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  • White Wizard Games Star Realms Deckbuilding Game
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White Wizard Games Star Realms Deckbuilding Game

225 customer reviews
| 7 answered questions

List Price: $14.99
Price: $14.84 & FREE Shipping on orders over $35. Details
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Only 9 left in stock.
Sold by bringbackdeals and Fulfilled by Amazon. Gift-wrap available.
  • Fun - Amazingly rich yet easy to learn game play
  • Portable - The whole game comes in a deck-box that can fit in your jacket pocket
  • Expandable - One copy supports 2 players Add additional copies for multi-player games of up to 6 players
  • Beautiful - Rich full color artwork brings this science fiction universe to life
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Frequently Bought Together

White Wizard Games Star Realms Deckbuilding Game + Star Realms: Crisis BD 009 + White Wizard Games LLC 002 Star Realms - Gambit BD
Price for all three: $44.12

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Product Description

Star Realms is a spaceship combat deck building game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deck building Game). Star Realms offers all the thrills of traditional trading card game style combat, combined with the fun of a deck building game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory! CONTENTS 128 beautifully illustrated cards: 80 card main deck, 10 Explorer cards, Two 10 card personal decks, 18 double-sided score cards And two full-color rule sheet.

Product Details

  • Product Dimensions: 2.8 x 1.8 x 3.8 inches ; 7 ounces
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • ASIN: B00HRGMPIU
  • Item model number: WW500
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #2,553 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (225 customer reviews)
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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

95 of 101 people found the following review helpful By Mark Stang on July 25, 2014
This game is awesome. However, some companies are trying to profit on the fact it is out print right now (July 2014). The actual price is $15. Don't pay more. A new printing is coming very soon.
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50 of 51 people found the following review helpful By Corey Schoonover on April 6, 2014
Verified Purchase
I'm a gamer....I've played a ton of games and I really enjoy deckbuilders. I knew I was going to love this game. The art is awesome, the graphic design is perfect, and it plays pretty fast. What I didn't foresee is that my wife, who's a total non-gamer, absolutely loves this game probably more than I do. We've played it about 10 times in the last week and she just wants to play more and more. I think what she likes about it is the simple rules, the intuitive symbols (not a lot of reading on the cards), the simple set-up, and the speed of the game. She's starting to see card combos, she's starting to project next turn, and she's forming long term strategy. She likes it so much she told me to buy another set for 4 player games. It's totally a dream come true for me...I have a gamer wife! At least for one game, and that's a pretty good selling point. It's really that good.
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49 of 51 people found the following review helpful By kc2dpt on January 16, 2014
I bought this game because it was cheap, figured what the heck it's worth a shot. Now that I've played it I would pay twice as much gladly. This game is a real surprise. It captures the best of the deckbuilder genre while stripping it down to the core. Easy to learn, easy to teach, quick to play, pretty art, and really fun gameplay.

You've start with 50 green points. In this game green points are called "authority" and in similar games they're called "health" or "victory points". The first player to lose all their green points loses.

You have cards, some of which give you more green points (sort of like healing), some give you red points, some give you yellow points, some cards give you a combination of points. Red points are used to hurt your opponent. Every one red point you get makes your opponent lose one green point (damage reducing health). Yellow points are basically the money you use to buy more cards. You start with very basic cards and over the game you try to buy better cards.

The cards work together in interesting ways. The fun of the game is in deciding what cards to buy based on what's available on your turn and what you've bought on previous turns and what your opponent has been buying.

If you like deckbuilders then the above probably makes sense to you and you should buy this. If you like collectable card games and have never tried a deckbuilder then you will likely figure the game out very quickly you should buy this for something new. If you like games at all then you should buy this and discover a whole new kind of game. If you discover that you like Star Realms then there are a number of other, more complicated deckbuilding games that might also enjoy and now you have a new genre to explore.
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15 of 15 people found the following review helpful By Melissa Speck on August 8, 2014
Verified Purchase
I'm no stranger to deck building games. My boyfriend and I have played Dominion (we dont enjoy it all that much), Ascension, LoTR and DC Comics deckbuilding games. Of these, DC is, when played with the optional Confrontation to steal heroes from one another, our favorite.

Or it was. Until Star Realms.

This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different.

Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win.

Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward.

But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck.
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9 of 9 people found the following review helpful By K. Doyle on April 10, 2015
Invariably, as a deck-building game, Star Realms will be compared to Dominion. The result may be positive for some people, but for me it falls a bit short. One of the factors I like most about Dominion is the way you are able to mitigate the randomness in the game by stacking your deck with lots of your favorite cards, depending on what strategy you plan to take. In Dominion, the only thing that is random is your shuffling of your own deck. And, since you have the option to buy ANY action card you can afford, and pretty much as many of them as you like, you have a lot of control over that randomness as well, minimizing the luck factor with the right deck-build. But in Star Realms, there's an additional random factor, and that is the availability of action cards-- you can't just buy any number of any action card, you have to have the luck for the cards you might want to come up as the available cards, a completely random process that you can't mitigate. That's a major step backwards in my opinion. I don't need a game to be luck free, but I like it better when the strategy stands out a little more. With Star Realms, I found that "the best option" seemed pretty darn obvious most of the time, based on the availability of action cards, unlike Dominion where there were multiple different but reasonable strategic options that you could plan for leaving you free to choose a strategy without too much concern about the random factor throwing a huge monkey-wrench in the works.

It's clear though that a big point of Star Realms is to crank up the attack options. And the differences between Star Realms and Dominion seem crafted for that purpose. And it does do that well.
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