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Windows Phone 7.5 Unleashed 1st Edition

3.9 out of 5 stars 8 customer reviews
ISBN-13: 075-2063333488
ISBN-10: 0672333481
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Editorial Reviews

About the Author

Daniel Vaughan, Microsoft MVP for Client Application Development, is an internationally respected pioneer in advanced .NET development in finance, e-commerce, and multimedia. Vaughan's areas of expertise include WPF, Silverlight, WCF, and WF, and Windows Phone. His recent innovations include employing neural networks to predict user navigation behavior in WPF applications and creating a grid computing framework for Silverlight. His many open source projects include Calcium SDK and Clog.
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Product Details

  • Series: Unleashed
  • Paperback: 1120 pages
  • Publisher: Sams Publishing; 1 edition (March 31, 2012)
  • Language: English
  • ISBN-10: 0672333481
  • ISBN-13: 978-0672333484
  • Product Dimensions: 7 x 1.4 x 9.1 inches
  • Shipping Weight: 3.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,588,117 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By T Anderson VINE VOICE on July 5, 2012
Format: Paperback
Everything about this book rocks!!! It is in color which makes for a great read. Being able to see the code and screenshots in color doubles the value of a book like this. I wish all programming books that included coding client UIs were in color.

Although the chapter names usually highlight the main topic covered in the chapter, some chapters like chapter 2 cover a ton of topics. It covers XAP files, the capabilities model, threading model for graphics and animation, the frame rate counter, performance tools, how to determine device status, MVVM, and commands.

This book is 1095 pages huge and includes 29 in-depth chapters. It is broken into five parts. I have listed each part and the chapters below.

Part I. Windows Phone App Development Fundamentals
Chapter 1. Introduction to Windows Phone App Development
Chapter 2. Fundamental Concepts in Silverlight Development for Windows Phone
Chapter 3. Application Execution Model
Chapter 4. Page Orientation

Part II. Essential Elements
Chapter 5. Content Controls, Items Controls, and Range Controls
Chapter 6. Text Elements
Chapter 7. Media and Web Elements
Chapter 8. Taming the Application Bar
Chapter 9. Silverlight Toolkit Controls
Chapter 10. Pivot and Panorama

Part III. Windows Phone App Development
Chapter 11. Touch
Chapter 12. Launchers and Choosers
Chapter 13. Push Notification
Chapter 14. Sensors
Chapter 15. Geographic Location
Chapter 16. Bing Maps
Chapter 17. Internationalization
Chapter 18. Extending the Windows Phone Picture Viewer
Chapter 19. Camera
Chapter 20. Incorporating XNA Graphics in Silverlight
Chapter 21. Microphone and FM Radio
Chapter 22. Unit Testing

Part IV.
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Format: Paperback
Where do I start reviewing this book? It's hard to know because this book has so many different aspects to it that it's hard to know which one to start with. Okay, let's start with the question, does the book teach Windows Phone programming? That's the basic premise of the book, so it's fair that we start with that.

Dan is one of the foremost experts on WP7, and this book certainly reflects that depth of knowledge. By the end of the book, as long as you aren't actually a turnip, you should be able to write WP applications with ease. (A caveat here though - there is an assumption that you are comfortable developing in C#; you don't have to be an expert, you just need to be able to recognise the basic constructs of the language).

Okay, that was an easy one. Now let's make it slightly harder. Does the book teach me Windows Phone programming in an easy to follow and entertaining way?

One of the great things about Dan's prose is that he has a fluid, easy to read style, and he conveys complex topics in a simple jargon-light fashion. You're never going to get completely free of jargon in a book on programming, but the sign of a good author is one who doesn't scatter jargon around like rice at a wedding, and Dan keeps the jargon to the absolute minimum. Another gold star for Dan here.

Now, the biggy, and Dan's secret weapon. Can I take what I've learned and apply it in my own projects?

Most programming books, I find, teach you some of the concepts and then leave it up to you to figure out how these should all be bolted together, and to try and figure out on your own what the best practices are. This is no easy task. All through this book, however, Dan introduces you to a series of libraries that he's written that you can use for free.
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Format: Paperback
Weighing in at over 1100 pages, Windows Phone 7.5 Unleashed is true to its name.

Inside, we are treated to 29 chapters of in-depth, full-colour content, loaded with great code samples and small applications.

Chapter 1 provides a very succinct introduction to the two types of Windows Phone application: XNA (for graphical apps or games) and Silverlight (for mainstream apps with buttons, textboxes, etc.) Little time is wasted; the "game loop" is touched on, as is how fonts are handled in Windows Phone apps.

This is the most complete Windows Phone development book that you can buy today. Speaking as somebody who has developed a handful of Windows Phone applications, this is a book that fills in a lot of the periphery development areas. Chapter 2, for example, discusses the fine detail required to get your application ready for submission to the Marketplace and how to pass your application over to other developers for testing. With the release of lower specification devices, this chapter's coverage of the Windows Phone Performance Analysis Tool is very welcome.

Chapter 2 also covers the de facto Model-View-ViewModel (MVVM) pattern. The author explains its use very well. He offers implementation enhancements that he has gained from real world development. The improvements are clearly explained using a combination of text and images where required. Importantly, we learn that the author is keen to help us build Windows Phone applications that are open to the benefits of unit testing.

Chapter 3 examines the application execution model. This is an important chapter; it governs how your application will behave in response to operating system events. In this chapter you'll find out how to save and restore your application's "state", e.g.
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