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  • White Wizard Games Star Realms Deckbuilding Game
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White Wizard Games Star Realms Deckbuilding Game


List Price: $14.99
Price: $12.72 & FREE Shipping on orders over $35. Details
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  • Fun - Amazingly rich yet easy to learn game play
  • Portable - The whole game comes in a deck-box that can fit in your jacket pocket
  • Expandable - One copy supports 2 players Add additional copies for multi-player games of up to 6 players
  • Beautiful - Rich full color artwork brings this science fiction universe to life
43 new from $9.99 1 used from $12.46

Holiday Toy List
The Amazon 2014 Holiday Toy List showcases the latest and most-wished-for new and bestselling toys for the holiday season. Find toys from your favorite brands, such as Disney's Frozen, LEGO, Transformers, Elmo, Skylanders, Lionel trains and more. Shop now


Frequently Bought Together

White Wizard Games Star Realms Deckbuilding Game + Star Realms Gambit Set + Machi Koro Board Game
Price for all three: $41.70

Some of these items ship sooner than the others.

Buy the selected items together

Product Details

  • Product Dimensions: 2.8 x 1.8 x 3.8 inches ; 7.2 ounces
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B00HRGMPIU
  • Item model number: WW500
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #1,860 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (85 customer reviews)
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Product Description

Star Realms is a spaceship combat deck building game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deck building Game). Star Realms offers all the thrills of traditional trading card game style combat, combined with the fun of a deck building game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory! CONTENTS 128 beautifully illustrated cards: 80 card main deck, 10 Explorer cards, Two 10 card personal decks, 18 double-sided score cards And two full-color rule sheet.

Customer Reviews

The game is very easy to learn and is quick to play.
Mike Qunell
Team play seems also good and every faction seems balanced, The only thing that this needs is more expansions and perhaps a faction based scenario.
Amazon Customer
I'm just getting into deck building games and I find Star Realms to be a great introduction to the genre.
David May

Most Helpful Customer Reviews

71 of 74 people found the following review helpful By Mark Stang on July 25, 2014
This game is awesome. However, some companies are trying to profit on the fact it is out print right now (July 2014). The actual price is $15. Don't pay more. A new printing is coming very soon.
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34 of 35 people found the following review helpful By kc2dpt on January 16, 2014
I bought this game because it was cheap, figured what the heck it's worth a shot. Now that I've played it I would pay twice as much gladly. This game is a real surprise. It captures the best of the deckbuilder genre while stripping it down to the core. Easy to learn, easy to teach, quick to play, pretty art, and really fun gameplay.

You've start with 50 green points. In this game green points are called "authority" and in similar games they're called "health" or "victory points". The first player to lose all their green points loses.

You have cards, some of which give you more green points (sort of like healing), some give you red points, some give you yellow points, some cards give you a combination of points. Red points are used to hurt your opponent. Every one red point you get makes your opponent lose one green point (damage reducing health). Yellow points are basically the money you use to buy more cards. You start with very basic cards and over the game you try to buy better cards.

The cards work together in interesting ways. The fun of the game is in deciding what cards to buy based on what's available on your turn and what you've bought on previous turns and what your opponent has been buying.

If you like deckbuilders then the above probably makes sense to you and you should buy this. If you like collectable card games and have never tried a deckbuilder then you will likely figure the game out very quickly you should buy this for something new. If you like games at all then you should buy this and discover a whole new kind of game. If you discover that you like Star Realms then there are a number of other, more complicated deckbuilding games that might also enjoy and now you have a new genre to explore.
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32 of 33 people found the following review helpful By Corey Schoonover on April 6, 2014
Verified Purchase
I'm a gamer....I've played a ton of games and I really enjoy deckbuilders. I knew I was going to love this game. The art is awesome, the graphic design is perfect, and it plays pretty fast. What I didn't foresee is that my wife, who's a total non-gamer, absolutely loves this game probably more than I do. We've played it about 10 times in the last week and she just wants to play more and more. I think what she likes about it is the simple rules, the intuitive symbols (not a lot of reading on the cards), the simple set-up, and the speed of the game. She's starting to see card combos, she's starting to project next turn, and she's forming long term strategy. She likes it so much she told me to buy another set for 4 player games. It's totally a dream come true for me...I have a gamer wife! At least for one game, and that's a pretty good selling point. It's really that good.
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6 of 6 people found the following review helpful By Remy Gibson on January 16, 2014
I picked this up due to the pedigree -- one of the designers also has been involved with Ascension -- and in many ways this is like a head-to-head version of Ascension, but in space.

It's very simple to play, exciting, offers numerous strategies ... and has beautiful artwork.

Highly recommended.
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6 of 7 people found the following review helpful By Amazon Customer on April 6, 2014
I have got this through the kickstarter campaign because it looked very professional and it seemed relatively simple. I cannot say how much I like it, because I've got my copy in February and have at least played 30+ games with it.

It is very confrontational and very simple. Although it has been compared to Ascension, I like this one better due to the fact that you have to eliminate the other player.

The cooperative scenarios are a plus, but are very hard to beat.

Team play seems also good and every faction seems balanced,

The only thing that this needs is more expansions and perhaps a faction based scenario.

In short, buy this if you want a well produced, designed and fast game. Keep in mind that at its core it is a PvP game.
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3 of 3 people found the following review helpful By Melissa Speck on August 8, 2014
Verified Purchase
I'm no stranger to deck building games. My boyfriend and I have played Dominion (we dont enjoy it all that much), Ascension, LoTR and DC Comics deckbuilding games. Of these, DC is, when played with the optional Confrontation to steal heroes from one another, our favorite.

Or it was. Until Star Realms.

This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different.

Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win.

Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward.

But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck.
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