Amazon.com: Windows 95 Games Programming (9781558514485): Stan Trujillo, Al Stevens: Books

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Windows 95 Games Programming [Paperback]

Stan Trujillo (Author), Al Stevens (Author)
2.9 out of 5 stars  See all reviews (9 customer reviews)


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Book Description

March 1996
This book is an invaluable reference for C++ programmers who are developing games in the new Windows 95 environment. It details how to enhance SDK with C++ to create even more exciting games. The authors have developed Theatrix, a unique C++ class library which they use to demonstrate C++ games programming in the Windows environment.

Product Details

  • Paperback: 423 pages
  • Publisher: M & T Books (March 1996)
  • Language: English
  • ISBN-10: 1558514481
  • ISBN-13: 978-1558514485
  • Product Dimensions: 9.1 x 7.1 x 1.1 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #6,033,793 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
5 star:
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4 star:
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3 star:    (0)
2 star:
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Average Customer Review
2.9 out of 5 stars (9 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
1.0 out of 5 stars Oh my Dear god!, December 5, 1999
By A Customer
This review is from: Windows 95 Games Programming (Paperback)
This is an absolutely awful book. Not only does all the code not work in any real way, but it doesn't teach you ANYTHING! It just gives you an engine, and a few examples of what it can do. Whoop Dee Doo. No code whatsoever. And this guy is a jerk to. I wrote a review for this earlier saying it was Ok. Well, it isn't. It's bad. Just buy 'Windows game programming for Dummies'. That is my bible for windows games. Anyway, don't waste you money, this book is absolutely awful.
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4.0 out of 5 stars Author provides excellent support, August 1, 1999
By A Customer
This review is from: Windows 95 Games Programming (Paperback)
I'm only halfway through this book, but I must say that when I had a problem with the raycasting programs the author (Stan Trujillo) was very willing to solve my problems. He provides a nice raycasting engine to develop 3-d games even if it is in more of a Wolfenstein 3d(not quake) style. It does allow an easy entry into the subject however. Be forewarned though, you should have atleast a small amount of c/c++ programming experience.

Bob - Chicago

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2.0 out of 5 stars Not for those who want to really LEARN programming., February 1, 1999
This review is from: Windows 95 Games Programming (Paperback)
The title of this book should rightly be Win 95 Game MAKING!! I could easily see why a book like this would tend to recieve polarized reviews. People who actually wish to learn more about the theoretical implementations of game components are likely to be disappointed in this title. On the other hand those who are intrigued with the idea of producing a game of their own design, but are perhaps only familiar with the rudiments of programming in general, are probably more likely to favor it. Personally, and for the former class, I would recommend the likes of Andre LaMothe's "Teach Yourself Game Programming in 21 days. A definate oldy-but-goody by any standard. Yeah it's a DOS based book but the theory of it all is very sound and easily ported with the proper supplements.
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