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Wild Arms 4 - PlayStation 2

Platform : PlayStation2
Rated: Teen
3.7 out of 5 stars 23 customer reviews
Metascore: 69 / 100
69

Price: $64.88 & FREE Shipping. Details
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  • Innovative new HEX battle system unlike anything seen before in turn-based RPGs -- easily accessible while providing an amazing amount of speed, depth and strategy
  • Action elements on the field map - From double-jumps to the new Accelerator ability to manipulate time
  • Equip items to solve puzzles - eliminate the boredom of walking and waiting for random battles
  • Inspiring coming-of-age storyline as Jude learns to cope with the harsh realities of the outside world with the help of his newfound friends
11 new from $56.46 22 used from $16.10 3 collectible from $29.99
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Product Description

Product Description

Wild ARMs 4 invites you to go on a journey through a war-torn world, with the power to either repair it - or destroy it. All his life, a young man named Jude lived in the tiny village of Ciel, until the day a hole was ripped in the sky. That day, a military invasion uncovered a strange and powerful weapon called an ARM. It bonded to Jude and now he'll have to master it to save his home & people. As he becomes a man in a time of war, he'll have a chance to put a stop to the violence.

From the Manufacturer

Jude Maverick has grown up in an isolated town called Ciel, which is completely enclosed in a large sphere floating thousands of feet above the surface of Filgaia. His sheltered world changes forever when he sees the sky "tear" and ships entering his homeland. Upon inspecting the camp site set up by the intruders, he sees something that he has never seen before: a girl. The girl’s name is Yulie and she is being held captive by the intruders after being captured by a "Drifter" for hire, Arnaud G. Vasquez. After the invading army attacks Ciel and brings the whole sphere crashing down, Jude, Yulie, and Arnaud join forces to find out the army’s true intention behind Yulie’s abduction. With the help of another Drifter, Raquel, these four idealistic teenagers travel the war-torn land of Filgaia in search of truth, their own identities, and their individual paths to adulthood.

Features:

  • Brand new entry in the popular Wild ARMs series
  • Innovative new HEX battle system unlike anything seen before in turn-based RPGs; easily accessible while providing an amazing amount of speed, depth, and strategy
  • Action elements on the field map such as double-jumps, using the new "Accelerator" ability to manipulate time, and equipping items to solve puzzles eliminates the boredom of walking and waiting for random battles
  • Inspiring coming-of-age storyline as Jude learns to cope with the harsh realities of the outside world with the help of his newfound friends
  • Events presented in a distinctive use of polygons and shading with voice-overs

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000DZTRHE
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 5.6 ounces
  • Media: Video Game
  • Release Date: January 10, 2006
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (23 customer reviews)
  • Amazon Best Sellers Rank: #12,176 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

Wild Arms fans have had it pretty good over the last few months with the debut of Alter Code:F a few months ago <grin> and now with Wild Arms 4. Needless to say my PS2 has not seen this much action since I bought it and Star Ocean: Till the End of Time back in 2004.

As a RPG series, Wild Arms is, and will always be in the shadow of almost everything Square-Enix throws down the pike (a fact so painfully obvious that it has to be accepted by the masses), so if you want to give Wild Arms 4 or any of the previous games a try, you can't, for example, use the Final Fantasy series as a golden standard as far as all RPGs go and use it as a basis for comparison. If you do, don't bother, as you'll ultimately be disappointed. That said, Wild Arms 4 is a solid game, but doesn't even begin to reach the level attained by the earlier games in the series.

For the most part, the changes Media.Vision has made to the basic Wild Arms formula do work, and help layer and mask what was probably one of the most simplistic RPG battle systems in existence. While the hex battle system adds a little strategy to the fights, combat is still simple enough and makes it easy enough to pick up and play. Still, there are a few hitches to be aware of, such as when one of your characters gets KO'ed even before you get a turn due to the random character/enemy grid placement, or having to compensate for uneven character leveling.

