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Conquest of Nerath: A D&D Boardgame
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- Allows players to wage war and plunder dungeons in a medieval fantasy world of magic and monsters
- Inspired by the 4th Edition Dungeons and Dragons Roleplaying game
- Provides never-before-seen information about the core Dungeons and Dragons world, including realms and dungeons beyond the well-established Nentir Vale region
- Includes premium components such as a full-color, fold-out game board and plastic game pieces representing characters, monsters and armies
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Muster armies of footsoldiers, siege engines, monsters, and dragons to attack your enemies. Fight across the waves with fleets of warships and raging elementals. Plunder ancient dungeons with bands of mighty heroes, searching for magical artifacts and awesome treasures that might tip the scales of battle in your favor. The fate of empires is in your hands!
From the Manufacturer
Top Customer Reviews
It's not that I don't like board games, but that I just don't have as much time to play them - my Xbox 360, Playstation 3, Tivo, and D20 Modern tabletop role-playing games all compete for time on my calendar. But then Wizards of the Coast offered me a chance to playtest Conquest of Nerath and I just couldn't say no.
Conquest of Nerath is a Risk-like tabletop strategy game that involves moving armies across territories. Reminiscent of the Might & Magic games, Conquest of Nerath has two scales: army and hero scale. Armies, which range from creatures to castles, soldiers to ships, can only play across the terrain. Heroes, which include fighters and wizards, are an asset to an army and can also go dungeon crawling - which, let's face it, is the whole point of playing a D&D-themed version of Risk.
I've been railing against the decoupling of Dungeons & Dragons from toy stores for over a decade now, and it's refreshing to see Wizards of the Coast finally get it. Conquest of Nerath is not just D&D in name alone. It has a format and layout similar to 4thEdition Dungeons & Dragons, the terrain pieces are littered with familiar places like the Temple of Elemental Evil and the Tomb of Horrors, and the four different dragons actually look like their tabletop role-playing game counterparts. Conquest of Nerath is proud of its roots and it harkens back to the original Dungeons & Dragons set in utilizing heroes on the battlefield.
There are also several stylistic flourishes that appeals to veteran role-players. Gaming grognards will recognize the aforementioned staples of dungeon crawling but also have a weakness for dice (guilty!).Read more ›
My complaints with the game are minor. I have seen a tendency for one nation to get ganged up on, which is not necessarily a bad thing as long as the freed up nation either comes to the defense of their beleaguered ally or takes advantage of their deficient attentions. Luckily, playing toward a strong comeback is very possible, and one of the more exciting positions to be in.
I really adore this game, and have introduced it to a great many of my friends. I strongly suggest picking this one up if you like strategy games with longevity!
The game has 4 factions made into 2 alliances (you can but don't have to play the alliances). The biggest bad guys go first and completely decimate the map in one round. They start with more property, earn more initial income and have more and stronger starting armies. But they have less starting gold (by one or two or three gold pieces) and have weaker event cards. The rag-tag left overs will find themselves struggling for a foothold for the next round or two. But as the dust settles and with some keen strategic maneuvers, it's anyone's game.
Each faction has its own flavor. The Iron Circle will draw cards that might indicate that they enforce compulsoray military service, so you get bonus hobgoblin soldiers. The elves may draw an event card that enables their elven archers to move double the speed with their quick elven legs. The super-evil black-death faction may draw a spell that makes their black dragon have extra acidic breath. And so forth. The cards are quite varied as they alter and flavor the game with each passing round.
Fighters and wizards will go off on quests to defeat ogres, dragons and basilisks and the like to earn powerful treasures that will make your entire nation stronger -- or just your heroes. These treasures will open up new strategic avenues for your nation.
Or your fighters and wizard can join the armies.Read more ›
Most Recent Customer Reviews
Far superior to Lord of the Rings RISK if you are looking for a strategic fantasy based war game. Granted, I enjoy LOTR Risk but the simple mechanics of RISK get old quickly. Read morePublished 7 months ago by JK
Event cards and dungeons make this game unique compared to other Axis & Allies style wargames. Using a different die for each unit type is also fun and interesting. Read morePublished 10 months ago by J. Davis
CoN is a board game for 2-4 players, with the 4-player set-up allowing for both 2-vs-2 team play and a 4 player free-for-all. Read morePublished 18 months ago by EHamilton
This game is more like Axis and Allies than Risk. The pieces are somewhat analogous but less numerous. Storm tempests travel on water and land. Read morePublished 18 months ago by Matt Maslanka
If you're either a risk, D&D, or Axis n Allies fan like me, you will love this game. Great miniatures, easy to learn rules, that still maintain depth, and true to D&D fashion,... Read morePublished 20 months ago by Dylan H.
I have not played it very many times but overall it was a pretty good game. A bit like the old game Samurai Swords or Shogun. Read morePublished 22 months ago by H Arthur James
Conquest of Nerath is a fantastic boardgame! Each of the game's powers have interesting minatures, and the box is wonderfully organized (so you can keep each power's pieces... Read morePublished 22 months ago by Roy Darren Young
If you like Axis and Allies, you'll enjoy this game. It takes a little while to setup and longer to play but we had a lot of fun doing it. Read morePublished 22 months ago by eternalwolf
Fun game, little on the long side with set up but once set none stop fun. Miniatures and dice what more can you want?Published on January 5, 2013 by David F Lara