of simply coders with some latent skill. Unfortunately, you still have to deal with your opponents. That's a nuisance, and kind of pointless, what with god-mode on and all. The puzzles are interesting, if a bit more basic than old-school adventure gamers are used to. As a fan of the WoT series of books, the plotline was a treat. It's simple enough, and made clear enough by the various cutscenes, that non-readers should be able to catch on very quickly too. I'm don't think Jordan wrote it himself, and I'm sure it's not part of the "canonical" plotline, but it admirably serves its purpose as a framework for the game. I didn't play the multiplayer version, as I saw little point in matching my skill against people who could actually *beat* this game. The demonstration in the tutorial looked like fun, though, and I understand that those who do play multiplayer think it's great. If you're an FPS god *and* a WoT fan, this game is a must-have... give it a whirl and you won't be disappointed.
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