- Topics include game programming basics, Animation, DirectSound, Network Gaming, and more
- CD-ROM includes all of the source code from the book, sample applications, and demo software
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Most Helpful Customer Reviews
1.0 out of 5 stars
A lot of talk and little serious content.,
This review is from: Windows 95 Game Developers Guide Using the Game Sdk (Paperback)
As is often a problem with books from SAMS publishing this book contains too much talk and to little serious information. In other words - if you are serious buy Addison-Wesley or Prentice-Hall books - do not buy SAMS!The book attempt to do two things at once: 1. To introduce gaming to the amateur. 2. To introduce DirectX 1.0 (presently at version 7.0) For the amateur the book is not appropriate, because it is assumed that the reader knows MFC and windows programming beforehand. It is not good for the professional either, because a lot of pages is used telling how to use painting and sound utilities that come for free. Everybody knows that. It *does* introduce directX, but only fairly briefly and in conjunction with lengthly code examples and a code library supplied in the book. Much of the directX introduction is merely a alphabetical listing of API functions that is just as clearly written in the on-line help. I *could* run the code examples (at least those that I tried), although this required some minor editing. I ran them under DirectX using Watcom 11.0. It is not fair to expect code to compile directly out of a book as C++ is not entirely portable. All non-portable code should have been left out of the book, though.
1.0 out of 5 stars
bad book,
By A Customer
This review is from: Windows 95 Game Developers Guide Using the Game Sdk (Paperback)
The code doesn't run well and the games only run full-screen, 8 bit. Don't buy this book.
2.0 out of 5 stars
Not for newcomers to DirectX,
By A Customer
This review is from: Windows 95 Game Developers Guide Using the Game Sdk (Paperback)
This book does not explain the basics, like what files to include, and is vague on where to put your code. If you have ever gone through the code generated by AppWizard, you know this could be very daunting. For programmers who are very familiar with DirectX implementation, I would recommend it. If you are not, keep looking.
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