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Wind Tamer [Paperback]

P.R. Morrison (Author)
4.2 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

8 and up
Archie Stringweed is sure that the wind talks to him. It seems to creep up behind him and blow him along the pavement; to drape itself around his shoulders and screech in his ear. And things get even stranger as his tenth birthday approaches. A strange ball of green light hovers by his bed and a giant white bird appears at his window, carrying a mysterious gold coin. What does it all mean?

When Archie's long-lost Uncle Rufus unexpectedly returns, Archie finally learns the truth about why the wind seems to be coming for him. . . He is about to fall under a terrible family curse. Starring an eccentric cast of characters, this original tale of adventure and magic will enchant readers of all ages.

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Editorial Reviews

From School Library Journal

Grade 4-6–Archie's parents have always confiscated the birthday parcels from his Uncle Rufus, but on his 10th birthday, Archie Stringweed declares that he is entitled to open his own package and to keep the strange gold coin he finds inside. He is sure that his uncle's gifts have something to do with the eerie voices he has been hearing at night and the feeling that someone–or something–is watching him. When Rufus arrives unexpectedly, Archie's folks are angry. Later, he tells the boy why his parents have always been nervous about change and risk-taking. Archie's father is the victim of an ancient family curse that strikes the first-born son of each generation around his 10th birthday. The demonic Huigor appears in the form of a giant tornado, devouring their spirit and leaving them anxious and cowardly. Archie realizes that his uncle's birthday gifts are powerful relics that will help him face the monster and end the curse–if he can locate them all in time and if he has the courage to use them. The fantasy atmosphere is well defined, with intriguing characters and imaginative magical elements. Comparison to J. K. Rowling's Harry Potter series (Scholastic) is inevitable. Like Harry, Archie possesses hereditary magic and is threatened by a potent and malevolent enemy. Both stories have British settings, cultural details, and dialects. However, Morrison emphasizes the power of family bonds as well as individual bravery. An original and challenging fantasy.–Elaine E. Knight, Lincoln Elementary Schools, IL
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

From Booklist

Set in a small, remote Scottish fishing village, this first novel tells the story of the Stringweed family curse. Strange things begin happening to Archie Stringweed as he approaches his tenth birthday: the wind talks to him, a strange ball of green light circles his bed, and an enormous white bird brings him a mysterious gold coin. Also, his parents, Cecille and Jeffrey, seem to be hiding something from him. Then his uncle Rufus, who has been gone for nine years and whose yearly birthday presents have been whisked away unopened, shows up on the doorstep. From Rufus, Archie learns that for generations the first-born Stringweed sons are destined, from their tenth birthday, to grow up afraid of the world, and it is up to Archie to break the curse and free not only himself but also his father and grandfather. The characterizations are appealing, and Archie is thoroughly likable. Both his efforts to muster his courage and the exciting action that leads to a battle against the one who set the curse will delight fantasy fans. Sally Estes
Copyright © American Library Association. All rights reserved --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Reading level: Ages 8 and up
  • Paperback: 336 pages
  • Publisher: Bloomsbury USA Childrens (October 2, 2007)
  • Language: English
  • ISBN-10: 1599901471
  • ISBN-13: 978-1599901473
  • Product Dimensions: 7.6 x 5.6 x 1.1 inches
  • Shipping Weight: 8.8 ounces
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #3,575,944 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
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Average Customer Review
4.2 out of 5 stars (4 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Courtesy of Teens Read Too, February 4, 2007
This review is from: Wind Tamer (Hardcover)
On the night before his tenth birthday, Archie Stringweed notices something a little strange. The wind seems to be talking to him. Is that possible? Archie thinks it can't be, so he doesn't say anything to anyone about it. But that's just the beginning of the odd occurrences. There's the present from his Uncle Rufus, that he obviously wasn't supposed to get, from the dirty look she keeps seeing his mother give the box. Archie doesn't see what the big deal is; it's just a harmless coin. Until he overhears his parents talking about all the presents Rufus has sent that have been hidden. That seems like a pretty big deal. Then there's his normally intelligent father suddenly becoming extremely forgetful. There's the snowstorm that only seems to be occurring over the Stringweeds' house, the giant bird that flies through his window carrying a coin that's a lot like the one he got from Uncle Rufus,and the glowing green ball that shows up every so often when Archie is alone. Then suddenly Rufus himself miraculously reappears after years and years of travelling. Archie is having a very eventful tenth birthday.

