Buy Used
Used - Good See details
$4.26 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
Have one to sell? Sell yours here
Win32 Game Developers Guide With Directx 3
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Win32 Game Developers Guide With Directx 3 [Paperback]

Jason Kolb (Author)
3.2 out of 5 stars  See all reviews (27 customer reviews)


Available from these sellers.



Book Description

February 1, 1997
This text and CD-ROM package takes the reader through the entire game creation process, providing all the tools needed to create their own Windows 95 game. It covers every aspects of creating games with sound, animation, 3D graphics and multi-player capabilities.

Editorial Reviews

From the Publisher

DirectX 3 is one of the hottest Windows 95 game development environments available. This book shows developers how to program stunning graphically-enhanced games that are as fast as they are attractive. - Shows how to create multiplier games that can be played over a modem

- Teaches how to use DirectDraw, Direct3D, DirectSound, sprites, and more

- CD-ROM contains all the source code, binaries, and many useful utilities


Product Details

  • Paperback: 500 pages
  • Publisher: Waite Group Pr (February 1, 1997)
  • Language: English
  • ISBN-10: 1571690301
  • ISBN-13: 978-1571690302
  • Product Dimensions: 9 x 7.2 x 1.2 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #5,148,311 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

27 Reviews
5 star:
 (9)
4 star:
 (4)
3 star:
 (3)
2 star:
 (6)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (27 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
1.0 out of 5 stars Worst DirectX Book Of All Time, November 4, 1999
By A Customer
This review is from: Win32 Game Developers Guide With Directx 3 (Paperback)
Absolutely the worst DirectX book ever written (so far) for the following reasons: 1. Obtuse explanations. 2. Poor writing style. Needed better outlining and "headings" for organizational purposes. 3. In my opinion, the worst class library ever developed in the history of class libraries. 4. Just pasted code sections of his horrible class library and went over it few lines at a time. 5. And speaking of code, he put some of the "ugiliest" code I have ever seen on those pages - what a waste of paper.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
3.0 out of 5 stars The good, the bad, and the ugly, July 15, 1997
By A Customer
This review is from: Win32 Game Developers Guide With Directx 3 (Paperback)
The good aspect of this book was it explained the basics of DirectX fairly well and easy to understand. What was important to me was understanding the basic concepts of DirectX and I like the book in that regards. The bad aspect of this book was some sections of the DirectX were not fully developed such as the DirectPlay section which could have used more examples. There were other sections I felt were not fully developed either but the biggest for me was the DirectPlay section. And the ugly aspect of this book was when I would compile (Borland C++) the books source code there would be several warnings and errors in the compilation. I would have to go manually into the source code and fix the bugs, this tended to make me a little angry at times. :
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1.0 out of 5 stars A TERRIBLE BOOK, August 12, 1999
By A Customer
This review is from: Win32 Game Developers Guide With Directx 3 (Paperback)
This is a terrible book on DirectX. It seems that the author doesn't want to teach you DirectX, but would rather just have you cut and paste his code into your program and use it without understanding how it works. Example: "We won't dig into code here; we'll just skim over it..."(166). That is no way to teach someone. He makes DirectDraw much more complicated than it really is. I do know a good bit of DirectX now, but no thanks to this book. Also, all of his programs are poor quality. I still consider myself a beginner DirectX programmer, but I can thow together better programs in one day, no joke, they're that bad!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews











Only search this product's reviews



Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject