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Winning the Influence Game: What Every Business Leader Should Know about Government
 
 
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Winning the Influence Game: What Every Business Leader Should Know about Government [Hardcover]

Michael Watkins (Author), Mickey Edwards (Author), Usha Thakrar (Author)
4.8 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

0471383619 978-0471383611 March 26, 2001 1
Play the game to win

"More and more CEOs are discovering that managing one's business environment is as important as managing operations, finance, and sales. Winning the Influence Game explains how a strategic government relations program can make a major impact on that environment at the federal, state, and local levels."-Douglas G. Pinkham, President, Public Affairs Council

"A useful, detailed handbook that should find itself on the desktop-or at the bedside-of every business leader. These are the skills that every business leader needs to succeed in the increasingly complex and rapidly changing globalized economy in which they operate-and to gain competitive advantage for their company's future."-Ira Jackson, Director, Center for Business and Government, John F. Kennedy School of Government

"Winning the Influence Game provides an excellent overview for the corporate leader of how government can impact the bottom line-both positively and negatively. The clear, concise, and practical manner in which the book is organized and information provided makes it an extremely useful resource to those charged with the responsibility of creating an effective government relations program."-Margery Kraus, President and CEO, APCO Worldwide

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Editorial Reviews

From the Inside Flap

In today’s new economy, business leaders are increasingly aware that government laws and regulations can determine the very viability of their businesses. The same Constitution that sets limits on government power and protects individual rights also gives federal, state, and local governments the authority to make the rules under which your business must operate. Make no mistake–the key to your business’s survival could depend on your ability to influence the officials who make and enforce the rules of the game.

Winning the Influence Game is your must-have guide to navigating the morass of competing, overlapping jurisdictions and diverse legislators, regulators, and judges so you can help to shape the laws and rules that will affect your success. Here, a crackerjack author team from Harvard Business School and Harvard’s Kennedy School of Government–who have access to the key players on this issue–reveal the latest tools, techniques, and thinking behind influencing government so businesses can take control.

This timely book presents a model that can be applied to influence games at any level of government–local, state, national, or international. From diagnosing government’s impact on your business to organizing to influence to building coalitions to leveraging the power of the Internet, the authors provide specific guidelines and real-world strategies that will work for all types of businesses.

Winning the Influence Game also shares actual stories of successes and failures from recognized leaders in the field of government relations, including:

  • Washington representatives of leading companies like Pfizer and International Paper
  • Leading professional lobbyists and consultants
  • CEOs who have been active in government relations such as Vice President Dick Cheney (formerly of Haliburton) and Treasury Secretary Paul O’Neill (formerly of Alcoa)
  • Officials in legislative and executive branches, including the lead counsel for the Senate Banking Committee

Don’t be a victim of damaging laws–play the game to win. And exercise your rights before someone else changes the rules.

From the Back Cover

Play the game to win

"More and more CEOs are discovering that managing one’s business environment is as important as managing operations, finance, and sales. Winning the Influence Game explains how a strategic government relations program can make a major impact on that environment at the federal, state, and local levels."–Douglas G. Pinkham, President, Public Affairs Council

"A useful, detailed handbook that should find itself on the desktop–or at the bedside–of every business leader. These are the skills that every business leader needs to succeed in the increasingly complex and rapidly changing globalized economy in which they operate–and to gain competitive advantage for their company’s future."–Ira Jackson, Director, Center for Business and Government, John F. Kennedy School of Government

"Winning the Influence Game provides an excellent overview for the corporate leader of how government can impact the bottom line–both positively and negatively. The clear, concise, and practical manner in which the book is organized and information provided makes it an extremely useful resource to those charged with the responsibility of creating an effective government relations program."–Margery Kraus, President and CEO, APCO Worldwide


Product Details

  • Hardcover: 272 pages
  • Publisher: Wiley; 1 edition (March 26, 2001)
  • Language: English
  • ISBN-10: 0471383619
  • ISBN-13: 978-0471383611
  • Product Dimensions: 9.4 x 6.2 x 1.2 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #107,672 in Books (See Top 100 in Books)

More About the Author

I'm the author of "the on-boarding bible*" The First 90 Days - which has sold over a 500,000 copies in English and has been translated into 27 languages. My mission is to help executives navigate their transitions into new roles though my work at Genesis Advisers (www.genesisadvisers.com). My new book is Your Next Move: The Leader's Guide to Navigating Major Career Transitions. Check it out at my personal website www.MichaelDWatkins.com.

 

Customer Reviews

6 Reviews
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Average Customer Review
4.8 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
5.0 out of 5 stars Superb, May 3, 2001
By A Customer
This review is from: Winning the Influence Game: What Every Business Leader Should Know about Government (Hardcover)
Too many leaders, focused on starting or expanding businesses, think that markets and competition exist in a vacuum. This very insightful book reminds us that the background of government regulation is also make-or-break. The authors' insights and strategies are intellectually well-grounded, yet oriented to someone who has to apply them in the real world. A must have.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Solid Theory Combined With Practical Application, April 22, 2001
By A Customer
This review is from: Winning the Influence Game: What Every Business Leader Should Know about Government (Hardcover)
This book is essential reading for anyone needing to implement and manage corporate strategy in a rapidly changing economy. The authors provide a well-informed and interesting perspective on how to navigate government relations while maintaining a competitive advantage. This is an important contribution to current management theory that provides ample food for thought, as well as solid recommendations for practical application. Interesting, focused, well written and useful!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars An essential book for anyone who manages a business, April 3, 2001
By A Customer
This review is from: Winning the Influence Game: What Every Business Leader Should Know about Government (Hardcover)
This book does a great job of explaining that why understanding government is key to the strategy of any company. The authors provide concrete, practical advice on how to incorporate good government relations practices into your corporate strategy. As a former CEO I found this book to be well written, clear and very relevant to today's bisiness world.
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Inside This Book (learn more)
First Sentence:
What do you need to understand about how the influence game is played? Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
public interest games, rule making game, government relations professionals, corporate diplomacy, government relations staff, identifying leverage points, influence game, key leverage points, rule makers
Key Phrases - Capitalized Phrases (CAPs): (learn more)
United States, Baby Bells, Telecommunications Act, Wall Street, Philip Morris, Supreme Court, Non-Federal Account, Bell Atlantic, Microsoft Corp, White House, Common Cause, Intellectual Property Committee, New York, Fannie Mae, Federal Communications Commission, Federal Trade Commission, Global Crossing, House Commerce Committee, United Nations, World Trade Organization, American Financial Group, Freddie Mac, General Motors, Linking Goals, Republican National State Elections Committee
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