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Where the Action Is: The Foundations of Embodied Interaction (Bradford Books)
 
 
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Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) [Paperback]

Paul Dourish (Author)
4.8 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

Bradford Books August 20, 2004

Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction" -- an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality -- reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.


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Editorial Reviews

Review

"Might some of our doings actually be our representings? What if our basic grip on the world consisted in these representing deeds rather than in passive inner recapitulations prone to miss their mark? Rowlands' careful defense of this thought-provoking and original thesis opens up brand new territory, bringing work on embodied and extended cognition into contact with models of content, meaning, and action. Here is one of those rare books that might actually change the way philosophers and cognitive scientists think."--Andy Clark, Department of Philosophy, University of Edinburgh



"In Representation and Behavior, Fred Keijzer first carefully dissects, and then critically challenges, one of the deep mainstays of cognitive scientific explanation: the appeal to internal representations in the explanation of intelligent behavior. Keijzer's treatment is fair and balanced, yet pulls no punches. A treat for anyone who wonders about the likely shape of a mature science of the mind."--Andy Clark, Department of Philosophy, University of Edinburgh



"Human-computer interaction meets philosophical treatments of embodiment. The result: a foundational study of living and acting in a wired world. And a rare achievement too: a readable and engaging book which manages to be both sensible and groundbreaking at the same time."--Andy Clark, Department of Philosophy, University of Edinburgh



"Where the Action Is provides intellectual foundations for the emerging movement that makes people, and not machines, central to the process of design. With a clarity and thoughtfulness that make hard ideas easy, Paul Dourish's book will only increase in importance as the social nature of computing becomes evident to a new generation of technologists."--Philip E. Agre, Department of Information Studies, University of California, Los Angeles



"Engagingly written...." R. Keith Sawyer Philosophical Psychology



"Important reading for anyone engaged in designing computer-based systems to support human activities... full of interesting ideas and insights." Richard Mateosian IEEE Micro



"In this beautifully written book, Paul Dourish synthesizes conceptual resources drawn from across the humanities, social and computing sciences, in a way that is generative for our thinking about human/artifact relations. He surveys an intellectual terrain that provides both theoretical and practical support for new forms of engagement across the disciplines, and with the objects of creative technical practice. This book will be a resource not only for designers in human-computer interaction and computer-supported cooperative work but also for scholars of science and technology interested in understanding those worlds from a deeply insightful, reflective practitioner's point of view."--Lucy Suchman, Professor, Centre for Science Studies, Lancaster University, UKPlease note: Too late to appear on book jacket.



"Important reading for anyone engaged in designing computer-based systems to support human activities...full of interesting ideas and insights." Richard Mateosian IEEE Micro



"Vision and Mind presents a case-study in constructive, empirically informed philosophical debate. This volume collects 23 major contributions covering a wide spectrum of approaches, from orthodox constructivism to ecological psychology, enactionism and beyond. It's essential reading for anyone interested in the nature of perception, the function of vision and the way the human mind makes contact with the world."--Andy Clark, Department of Philosophy, University of EdinburghPlease note: Endorser gives permission to excerpt from quote. Note change in affiliation. Thanks.



"Action packed and brimming with new ideas, provocative illustrations and clearly laid-out arguments, *Action in Perception* is a landmark contribution to the emerging science and philosophy of the embodied mind. Pursuing the idea that perceiving is a way of acting rooted in a certain kind of implicit understanding, Noë tackles everything from phenomenology to the philosophy of content and consciousness. Empirically sensitive while remaining genuinely philosophical in scope and execution, this book is essential reading for philosophers of mind, cognitive scientists of all stripes and persuasions, and anyone interested in the nature of perception, thought and action."--Andy Clark, Department of Philosophy, University of EdinburghPlease note: The second sentence may be omitted for space reasons.

About the Author

Paul Dourish is Professor of Informatics at the University of California, Irvine, with courtesy appointments in Computer Science and in Anthropology.



Daryl Chin, a playwright and critic, was a co-founder of the Asian-American International Film Festival in New York.



Larry Qualls has produced and distributed visual materials documenting theatre, contemporary art, and architecture for twenty-five years.


