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Hewlett-Packard Professional Books
To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDrawbut until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIsincluding the important new graphics capabilities built into Windows 2000. Coverage includes:
Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insightplus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.
FENG YUAN is a Software Design Engineer for Hewlett Packard in Vancouver, WA. He holds a Ph.D. in Software Engineering from Nanjing University. For the past four years, he has specialized in creating drivers for HP DeskJet printersgiving him a burning motivation and a unique opportunity to understand Windows graphics programming inside and out.
This is a must have resource for anyone wanting to know what goes on underneath the covers. It is well written and has examples to reference.Published on July 9, 2009 by Software thru the ages
Received the book earlier than expected.
Also did'nt expect it to look like brand new since I bought it used.
This the most extensive, best explained Windows GDI book ever read by me! I hereby highly recommend this book to everyone who is doing GDI intensive work.
Great job, Yuan!
After spending several weeks going over the contents of this book, I do not recommend it to the beginning or intermediate readers. Read morePublished on October 10, 2003 by Nghi Lien
I tested many code and contents of this book and discovered many misunderstandings and erros.
While reading and testing, I'd got doubtful of the reliability of this book. Read more
This book did well to present Windows graphics programming, and since Windows is a GUI system you do not have to be doing Graphics application to buy this book. Read morePublished on November 16, 2001 by Paul Selormey
As early as page 6 an example is presented which does not work. Will not compile. It has not one, but two errors. Read morePublished on May 31, 2001 by Bjorn