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Wild Cards VI: Ace in the Hole
 
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Wild Cards VI: Ace in the Hole [Mass Market Paperback]

George R. R. Martin (Author)
4.0 out of 5 stars  See all reviews (21 customer reviews)


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Book Description

Wild Cards February 25, 2003

Continuing the best-sage alternate universe series edited by George R.R. Martin, the sixth volume in the Wild Cards saga is set in Atlanta of 1988. Terror stalks the halls of the Omni convention center. For a fanatical religious leader has vowed to crush the rights of all Wild Cards, and a hidden Ace wields a terrifying power to determine the outcome of the convention. Against this backdrop of passion and intrigue, a handful of Aces and Jokers struggle for control of a nation.

Features stories by Walton Simons, Victor Milan, Melinda M. Snodgrass, Stephen Leigh, and Walter Jon Williams.



Editorial Reviews

From Library Journal

Rumors of a secret "ace" among the delegates to the 1988 Democratic convention threaten to undermine the "jokers' rights" movement espoused by charismatic politician Gregg Hartmann. The latest installment in the popular "Wild Cards" series offers nonstop action and an emotionally appealing group of superheroes (and supervillains). Explicit sex and graphic violence, however, may limit its general appeal. Recommended where the series has a following.
Copyright 1990 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

About the Author

George R.R. Martin work includes many short stories which are dominated by visual imagery. His most recent work A Song of Ice and Fire, a dynastic epic which includes A Game of Thrones has won him a number of fantasy writing awards. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 400 pages
  • Publisher: I Books (February 25, 2003)
  • Language: English
  • ISBN-10: 0743458370
  • ISBN-13: 978-0743458375
  • Product Dimensions: 6.6 x 4.2 x 1.2 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #2,106,911 in Books (See Top 100 in Books)

More About the Author

George R.R. Martin sold his first story in 1971 and has been writing professionally since then. He spent ten years in Hollywood as a writer-producer, working on The Twilight Zone, Beauty and the Beast, and various feature films and television pilots that were never made. In the mid '90s he returned to prose, his first love, and began work on his epic fantasy series, A Song of Ice and Fire. He has been in the Seven Kingdoms ever since. Whenever he's allowed to leave, he returns to Santa Fe, New Mexico, where he lives with the lovely Parris, and two cats named Augustus and Caligula, who think they run the place.



 

Customer Reviews

21 Reviews
5 star:
 (8)
4 star:
 (6)
3 star:
 (6)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

37 of 39 people found the following review helpful:
5.0 out of 5 stars A golden oldie, February 6, 2002
By 
Killer Shrike (San Diego, Ca United States) - See all my reviews
I read this series when it was originally released. I wasnt happy with where the series eventually ended up late in the series, but the earlier works are fond favorites.

People buying this book (or others in the series) because they are fans of GRRMartins Song of Ice and Fire series are likely to be disapointed due to misaligned expectations.

The only thing this series has in common with the Song of Ice and Fire is a gritty certainty that favorite characters will get killed....or worse, and the use of widely scattered often disconnected characters and plotlines that sometimes may cross but also might never. Further, as this is a 'mosaic' novel, GRRMartin isnt the sole proprietor of the stories.

Treated as a seperate entity from GRRMartin's more recent series, the Wild Cards series is a fairly unique and often brilliant body of work. Due to its nature, not all of the short stories will appeal to everyone; to be sure there are stories and story arcs that dont appeal to me either.

Regardless, taken as a whole the series is really something special. Its similar to a massive wall mural which cant be appreciated from up close; you have to pull back abit and look at it in its entirety to fully appreciate the overall effect.

The strength of the series lays in its deft characterizations. Some of my favorite fictional characters are from this series; the Turtle, Croyd Crenson (the Sleeper), Golden Boy, Mackie Messer, Carnifex, Mr Nobody, Jumpin Jack Flash (et al), Kid Dinosaur.....the list goes on and on.

The series really picks up in the second book, but the 1st is where all of the necessary background resides.

Unfortunately, the books are being released in a grossly overpriced large softbound edition; my advice it to find the original paperbacks in a used book store.

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6 of 6 people found the following review helpful:
4.0 out of 5 stars a hit, a palpable hit..., July 14, 2002
By A Customer
There are those who have complained that the stories in this book aren't complete, but seem like they're just beginning. This complaint is valid, but the reasoning is inaccurate. Look at the Wild Cards series as comics books told in narrative rather than picture form. A regular comic book series doesn't usually have a complete tale, without clues to the future, and neither does this book. Some of these stories are setups to larger stories, and believe me, that ain't bad. I have read all sixteen books, and in my opinion, while some of the stories ARE weaker than others, the whole is much bigger than the sum of its parts.

The fact is that I grew to care about these characters. I wanted to know more about them, and that need to know drew me deeper and deeper as the series progressed. Now that the series is being re-released, I can honestly say that if you are comic book fan in search of more serious fare, where even the so-called "good guys" can have some unpalatable personality traits, than the wild cards series is for you. If you don't want to blow the bucks for a brand spanking new one, than get one used. I will say that if you dismiss this series without at least trying ONE book, you are missing out on the next level of superheroics.

Try Vol.1 out. If you don't end up loving Croyd (the Sleeper), I'll eat my hat!

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7 of 8 people found the following review helpful:
5.0 out of 5 stars A fantastic new world of heroes!, March 27, 2003
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A month ago (as of this writing) I'd never ever heard of this series, but now I'm eagerly awaiting the next volume. George R.R. Martin has assembled some fantastic writers to concoct an entire universe of "Wild Card" superheroes that parallels our own world even moreso than the worlds of Marvel and DC Comics which serve as much of the inspiration.

Here's the concept -- in the days after World War II a bomb went off in the skies above New York City, blanketing the people in a virus. Most of them died. Some, the "jokers" underwent a terrible transformation. A select few drew "aces" -- superpowers without a deformity.

Each writer in this collection (an intriguing device martin calls a "Mosaic Novel") tells the story of an ace or joker of his or her creation. All of the stories stand on their own, although many feel very much like a chapter in a longer tale (John J. Miller's "Comes the Hunter" especially) and I hope these threads are picked up in the later books.

As with any collection of diverse writers, some stories are better than others. Martin's own "Shell Games" is my favorite in this volume -- I could have done without the sewer tale, "Down Deep." Even with that lesser story, the concept and execution is wonderful -- I for one am hoping Martin deals out a few more Wild Cards in the future.

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