Product Details

  • Paperback: 245 pages
  • Publisher: The MIT Press; New Ed edition (August 20, 2004)
  • Language: English
  • ISBN-10: 0262541785
  • ISBN-13: 978-0262541787
  • Product Dimensions: 9 x 5.9 x 0.5 inches
  • Shipping Weight: 12.3 ounces (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #625,181 in Books (See Top 100 in Books)

More About the Author

Paul Dourish is Professor of Informatics at the University of California, Irvine, with courtesy appointments in Anthropology and Computer Science. His research interests span a wide range of concerns at the intersection of computer science and social science, with a particular interest in the cultural practices of digital media and their infrastructures. At the center of most of these projects is the idea of the digital imagination -- both how designers and researchers in information technology conceive of the technologies the produce, their users, and the relationships between the two, and how people adopt and adapt digital technologies as sites for producing their own cultural identities and imagining themselves and their societies.

 

Customer Reviews

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Average Customer Review
4.8 out of 5 stars (4 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Clear, interesting, inspiring, but also a little like a religion, July 7, 2007
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This review is from: Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) (Paperback)
One of the strong sides of this book is that it makes it really easy for the reader - things are generally summarized and repeated exactly in the right places. It can serve as an introduction to the world of phenomenology, sociology and philosophy as pertaining to Human-Computer Interfaces.
It felt more like a mixture between a proposal and an introductory philosophical treatise than an overview of the current state of the field (it carries the word "foundations" in its title for a reason).
After reading it however, I still wasn't convinced that "social computing", "tangible computing" and "embodied interaction" really add up to a construct that can effectively inform the design of new HCI devices even though this claim was repeated throughout the book almost like a prayer wheel.
Interestingly, while the book points out the meaning of embodiment in already existing work practices, it fails to give any strategies on how these theories can actually be applied to the design of effective new HCI devices that go beyond the shiny toys produced at MIT Media Lab.
The loophole seems to be that embodied practices can only arise once the tools are defined, so that it is hard to predict what practices will be used once it's out there - since the way we use tools is largely improvisatory, as Dourish points out.
I also can not stop to wonder if the term "embodiment" is akin to "multimedia" - a belief system that can mean so many things that it effectively disintegrates sooner or later.

So, while it left me not exactly sure that there really is another end to it, it was certainly worthwhile and inspiring to work through this book in a thorough manner - I now feel courageous enough to put my nose into "Being and Time" by Heidegger.
A friendly way to get your brain going!
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Good if a little heady, January 3, 2007
This review is from: Where the Action Is: The Foundations of Embodied Interaction (Bradford Books) (Paperback)
This is one of the more influential books to grace the HCI academic's shelf in recent years. Dourish's thesis, that tangible and social computing have their genesis in a sense of embeddedness in our real world and not some foreign, constructed environment known as "The OS," is stimulating material but does not dramatically change my outlook on the topic. However, it does a good job of providing useful terms and theory to support our intuition surrounding why TUIs and CSCW are useful things. I also believe that the author's goal of providing a sound philosophical and theoretical groundwork for HCI in general is a great idea, as there are few works that deliver well on this promise. As someone with limited exposure to computer-supported cooperative work before reading this book, I have to say that Dourish also has some excellent (and very readable) reviews of the most important literature in both tangible and social computing, giving a newcomer solid ground from which to consider new research.
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15 of 20 people found the following review helpful:
5.0 out of 5 stars This is a major work on the human/computer Interface, January 2, 2002
This is a major work on the redesign of the human/computer interface. It is well written but very deep. Excellent academic research is clearly demonstrate throughout. I would not say, however, that it is an easy read.

Engineering research does not generally have to be as strongly academically founded as scientific research. The controlling factor is "does it work," not how does it relate to previous work. This tendency leads to problems when it is necessary to do multidisciplinary work involving both engineering and science. The redesign of the human/computer interface is just such a problem.

As an engineer working independently in this field, I have often wished for the time and resources to do proper academic studies. Paul Dourish has now done them for me. All my future publications will have to show consistency with this book, show they are clearly outside the area covered by this book, or show the book is wrong. The last alternative is most unlikely. I think I can show my work, based on Darwinism and ontology, complies with the first option. I am certain that my work will be stronger for this effort.

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Inside This Book (learn more)
First Sentence:
It is a truism that computers are becoming faster and more powerful all the time. Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Illuminating Light, Media Lab, Locales Framework, Alfred Schutz, Ambient Room, Knowledge Management, Tangible Bits, Artificial Intelligence, Computer Science Lab, Great Dome, Harold Garfinkel, Martin Heidegger, Computer-Supported Cooperative Work, Donald Norman
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