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19 of 21 people found the following review helpful:
4.0 out of 5 stars A Nice Addition to the Series
You've got to hand it to the Wild Arms series. They definitely do things differently than several RPGs. If you're looking for an RPG that's just all around different then Wild Arms 5 is actually a treat. It doesn't reach as high as it could, though, but at least it does reach higher than most RPGs would dare to reach, and does a lot of things quite differently and out...
Published on September 1, 2007 by S. Rhodes

versus
4 of 6 people found the following review helpful:
3.0 out of 5 stars Good but not great
The 5th of the series certainly beats the unpalyable 4th, but still rates as OK.

Its certainly playable and I give it very strong rating for its well done storyline. The graphics aren't FF, but they're good 'nough...

Its the fighting I found rather dull. Enemies have strengths/weaknesses in some combo of the usual 4 elements (air/fire etc)...
Published on September 29, 2007 by M. Miller


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19 of 21 people found the following review helpful:
4.0 out of 5 stars A Nice Addition to the Series, September 1, 2007
= Fun:4.0 out of 5 stars 
This review is from: Wild Arms 5 (Video Game)
You've got to hand it to the Wild Arms series. They definitely do things differently than several RPGs. If you're looking for an RPG that's just all around different then Wild Arms 5 is actually a treat. It doesn't reach as high as it could, though, but at least it does reach higher than most RPGs would dare to reach, and does a lot of things quite differently and out of tradition for RPGs.

Wild Arms 5 has a fairly simple story. Dean is a guy who loves exploring ruins. He's a Golem-Hunter, but he's tired of being cooped up in his town. When adventuring with his friend Rebecca, an arm suddenly falls from the sky. Clasped inside the arm is a girl named Avril. She only mentions something from the past but Dean has no clue what it means. Despite that he decides to investigate anyway. And in true RPG fashion, no one stops him. It's a simple story, but it has its own charm.

There's not a lot of character development going on in the storyline, though. For the most part, you like the characters, but you really wish you could learn more about them. This has usually been the case with all the Wild Arms games. It's no different here. Most of the dialog is good at least. However, despite the games well written dialog, its attempt at humor don't always succeed, and in some spots it hurts the dialog. In spite of all that, the game is fun.

Part of what makes Wild Arms 5 interesting is that it really does do a whole lot of things different from your traditional RPG. You've got your traditional things like battling, dungeons to explore and a myriad of sidequests to go about. But a lot of this stuff isn't presented to you in a traditional way. You'll go exploring through dungeons, but Wild Arms 5 throws tons and tons of puzzles your way, and a lot of them are actually complex and well done. Some are so mind numbing that you'll actually need a strategy guide for them. Another thing WIld Arms 5 manages to throw in is that the game will always inform you of what room your in as well as always letting you know when you've been through a door in a dungeon and whatnot. Throughout the dungeons you'll also get hints as to what to do next. In terms of dungeon crawling, Wild Arms 5 is all around different. The only games similar to it are other Wild Arms games.

There's also a platforming element going on. To get through some dungeons you'll have to jump and crouch. Not only that, but in each dungeon there are Sol Nigers. When you destroy these things, you're given the chance to completely turn off the random battles within the dungeon. A nice feature that can go a long way.

It's neat to have all these things within Wild Arms 5, but a lot of it makes dungeon crawling a cakewalk. Getting hints, always knowing where to go without having to explore for yourself. At times, it can feel like your hand is being held.

The HEX Battle system from Wild Arms 4 returns here. Much like Wild Arms 4 there's a deep strategic feel going on here. You'll move characters around to let them attack the enemy, and your enemy also moves around a lot. There are seven hexes in each battle, arranged randomly. The beauty of this battle system is how you can manipulate it and change things up. For example, you can cast a status effect on a HEX and any time someone (friend or foe) moves to that HEX they are affected with the status effect in question. Likewise, if they move off that HEX they're no longer afflicted. You can use this to your advantage, but so can your enemy. More than one person can stand on a HEX as well, and how far or close you are to an enemy does matter.

There are also Ley points. These are the elemental factors at work, that help to alter the weaknesses and strengths of those who stand in these hexes. For example if someone stands in a blue ley point they will take less damage from water based attacks, deal more damage with water based attacks, but at the same time they'll take more damage from fire based attacks, which is the weakness. It's a great battle system to mess around with. The only real problem with Wild Arms 5 is that it's disturbingly easy to take advantage of the system. The game is all around easy. Your enemies often don't take advantage of the hexes the way you will. Also, you're healed after battle. There's almost no challenge present. Some battles are also just slow going.

As with any RPG, character customization is key and Wild Arms 5 has mediums at work. Mediums allow your characters to perform more actions in combat or give them bonuses. Mediums will give you magic and skills. Like the ability to steal from your enemies or to cast spells. Some even give you the ability to change Ley points on the Hex. There's a lot to it, yet it's pretty simple to learn on the whole.

In terms of visuals, Wild Arms 5 isn't a bad looking game, but it's really not good looking either. It's colorful and there is some neat attention given to certain points, but for the most part, it's bland looking. The artwork is something to appreciate, though. The game runs pretty smoothly as well. The game also has some great music to help move things along.

