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Terra Nova

2 customer reviews

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  • Claim more land than your rival and you will seize the victory
  • Includes colorful game board
  • Two to four player
  • Contains 88 border stones, 44 pioneer playing pieces and 4 scoring counters
  • Fast paced strategy game
5 new from $34.99
Available from these sellers.

Product Description

Product Description

Ready, set, your boundaries that is. A strategic game from Europe with an elegantly simple rule set. Players lead nations in this new world where the most valuable resource is the land itself. The clever system of movement and boundary building gives you the tools you need as you wall-off a piece of Terra Nova. However, it is your strategic vision that will ultimately decide whether or not you will rule the land. Contains game board, 88 border stones, 44 pioneer playing pieces, and 4 scoring counters. For 2-4 players. Ages 13 and up.

From the Manufacturer

Players lead nations in this new world where the most valuable resource is the land itself. Players place boundry pieces with each move in an attempt to "wall-off" a piece of Terra Nova. Imported from German game company.


Product Details

  • Product Dimensions: 8.9 x 8.9 x 1.9 inches
  • Shipping Weight: 1.4 pounds
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000IXNIUI
  • Item model number: 7003
  • Manufacturer recommended age: 13 years and up
  • Amazon Best Sellers Rank: #546,381 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

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2 of 2 people found the following review helpful By A. Evans on December 6, 2013
Verified Purchase
Pro's: Engaging dynamic and surprising depth
Friendly learning curve
Beautiful board

Cons: Could be dry for some (though in gaming circles "dry" is sometimes a synonym for "fun because of its thought-challenge"!)

Abstracts are often unappreciated in the gamer community, but this one has depth and surprises. In short, players will move their meeples about the island, placing border stones as they do so, aiming to enclose territories where they have more meeples present then the opposing players.

Learning the enclosure dynamic entails blocking, maneuver, and often a sort of cost/benefit triage. Encircling single terrain types (there are eight on the island) are the most lucrative, so it is often possible to halve an opponent's imminent score by enlarging her territory, for example.

My mid-game, the amount of meeples one has committed to previous scores comes to play, but the player with the fewest left to use (and hence an apparently weaker position) can often force an early end to the game by encircling and scoring her remaining few.

The endgame is nice. Territories with more than 3 terrain types can't be scored until they are further subdivided, so a player with the most meeples remaining when the central enclosure develops aren't necessarily going to come out on top.

Through the Desert is a reasonable comparison. In that game, players essentially maximize their scores by learning priorities in particular situations. A beginner in a 4 player game, for example, can do fairly well once he or she learns to aim for 2 winning caravan colors.

Terra Nova, though, takes more abstract planning and sophisticated thinking. I played this first with some English PhD friends, and the second we finished the first game (at 11 pm before teaching classes the next day), they said, "Another!"
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6 of 10 people found the following review helpful By David B. Anderson on April 27, 2008
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I bought this game thinking that it was one that I'd had when I was little and I wanted to share it with my niece. Unfortunately, I was wrong! This wasn't the game from my youth. Now the good news. It turns out that it was still a decent game. It is easy enough to learn for even very young children to be able to play, but still has enough strategic challenge to make it interesting for the adults. This probably wouldn't have been a game I would have purchased had I not checked it out as carefully as I usually do, but it turns out to have been worth the price I paid.
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