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Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides)
 
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Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides) [Paperback]

Brad Anthony (Author)
3.0 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

August 28, 2007 Prima Official Game Guides
Take Arms Against a Sea of Troubles…

•Comprehensive story walkthrough
•Sidequests and mini-games fully revealed
•Detailed maps for all continents
•Locations of hidden bosses, dungeons, and treasure uncovered

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Product Details

  • Paperback: 208 pages
  • Publisher: Prima Games; 10th edition (August 28, 2007)
  • Language: English
  • ISBN-10: 0761558284
  • ISBN-13: 978-0761558286
  • Product Dimensions: 8 x 0.4 x 10.9 inches
  • Shipping Weight: 15 ounces
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,015,341 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
3.0 out of 5 stars (4 customer reviews)
 
 
 
 
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9 of 10 people found the following review helpful:
2.0 out of 5 stars Prima has done it again, surprise!, October 11, 2007
This review is from: Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides) (Paperback)
When I find out that Prima is writing a guide for a game, I cringe. Case in point: Breath of Fire III: Prima's Official Strategy Guide. Blech. This one, however may just trump the BOFIII guide as the worst I've seen yet. Here's why.
The guide begins with 25 pages of stuff that can be thrown out the window. All of the game basics, like button configurations, battle system, and anything else found in the included instruction manual are spread out lengthily in the first section of the guide. This wouldn't be too bad, until the guide removes sections to make room for this, which I'll get to later. Then there is a character guide, which is helpful enough for combination arts (which you won't use after a certain point in the game anyway) and badge combinations (which you could probably figure out on your own). Now comes the fun part.
The actual walkthrough is nothing but maps. That's right, nothing but maps. And the worst part of that is, you can see the exact same maps by pressing the START button in any dungeon! The only text you will find is in boss strategies, story spoilers, or little boxes giving you simple solutions to some puzzles. Then they have a treasure table telling you in what area (each dungeon is divided into areas, each screen is an area) each treasure is in. That's it. No exact location, no detail on how to get to it, just what area it is in. Fantastic. This wouldn't be too bad either, but a certain sidequest (and Ex. File Key requirement) will have you gritting your teeth at this throughout the whole game. For a straight walkthrough, it's functional, but little more than that. Also, if there is an area in an early dungeon that you can return to much later in the game once you have gotten a certain item, you must flip all the way back to that dungeon in the guide just to find out what you'll get if you return. There aren't even any reminders when you get the item to go back, you have to flip through the whole guide every time you get a new item. This is just faster and more convenient then going back through the every dungeon, I guess.
Now we come to my favorite part of this guide, and by favorite, I mean least favorite. The sidequest section offers some good info, but is far incomplete. Some sidequests are simple fetch quests, and the guide goes into enough details for those, while other quests involve great detail that the guide just doesn't see fit to mention. For example, there is an extensive walkthrough on solving all 20 Puzzle Boxes, but when you first start the game, you notice you can't find the boxes on the map. Why is that? The guide won't tell you, but I will. You have to talk to Brad from WA2 at Meisis Station to activate the Puzzle Boxes. Oh, now you can't find Carol's ultimate weapon? That's right, the guide doesn't describe that either, but just talk to Brad after completing the Puzzle Boxes and he will hand it to you. Those are some simple things the guide just left out, and you would have to go online for hours to research. Also, there is a sidequest where you need to open every treasure chest in the world, and then open and battle the Black Chest on the world map. Funny thing is, the guide doesn't detail 4 treasure chests in the actual game itself, so you may always end up at least 4 chests short, if not more! The guide also doesn't list the location of all 30 Neutrino Medals in the walkthrough itself, but it does in the sidequest section. You won't know you're short the medal in area 18 of the Lightless Shaft until you're about done with game, however. There are also 4 optional dungeons in the game that contain 12 of the 30 Neutrino Medals, and 47 of the 365 treasure chests. The guide doesn't cover a single bit of the optional dungeons. For your $[...], you get a prompt to go to [...] to find walkthroughs, detailed exactly like pages from the guide, on all four optional dungeons. If I wanted to go online for a guide, I would go to [...], and I did. Also, the locations of all the secret armors obtained from old Wild ARMs characters, are never revealed, nor are there strategies on fighting 6 optional bosses on the overworld map, not including the black chest.
If you're patient like me, you will spend hours online finding out what you missed by using the guide. Isn't that exactly what a guide is supposed to prevent us from doing? I put 60 hours into getting everything on WA5, but in total, what with browsing the internet, printing off guides, and comparing this guide to other online walkthroughs, I probably spent 85 total hours on this game. Sure, this guide will help, especially with treasures found on the world map and puzzle solutions, but just know that this guide is incomplete, and you will be looking elsewhere for help.
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5 of 5 people found the following review helpful:
3.0 out of 5 stars Wild Arms 5 guide is average at best, December 13, 2007
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This review is from: Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides) (Paperback)
When i purchased the Wild Arms 5 guide,thanks to the other reviews, i had an idea of what i was getting. Then i opened the guide.......

While the guide gives out some good info, there is no way you will come close to finishing the game 100% with it, which is what i purchased the guide for in the first place.

For example, there are multiple versions of how mediuyms work in both the front and back of the guide. This space could have easily been put to better use by inserting info, like the hidden dungeons instead.

The guide also doesn't show you what can be won after battles when you are standing on certain hex spaces. That is a must if you want to get items like duplicators after battles, so you don't have to buy them from the black market.

The walkthrough section has nice pictures of the dungeon layout, but the info given to you on how to complete puzzles is mish-mashed all over the page, instead of in an orderly fashion.

Also, while the guide gives you a list of all Asgard's equipment, it doesn't tell you where to find it. It's not all found in chests, but also won after battles, and being in the correct hex.

I could continue on, but from what i've stated, this guide gives you a partial leg up on the game, period. Go to a faqs site if you really want the 100% completion.
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3.0 out of 5 stars Wild Arms 5 Prima Strat guide, October 31, 2007
This review is from: Wild Arms 5: Prima Official Game Guide (Prima Official Game Guides) (Paperback)
Great coverage of the main storyline, bonus features are a little vague. Maps for the 4 optional dungeons are not included (you have to go to the website to see them, which is hard to use while playing the game.) Overall a decent guide but you will find yourself checking other sources for info on some of the bonus material.
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