Gameplay wise, Wild Arms 4 trades some of the puzzle solving elements the series is known for some side-scrolling elements that unmistakably reminds me of Naughty Dog's Crash Bandicoot series (which isn't a bad thing at all).
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Wild Arms 4 does a couple of things that I like, and some things I don't. My review will consist of a review of the game itself and then a pros and cons list.

Wild Arms 4 is an RPG with four playable characters set in the world of Wild Arms, Filgaia. The heroes must face a rising, despotic form of government whose vision of Filgaia's future is very tyrannical. This 3D environment allows the main character, Jude, to jump, stomp, and slide, changing the traditional Wild Arms field movement system.

Pros

-The new Hex battle system adds a level of strategy to the fighting, making you rethink how you heal and plan an attack.

-Each character has a different strength, and this too, adds a strategical challenge.

-I like the music and voiceovers. Wild Arms always has some great Wild West type music.

Cons

-Unlike previous Wild Arms, there aren't a set of tools for each playable character. The main character does all the problem solving.

-Some of the bad guys are kind of hard to take seriously. What makes up for this is how intriguing some of the other villains are.

-I wish it was a little less linear in the beginning.

Overall, I think if you like RPGs and would be interested in one with some Wild West/post-apocalyptic overtones, you will enjoy this game.
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I'm enjoying this, but I have reservations. I'll dispense with the plot quickly, as it's the standard fodder: A boy with a confused past encounters a sweet and fragile girl with immense powers, whom crazed warring factions plan to exploit for great evil. He decides to protect her and they team up with more characters along the way (including one who knows magic, and one who has great physical fighting skills) and uncovering a plot to destroy the planet and end life as we know it - good grief, are we ever going to get anything new? Still it's serviceable enough so let's just concentrate on the other areas that make an RPG work or fail. So first of all, the battle system.

Well I was quite pleased with this. The new HEX system gives the player plenty of choices to make and you need to approach fighting in this game rather differently to most regular RPG's. For this reason I would warn you that you may well be fairly bewildered at the start and although there is in-game tuition, it really does pay to read the manual properly first - and probably twice. I'm a gamer who hates manuals but I didn't know what to do without it for once, as so much of then game is NOT self explanatory. Just so you know.

Anyway, the HEX system uses turn based play for battles, but you have to take into account the placement of characters on a small field area that is divided into 7 adjoining hexagonal blocks. At the start of each fight, you'll be presented with your team of four scattered randomly into one or more of the 7 spaces, and the enemy or enemies will be similarly placed (Any game screenshot that shows one of the battles will give you the idea).
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A big fan of "Wild Arms 3" - a great western-meets-tech-and-magic RPG in anime-style - I could not wait until some publisher decided for an European localization of "Wild Arms 4th Detonator"(WA4) and had to get the NTSC-version first hand. Maybe I should've waited and checked more reviews before letting anticipation get the better of me...

It is not only the sky above his peaceful town that shatters for young Jude Maverick when he observes soldiers marching off the invading metal birds' bellies right into his hometown: stranded beyond the world he knew all his life, he and some companions gathered along the way have to take up arms against strange beasts and left-over fanatics from a great war that left the planet Filgaia a desolate place; fanatics who, in their war-twisted minds, intend to shape a new and even more cruel world, giving the motto "survival of the fittest" another dimension...

WA4 tries to modernize lots of aspects of the series but fails to preserve it's charms. For the story and it's characters: the player's party is likeable enough, though fans of the previous instalments may miss some depth in each member's background. The main topic between them seems to be "what (decision/behaviour/etc.) makes you become adult..." - for me, that would be experience and age, so it's not that much of a philosophic point to discuss through hours and hours of play-time, is it?

The opposing group, a crew of gene-manipulated war-veterans, fails to present any stringent philosophy either (apart from slight variations of that "survival-yagayaga"), so, to add a bit of drama, all that's left is a thin brother-sister-theme between the ranks of the two teams. Big yawn.

The consequence is obvious: there's no surprising twists in the plot worth mentioning.
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