Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Buy Used
Used - Good See details
$4.75 & eligible for FREE Super Saver Shipping on orders over $25. Details

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library) [Paperback]

Ralph Barbagallo (Author)
3.3 out of 5 stars  See all reviews (6 customer reviews)

Price: $39.95 & this item ships for FREE with Super Saver Shipping. Details
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want it delivered Tuesday, January 31? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more


Book Description

Wordware Game Developer's Library July 31, 2004
Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game.

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Editorial Reviews

About the Author

Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm’s Anachronox as well as various other PC and console projects. He currently runs FLARB LLC, a game development company specializing in wireless entertainment, and is the author of Wireless Game Development in C/C++ with BREW.

Product Details

  • Paperback: 500 pages
  • Publisher: Jones & Bartlett Publishers; 1 edition (July 31, 2004)
  • Language: English
  • ISBN-10: 1556229984
  • ISBN-13: 978-1556229985
  • Product Dimensions: 9 x 6.3 x 0.8 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #2,424,367 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

6 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:    (0)
2 star:
 (3)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (6 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

11 of 11 people found the following review helpful:
2.0 out of 5 stars Lacking serious depth, August 26, 2005
Amazon Verified Purchase(What's this?)
This review is from: Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library) (Paperback)
Its clear from reading through the book that the author has some insight into MIDP2.0 games programming and the business of getting them running well and published, however this book ultimately fails to convey this information to the user.
The author starts out saying that he's not going to spend much time explaining game programming because there are many books on the subject, yet wastes precious time explaining MIDP itself - a topic for which there are considerable numbers of books available. For a book on MIDP game programming, the book actually wastes a considerable number of pages not actually building games. By the time it actually gets to the Game API (Chapter 9 on page 137/334) nearly half the book is over. Once we finish with the one "solid" chapter on the Game API all one will gain is a sampling of information about the general operation of the Game API and layers but it is explained in such little detail that you'll end up having to buy another book to get details about it.

One of the biggest letdowns of this book once it DOES start talking about the Game API occurs when attempting to discuss working with worlds larger than the handset size - something fundamental to most games and crucial to understand for building performant games. The Author covers this entire topic in 2 paragraphs and doesn't even provide a line of code to explain it.

So misguided is parts of the book that it wastes 10 pages trying to discuss JBUilder Mobile Edition and 4 discussing Brew. These wouldn't be such outrageous wastes if the author had actually been more forthcoming in the chapter on the GameAPI in actually telling and showing people what they needed to know in order to use the Game API effectively.

Didn't actually learn anything more about the Game API than I already knew just reading the Sun website. But hey, I do know some more information about the PNG file format history. Look elsewhere. As a professional programmer in this space I found this book to be greatly disappointing.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
2.0 out of 5 stars Could have been much better, October 30, 2006
By 
Paulo V. W. Radtke (Curitiba, PR Brazil) - See all my reviews
(REAL NAME)   
This review is from: Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library) (Paperback)
This book is confusing and should be improved (a lot) if there is ever a second edition. First, the book starts by discussing the mobile game market and ends by comparing J2ME to Brew. Both chapters are a waste of time (and money, as you pay for them anyway). Next it starts to dissect MIDP2.0 and the game API. Whereas in some sections the book hits the spot, it has some serious flaws. For instance, it starts teaching animation using basic MIDP1.0 techniques, whereas MIPD2.0 have easier and more effective ways to do the same through the Game API. Once you learn the GameCanvas and Sprite classes you will ask why he did that to you in a MIDP2.0 book.

One mixed bag is the chapter discussing the TiledLayer. The author does a great job, and indicates a great free map editor (Mappy, a great tool to design tilemaps and 2D game levels). However, it ruins this chapter by indicating that you need to subtract 1 from each tile in the map so it will be offseted to the correct value. Later he contradicts himself when showing how to load a .MAP file as a resource, where he says you don't need to subtract anything (which is correct, as a TiledLayer image consider the first tile in the image as 1).

The example game is poor, he could have used the two wasted chapters to develop a more complex example, or a second example. The book has some good info on it, but beware, it has many downsides that even at 27.95 it is quite expensive.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3 of 3 people found the following review helpful:
2.0 out of 5 stars not suitable for serious game programming, March 24, 2006
This review is from: Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library) (Paperback)
The reviewer Pierce is spot on. The book has little to distinguish it from other books already out on MIDP 2. Much of the text concerns low level and simple material. Basically walking through the classes that are in MIDP and explaining how to use them.But in a very elementary manner.

I guess the value of this book depends on your background. If you have never used MIDP [any version], then it does have some merit. You will certainly learn how to craft basic graphics and a user interface. But if you have already used MIDP and want an advanced guide, that will actually help you code a sophisticated game, then look elsewhere.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews




Only search this product's reviews



Inside This Book (learn more)
First Sentence:
By the time this book is on store shelves, wireless gaming will be in full swing. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
lcdui package, collision rectangle, animated tiles, tile indices, jad file, res folder, boolean unconditional, tile index, directional pad, mutable image, reference pixel, paint method, tile graphics, soft button, many handsets, tile map, wireless games, most handsets, clip rectangles, companion files, mobile games, public void paint, int height, win condition, int width
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Sony Ericsson, Mobile Media, Wireless Toolkit, United States, Generic Connection Framework, Sun Microsystems, Hello World, Wireless Studio, Block Editor, Paint Shop Pro, Cosmic Infinity, Map Editor, Micro Edition
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:




Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Create a Listmania! list

So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject