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Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)
 
 
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Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) [Paperback]

Ralph Barbagallo (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

1556229054 978-1556229053 February 21, 2003 1
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM® s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.

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Customers buy this book with Software Development for the QUALCOMM BREW Platform $29.69

Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) + Software Development for the QUALCOMM BREW Platform
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  • Software Development for the QUALCOMM BREW Platform

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Editorial Reviews

About the Author

Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm’s Anachronox as well as various other PC and console projects. He currently runs Flarb Development, a game developer specializing in wireless entertainment.

Product Details

  • Paperback: 321 pages
  • Publisher: Jones & Bartlett Publishers; 1 edition (February 21, 2003)
  • Language: English
  • ISBN-10: 1556229054
  • ISBN-13: 978-1556229053
  • Product Dimensions: 9.1 x 6.1 x 0.8 inches
  • Shipping Weight: 15.2 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,680,183 in Books (See Top 100 in Books)

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Average Customer Review
5.0 out of 5 stars (3 customer reviews)
 
 
 
 
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14 of 14 people found the following review helpful:
5.0 out of 5 stars Good Code, Good Book, Good Times, March 16, 2003
By 
meta4m (Lynn, MA United States) - See all my reviews
This review is from: Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) (Paperback)
I just got this book, having pre-ordered it awhile ago. As a BREW games developer, I am finding Mr. Barbagello's explanation of some of the finer points of BREW very useful. I've already had a few "Doh! So *that's* how that works!" moments, and I would recommend this book to anyone who is interested in coding applications for BREW. BREW has a definite learning curve to it, but this book could make that much easier. You should have a good grounding in C/C++ before diving in, though, so be warned. The book has an extra section on how to construct BMPs in memory for use in BREW, which sounds easy enough, but if you know anything about BREW, isn't. Overall, a wonderful book I wish I'd had when I was learning BREW.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars Excellent Amazing Wonderful, September 21, 2005
This review is from: Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) (Paperback)
This book is a great gift for BREW developers, Out of two books available for the Qualcomm's BREW this one has definitely more advantages, Even it doesn't matter that you are a Game Developer or not this will help you if you want to a become a BREW developer.
Amarjeet Singh
Bangalore India
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3 of 7 people found the following review helpful:
5.0 out of 5 stars Trailblazer Author Initiates New World of Gaming, May 24, 2003
By 
Davy Mocket (Boston, M.A., U.S.A.) - See all my reviews
This review is from: Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) (Paperback)
It's amazing that so little has been written on BREW, but with this book the above author is at the forefront of the upcoming tidal wave announcing and providing us an insightful and indepth how to manual on how to develop and publish BREW applications.
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Inside This Book (learn more)
First Sentence:
"As both a professional game developer and rabid fan, I have seen the game industry go from its humble, spare-bedroom beginnings to its current state of multi-million dollar budgets, huge teams, and massive profits." Read the first page
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Wireless Networking, Developer Extranet, United States, Visual Studio, Putting It All Together, Crash Course, Attack of the Flarb, South Korea, Verizon Wireless, Miscellaneous Topics, Date Ball, Slideshow Timer, Wireless Web, Berkeley Sockets Interface, Cancel Figure, Flags Description, Getting Started, Last Warrior
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