Wild Arms 5 is definitely different. There are plenty of elements done here to make the game stand out. This is not your typical RPG by any means. These elements actually make Wild Arms 5 a treat. The story isn't anything special, but it's not bad either. If anything, the biggest hit against Wild Arms 5 is that it isn't difficult at all and it holds your hand a lot.

Pros:

+A well crafted battle system
+Dungeon designs are well done, full of fun puzzles to solve
+The ability to turn off random encounters (upon meeting certain conditions) is cool
+Tons of sidequests and optional bosses
+Great soundtrack

Cons:

-Despite the likeable characters, there's not much development
-The game is way too easy
-A few pitiful attempts at humor
-It can feel like the game is holding your hand at times
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2 of 2 people found the following review helpful:
5.0 out of 5 stars A great purchase!, October 1, 2007
By 
= Fun:5.0 out of 5 stars 
This review is from: Wild Arms 5 (Video Game)
Wild ARMs 5 is a good game and a whole lot of fun. It's not particularly original, but it takes some of the best elements from each game in its series and blends them together into a quality offering that should appeal to those who've long been a fan. For those who haven't, the fifth game is almost certainly their best bet for an introduction into the world of Filgaia. There's still a lot of room for improvement with this series, but after a few disappointing entries, it's refreshing to have one that gets things so much more right overall.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars A well developed story, March 24, 2008
By 
= Fun:5.0 out of 5 stars 
This review is from: Wild Arms 5 (Video Game)
The story within Wild ARMs 5 borderlines on the last good story from the Wild ARMs series back when Wild ARMs 2 was released. This story involves a lot of things, comedy, drama and tragic events. The combat system is taken from Wild ARMs 4, which I didn't really care for since I mainly play JRPGs. The graphics are pretty good--similar to Wild ARMs 4 though yet faster--and the world map makes its comeback in this game.

If you want to get into Wild ARMs series, this one is a good start (if you play it all the way through.)
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4 of 6 people found the following review helpful:
3.0 out of 5 stars Good but not great, September 29, 2007
= Fun:3.0 out of 5 stars 
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This review is from: Wild Arms 5 (Video Game)
The 5th of the series certainly beats the unpalyable 4th, but still rates as OK.

Its certainly playable and I give it very strong rating for its well done storyline. The graphics aren't FF, but they're good 'nough...

Its the fighting I found rather dull. Enemies have strengths/weaknesses in some combo of the usual 4 elements (air/fire etc). Attacks are either physical or magical - some bosses are immune to one or the other. There's a scan button to tell you right off what each enemy is all about nothing for you to figure out here...

The balance is much better than in 4 (could it miss?), but I found the sidequests virtually unnecessary. There are 'super-boss' side quests like in the previous games, but I never bothered with them - I was level 98 out of 100 just before the final fight - and a few level Apples made a perfect 100, easily winning the final battle without searching out the 'super-bosses.' Use your experience-doubling lucky cards carefully, equip experience doubling Hen Badges and watch your levels grow....

Spells and abilites are gained by equipping Mediums, but I found that only four of them where worth anything (sword/fighter. sky/magic, sea/healing, and the 'thief' medium). I used the abilities of the Moon Medium twice in the whole game and the mountain/defense medium is worthless. You'll use about 4 abilities over and over in every fight and rarely use anything else....

Characters are more configureable using 'badges' - you can equip up to 5 depending on your level. Badges combine skills to make for some very strong characters - able to cast 2 spells/turn at 0 magic cost, for instance.

A side note - don't assume items with names from previous games do the same thing. I assumed a Finest Art badge did much the same thing as in Alter Code F (turned critical hits into insta-kills; useful against grunts but Bosses were immune). Instead, this Badge doubled critical hit damage - and worked fine against bosses. Combine this with badges that up critical hit chances, and your character is dishing out serious pain....

Lets see what Xseed does next...


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2 of 3 people found the following review helpful:
5.0 out of 5 stars Better than FF, March 23, 2008
= Fun:5.0 out of 5 stars 
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This review is from: Wild Arms 5 (Video Game)
I am an avid RPG player. I had just gotten done playing the FF XII game, when I moved on to WildArms 5. At first I was like.. WTH is this? It seemed too simple and Lame. I got trhough an hour of it and started to get into the game play and battle system. Than I really got into the story. It is much more involved in story and actions than the FF game was. You feel much more part of the game. AS game play progressed, I had trouble walking away to do the other things I needed to do.. Like eat? I haven't had so much fun playing an RPG in a long time. The last game I played that I lost myself in play was FF X. Though if anyone hasn't played Bard's Tale.. Its good for a laugh.
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5.0 out of 5 stars I love everything except the hexagons lol, September 17, 2011
= Fun:4.0 out of 5 stars 
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This review is from: Wild Arms 5 (Video Game)
This game is fun,cute,hours of play,and it has unique thing only available to it.That said I do not love the battles but I deal.
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4.0 out of 5 stars Not a bad addition, August 10, 2011
= Fun:4.0 out of 5 stars 
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This review is from: Wild Arms 5 (Video Game)
As a fan of the Wild Arms series, and, having been somewhat disappointed in "4" I was quite surprised to find that 5, while sticking with the "grid" system went back and carved back to its' roots from the first 3, its' as if they finally dug in and got what made these "Japanese Westerns" so special in the first place.