According to Uncle Rufus, that's not surprising. He tells Archie that there is a curse on all of the firstborn Stringweed children; on their tenth birthday, or shortly after, they will completely lose any courage they have. Not that they won't want to do things, they will just talk themselves out of it. Even simple things like flying in a plane, or going on the train, or taking a vacation. This of course seems crazy to Archie. How can someone lose all of their courage? But when he thinks about his dad, it seems like it might be possible. And horrible.

Rufus claims that Archie can break the curse, with the help of some family heirlooms and clues that Rufus has sent. The heirlooms would be all of the presents that Rufus has sent that Archie has never gotten, and the cards that came with them. Finding these things is only one of many obstacles Archie will have to overcome. Not the least of which is the wind. It really is talking to Archie, and it's not about to let him break the curse. In fact, it's coming for him.

Archie is confused, scared, unsure, and not even close to prepared. But if he can break the curse he not only gets to keep his own courage, but give his dad and grandfather theirs back. That seems like a pretty big deal.

A good adventure that teaches a great lesson: Courage is continuing in the face of fear. A lesson worth learning and remembering at any age. And this is a decidedly fun way to learn it.

Reviewed by: Carrie Spellman
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4.0 out of 5 stars Great for Younger Readers, September 8, 2011
By 
Sir Furboy (Aberystwyth, UK) - See all my reviews
This review is from: Wind Tamer (Hardcover)
This is a book that will probably appeal to readers younger than my usual preference - so maybe 7 or 8+. Archie Stringweed's family is under a curse that will afflict him when a tornado strikes 48 hours after his 10th birthday. With the help of an uncle who has researched the curse, and a set of birthday presents that have been hidden away over the years by his mother, as well as a flock of birds, Archie must fight to avoid the curse afflicting his generation.

This is actually a very good story. It contains themes about perseverance and judgementalism as well as bravery and bullying. I would not recommend it for older readers, but it would be an excellent story for younger readers. Unfortunately I cannot give it star ratings by age, so I will go with how I found the story - readable but not great. But again - for younger readers, this is one to look out for.
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3.0 out of 5 stars Predictable and uninspired, July 4, 2011
By 
Pop Bop (Denver, Colorado United States) - See all my reviews
This review is from: Wind Tamer (Hardcover)
In the early days of video games there was no opportunity to wander around and explore fantasy worlds. Games were "on rails", which meant that when the game started you only had the opportunity to move forward along a predetermined path reacting to whatever was built into the game along that track. The phrase "on rails" was apt, because it was like being on a rail journey. You could look out the windows, but couldn't leave the track, couldn't change the stops, and always ended up at the same destination.
This is a fantasy book "on the rails". From the front and back flaps and the first twenty pages you know everything you need to know about the entire book. There is a curse that appears on the hero's tenth birthday. Our hero must fight against the curse. An enigmatic uncle will appear to provide guidance. Certain artifacts will have to be found, and will be found, in preparation for the final confrontation. There will be a final confrontation. There will be a few unexpected allies, and maybe some random helpful magic.
The hero, Archie, is completely undeveloped. The secondary characters are all from central casting. The artifacts and the search for them are all dull. The final confrontation is rushed and vaguely written. It's a formula book; the formula is old and uninspired. It's a three star book - perfectly fine and perfectly unexceptionable in every way.
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