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Clue at Sea


Currently unavailable.
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  • Perfect for travel
  • contains 19 suspect,weapon and room cards
  • contains 36 action cards
  • includes 7 suspect markers
  • contains yacht game board, detective note pad and illusrated rules

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Clue at Sea + CLUE Code-Breaking Puzzles
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Product Details

  • Product Dimensions: 8 x 3.8 x 0.8 inches ; 4.8 ounces
  • Shipping Weight: 5.6 ounces
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • Origin: China
  • ASIN: B00349D2Q8
  • Item model number: 1138
  • Manufacturer recommended age: 7 - 20 years
  • Amazon Best Sellers Rank: #343,627 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
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Product Description

Product Description

The famous clue suspects are all aboard Mr. Boddy's luxury yacht sailing to parts unknown. One will become a victim of foul play. What room of the yacht did the murder take place, which weapon was used, and who did it? Was it Colonel Mustard in the galley with the oar? Or Miss Scarlet on the sun deck with the scarf? (This time, Mr. Boddy could even be the guilty party!). Just as in the CLUE board game, you'll use a detective note sheet to track information. Action cards pace the game and provide many ways to get clues. Be the first to figure out Who? Where? Which weapon? and you'll solve the mystery and win the game!

From the Manufacturer

The famous Clue characters find mystery on a pleasure cruise! You must figure out whodunit, with what weapon, and where on the yacht. Hijinx on the high seas! The Game contains 19 suspect, weapon and room cards, 36 action cards, 7 suspect markers, yacht game board, detective note pad and illustrated rules. For 3 to 5 players.

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Customer Reviews

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Most Helpful Customer Reviews

4 of 4 people found the following review helpful By J. Enszer on August 23, 2010
Verified Purchase
If you have ever played Clue the Card Game, this is almost exactly the same game. It just happens to now take place on a boat. I didn't care for the original card game. Everything that I dislike about that game, I dislike about this game. I have been fooled again. It must be awesome working as a game designer for Winning Moves, if you can just repackage the same game every five years and pretend it's something new.

In Clue at Sea, much like most variants of Clue, players are trying to determine which suspect, weapon, and room card have been set aside at the start of the game. The rest of the cards are distributed among the players. In order to help you determine what cards everyone else has, you are also given action cards. On your turn, you play one action card, do what it says, mark down any findings, and if you wish, make a final accusation. Sometimes these action cards are crazily powerful (you can make one person of your choice show all of his or her suspect cards, for instance) and sometimes they are almost worthless (you can draw a card at random from the player on your left). This wouldn't be a big deal, except you only have two action cards at any time, so there is always a chance that you have two useless or near-useless cards and your turn is a waste of time for everyone. As in many poorly-designed card games, luck drives this one, not skill.

The game is small and portable, but there are little cardboard squares that can get lost, and the "Detective Notesheets" are very small - smaller than a playing card - yet the rules insist they can be used six times each.
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1 of 1 people found the following review helpful By D. Ferens on December 29, 2010
In the card game Clue at Sea, a variant of the original Clue board game, players try to discover which of 6 suspects committed the murder, which of 6 weapons was used, and which of 6 rooms aborad a ship (instead of 9 in the original board game) was the room in which the murder was committed. Instead of rolling dice and visiting rooms, players receive 2 action cards and must play one. The action cards allow a player to make a suggestion (in any room), snoop into someone else's hand, or ask other players for certain cards (such as "all male suspects"). A player can make an accusation before or after playing an action card in his or her turn. There seems to be a little more luck involved than in the board game in that some action cards are more useful than others and the information obtained may or may not be useful depending on the situation.

Overall,the game seems well-designed and is fun to play. I especially like not having to depend on good dice rolls to enter rooms. The score sheets are small and the chits representing the seven suspects need to be placed in a small envelope to keep them from getting lost. (Mr. Boddy is a suspect in this variant, although only six of seven are used.) The small score sheets are probably necessary so they can fit into the card box, but may require reading glasses to use. However, the cards are relatively easy to read, and the game is fun.
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By Janet on April 23, 2012
Verified Purchase
Daughter collects Clue gamea and enjoyed this for her collection. Not sure how much fun or educational it is, I have never played it.
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