Without giving away spoilers I can say this is one of the first ps2 games I actually enjoyed "replay" on as even by simple story-wise it makes sense, though, it would have made it even better if by some "replay" you can change a little of your ending, as some games may do, nothing excessively drastic, but, it is what it is.

I enjoyed it, which, though I finished 4, is a long stretch because of the "grid" system having been so darn slow-paced in 4, in this one it is sped up considerably making it feel a lot more like a western than a bad tactics' game.

For those who like the first 2(even the 3rd) Wild Arms, story-wise this one finally picks up what was missing in 4 and gets it quite well done by the pacing and character followings'.

Unfortunately, like all the recent Wild Arms', the ending will not leave you "Happily Ever After" as the first 2, think more along the lines' of the pace that 3 set, not depressing entirely but not entirely satisfying, which is both good and bad.

Would recommend for RPG and Wild Arms' fans' alike.
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5.0 out of 5 stars Same vision!!! New story!!!, January 28, 2011
= Fun:5.0 out of 5 stars 
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This review is from: Wild Arms 5 (Video Game)
I'm a fan a Wild Arms Series (1,2 for PS. 3,4,5 for PS2) and this Wild Arms 5 is amazing!!! It's a must have for Wild Arms fan. Hope they will release the Wild Arms 6 on the PS3
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1 of 2 people found the following review helpful:
3.0 out of 5 stars Wild Arms 5: Platformer RPG Goodness, April 7, 2008
By 
= Fun:3.0 out of 5 stars 
This review is from: Wild Arms 5 (Video Game)
Wild Arms 5 is one of the few platformer RPGs out there. Your character has the ability to jump from object to object, you push items into holes, use different types of bullets to hit switches, and so on. What does this mean? The normal dungeon crawl becomes a fun experience and not as repetitive as many RPGs (does make you wonder though why whoever built all these structures made them so hard to get through!).

The game is all around fun and has some interesting aspects which make even some of the more annoying areas a pleasure to go through. One of which is the ability to turn off random encounters in areas you've beaten a special boss creature in. This is nice because you don't always want to have to fight the same weak enemies when you're just running through.

The battle system itself is different than most normal JRPGs. That being that you're on a hexagon matrix where certain spots have bonuses to elemental affinity which causes you to be more strategic especially when the enemy has a certain affinity and can use it against you.

Unfortunately, for the all the fun aspects of the game there are certain annoyances too. One of which is the fact that the game prevents you from going to areas you shouldn't go by using switches you cannot use unless you have certain bullets to get in. However, at one point in the game you have all the bullets and can, by mistake, progress the story by discovering places on the map important to the main quest. This happened to me while playing which is always annoying.

The worst part of this game, however, is the story and dialog. The characters are not really believable as well; Rebecca is one of the most annoying female figures ever to make it into a video game, for example. Her whole character motivation seems to be the fact that Dean, the main character, met Avril and she's jealous Dean likes her so she follows him on his adventure. The story (or lack there of) isn't that grand as well and it seems to be just a good versus evil keep walking because that leads us closer plot.

The only good part of the story is the ending but even then it's such a small piece of the overall story (although epic in nature) that you wonder what you got out of playing.

So, it's a fun Platformer RPG but don't expect anything wonderful. Just expect a corny character-bleh filled plot with an interesting dungeon system that relies on platformer like tendencies.
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4 of 7 people found the following review helpful:
4.0 out of 5 stars 10 years of underrated RPG goodness, September 2, 2007
= Fun:3.0 out of 5 stars 
This review is from: Wild Arms 5 (Video Game)
Anyone old enough to remember when the Wild Arms series first debuted on these shores know what to expect from the series by now. A quirkiness-laden story and characters, a western-esque setting, and some tried and true, classic turn based RPG gameplay. Wild Arms 5 begins as a mystery unfolds, and as every other RPG features in it's story, there's team-up's, power up's, level-up's, amnesia, random encounters, and just some overall wackiness that you've got to see for yourself. The game features some great looking character models (particularly during battles), but the backgrounds are incredibly bland. Not to mention that it is worth noting that Wild Arms 5 also suffers from "annoying sound byte syndrome", which this has in spades. The game is also not very lengthy (clocking in at 25 to 30 hours of total gameplay) and has some very forgiving difficulty, yet there is something about this game which seperates it from the pack (well, mostly). The goofy, charming, and overly enjoyable story, dialogue, and characters make Wild Arms 5 more than worth checking out, and depending on your level of RPG playing, you should get at least some sort of enjoyment out of it at the very least. All in all, Wild Arms 5 may not offer anything necessarily new to an incredibly well worn genre, but it's still worth a look for RPG buffs.
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Wild Arms 5
Wild Arms 5 by Xseed (PlayStation2)
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