Top critical review
One person found this helpful
Excellent for what it is. Worth paying $10. Addictive.
on October 30, 2012
This game is pretty much what it advertises to be. A trucking company simulator type driving game. All the major features of driving across North America and hiring other drivers while buying and selling trucks and making company contracts are there.
This is a very easy play, relaxing game that is great enjoyment when you don't want heart pounding extreme action every nano second. There are the occasional bugs and weird spots in the game though.
Most complaints about the game that I have seen are about graphics. Things like the cities are cardboard looking, there are no people walking the streets etc. There is really nothing wrong with the graphics for the game, or the designers graphics decisions when making the game. These remarks seem to be shallow complaints against a mostly good product.
The next biggest complaint I've read is about the quality of the cities themselves. This item has some merit but generally the cities in this game are not supposed to be the main arena. The back drop of cities flows well from the interstate into the city core. They could use a few more businesses in some cities and the inclusion of more major cities and a little more distance between them would be nice. Otherwise the cities function well as transport hubs, which they are.
There are some issues with the game that I haven't read in other reviews that are a little bothersome. The interstate system needed to be designed better. They did a good job of copying the interstate look and feel, but not the actual system. Most interstates across the US are 2 lane roads with an occasional 3rd lane that functions as an entry/exit ramp. 3 lanes are usually only found around major cities. There are some exceptions to this like I-95 between Boston and the middle of Virginia, which is mostly 3 lanes and high traffic all the way down. Key problems with the interstate design are some areas where the main road narrows to one lane and the off ramp continues as two lanes as if it were the main road. There are some interstate crossings where interstates should connect but don't. There is a lack of road signs around the interstate system. While the signs that are in there are good, real looking and 98%-ish or so accurate, there is only one set of signs per junction and they are right on the junction. If your in the wrong lane in heavy traffic going faster than 40 mph you don't have enough time to get in the right lane. They should included a second set of signs further back from the junction to give you time to orientate, plan and execute your moves without bringing traffic to a grinding halt like the real interstate system does.
The main problem I have about the whole game is a few minor control elements. The absolute worst is pressing the brake shifts you into reverse and makes you go faster in reverse. I thought the accelerator is what makes you go faster and the brake stops you? This is really bothersome sitting at traffic lights because if you tap the brake your going to back into the car behind you instead of lock your vehicle in position. When the engine is off pressing either the brake or the accelerator will start the engine. If you hit the brake it will start you in reverse. This was probably programmed as a feature and its an extremely arcade type control function that is very disappointing and doesn't belong on anything claiming to be a simulation.
The other key issue I have is with lights, both on the rig and on the dash. The main lights button is a sequential toggle. Press once lights come on, press again headlights become bright, press again all lights shut off. Every vehicle made has a separate switch for high and low beam on the headlights and cycling them does not turn your lights off. There are also different mode settings for headlights and running lights. I expect that my high/low beams don't turn off my lights, and that I can turn my dash/running lights on without having my headlights on. This is just super basic entry level globally standardized car and truck stuff. There is a light problem on the dash with the parking brake. It only blinks once when the status of the parking brake changes. The light indicator on the external hud has an accurate parking brake light. When in the cab you either have to remember or move your view to look at the parking brake switch. This light is clearly a bug and should be fixed.
The Jake brake, or engine brake was programmed improperly. You hit the button and it brings your truck to a stop then shuts off, unless you turn it off before it stops you. It slows you down really fast as if you hit the brake pedal. Real Jake's are mechanical features that shut off fuel to half the cylinders in the engine. They kill performance and the extra back pressure on the intake/exhaust of the motor will slow you down a little. Its not instant, and it doesn't turn itself off, and you can still pick up speed by pressing the gas. You will have a lower top speed though.
Some sound effects don't match up or sound effects are missing. This mainly applies to the brake system which is pneumatic (air) powered on every heavy commercial vehicle.
Traffic has some serious problems. Although, there are way too many drivers in the real world that dont know how to use an on ramp either. So in a way it kinda balances out. Generally in towns in cities most traffic flow will be 20 under the posted speed. Traffic crawls around interstate junctions as low as 10mph at times. It will do this in cities too. Then when traffic reaches the open highway it runs 100mph, literally(I clocked it).
Aside from a few minor fixes that need to be in the game, none of them are graphics or eye candy like in many reviews, This is still an excellent product. I have found it really enjoyable and even a bit addictive at times.