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Windows Phone 7.5 Unleashed 1st Edition
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Top Customer Reviews
Although the chapter names usually highlight the main topic covered in the chapter, some chapters like chapter 2 cover a ton of topics. It covers XAP files, the capabilities model, threading model for graphics and animation, the frame rate counter, performance tools, how to determine device status, MVVM, and commands.
This book is 1095 pages huge and includes 29 in-depth chapters. It is broken into five parts. I have listed each part and the chapters below.
Part I. Windows Phone App Development Fundamentals
Chapter 1. Introduction to Windows Phone App Development
Chapter 2. Fundamental Concepts in Silverlight Development for Windows Phone
Chapter 3. Application Execution Model
Chapter 4. Page Orientation
Part II. Essential Elements
Chapter 5. Content Controls, Items Controls, and Range Controls
Chapter 6. Text Elements
Chapter 7. Media and Web Elements
Chapter 8. Taming the Application Bar
Chapter 9. Silverlight Toolkit Controls
Chapter 10. Pivot and Panorama
Part III. Windows Phone App Development
Chapter 11. Touch
Chapter 12. Launchers and Choosers
Chapter 13. Push Notification
Chapter 14. Sensors
Chapter 15. Geographic Location
Chapter 16. Bing Maps
Chapter 17. Internationalization
Chapter 18. Extending the Windows Phone Picture Viewer
Chapter 19. Camera
Chapter 20. Incorporating XNA Graphics in Silverlight
Chapter 21. Microphone and FM Radio
Chapter 22. Unit Testing
Part IV.Read more ›
Dan is one of the foremost experts on WP7, and this book certainly reflects that depth of knowledge. By the end of the book, as long as you aren't actually a turnip, you should be able to write WP applications with ease. (A caveat here though - there is an assumption that you are comfortable developing in C#; you don't have to be an expert, you just need to be able to recognise the basic constructs of the language).
Okay, that was an easy one. Now let's make it slightly harder. Does the book teach me Windows Phone programming in an easy to follow and entertaining way?
One of the great things about Dan's prose is that he has a fluid, easy to read style, and he conveys complex topics in a simple jargon-light fashion. You're never going to get completely free of jargon in a book on programming, but the sign of a good author is one who doesn't scatter jargon around like rice at a wedding, and Dan keeps the jargon to the absolute minimum. Another gold star for Dan here.
Now, the biggy, and Dan's secret weapon. Can I take what I've learned and apply it in my own projects?
Most programming books, I find, teach you some of the concepts and then leave it up to you to figure out how these should all be bolted together, and to try and figure out on your own what the best practices are. This is no easy task. All through this book, however, Dan introduces you to a series of libraries that he's written that you can use for free.Read more ›
Inside, we are treated to 29 chapters of in-depth, full-colour content, loaded with great code samples and small applications.
Chapter 1 provides a very succinct introduction to the two types of Windows Phone application: XNA (for graphical apps or games) and Silverlight (for mainstream apps with buttons, textboxes, etc.) Little time is wasted; the "game loop" is touched on, as is how fonts are handled in Windows Phone apps.
This is the most complete Windows Phone development book that you can buy today. Speaking as somebody who has developed a handful of Windows Phone applications, this is a book that fills in a lot of the periphery development areas. Chapter 2, for example, discusses the fine detail required to get your application ready for submission to the Marketplace and how to pass your application over to other developers for testing. With the release of lower specification devices, this chapter's coverage of the Windows Phone Performance Analysis Tool is very welcome.
Chapter 2 also covers the de facto Model-View-ViewModel (MVVM) pattern. The author explains its use very well. He offers implementation enhancements that he has gained from real world development. The improvements are clearly explained using a combination of text and images where required. Importantly, we learn that the author is keen to help us build Windows Phone applications that are open to the benefits of unit testing.
Chapter 3 examines the application execution model. This is an important chapter; it governs how your application will behave in response to operating system events. In this chapter you'll find out how to save and restore your application's "state", e.g.Read more ›
Most Recent Customer Reviews
This book is Halfway between reference and instructional. There are many code snippets and library walkthroughs, but not in depth. Read morePublished on May 31, 2013 by Justin Zeck
The main point that you will take out of this book, which is not deeply detailed here, is the MVVM code setup. Read morePublished on May 26, 2013 by Serguei
The source code is not organised so you can actually run any of the examples. It is organised so you can view the source code. Read morePublished on December 14, 2012 by H Walker
Book has a wide contemplation, but some more exact examples are missing.
Those detail information I miss in book, not only somewhere searching with google.