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Axis & Allies Anniversary Edition


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5 new from $878.87 3 collectible from $730.00

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Product Details

  • Item Weight: 11 pounds
  • Shipping Weight: 11 pounds
  • ASIN: B001B4SMYA
  • Item model number: 95775
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #341,217 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (11 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

Axis & Allies celebrates 50 years of Avalon Hill games with this Anniversary Edition of the classic World War II strategy board game. Designed by Larry Harris, A&A Anniversary Edition utilizes the standard D6 combat system found in Axis & Allies Revised, Europe, and Pacific, and contains two different set-up options. Italy will debut as the third Axis nation, China will be operated by the U.S. player, and cruiser class ships will join the naval line-up for the first time. The largest board ever produced for an A&A game (24' x 46'), along with new sculpts and deluxe components will ensure this is the granddaddy of all Axis & Allies board games. Deploy your forces and prepare for battle!

Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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See all 11 customer reviews
Everything about it screams quality.
K. F Harkin
Beyond simply getting paid the sum total of the value of the territories you occupy, you can qualify for IPC "bonuses" based on your nations goals.
Tad J. Wesley
For collectors and nostalgia buffs, it is probably worth having a nice new version.
J. Wan

Most Helpful Customer Reviews

52 of 52 people found the following review helpful By J. Wan on December 11, 2008
Verified Purchase
Axis and Allies Anniversary Edition is an updated version of a board game classic. The original game was designed by Larry Harris and was part of the Milton Bradley GameMaster Series - large box games with full color mounted boards, simple mechanics which allowed rapid understanding of "how to play" yet with deep subtle strategies, and of course wonderful little plastic soldiers, tanks, planes, ships and submarines. The game has changed hands over the years passing through Avalon Hill/Hasbro/Wizards of the Coast. Wizards of the Coast currently is the publisher. This new version is published on the 50th anniversary of the Avalon Hill company. Avalon Hill is widely regarded as the company which helped to popularize board wargaming in the US and was for many years the leading producer with mounted game boards and die-cut counters. The company produced such classics as Panzerblitz and Squad Leader.

For people who are unfamiliar with the game, Axis and Allies is a board game recreating World War II on a grand strategic level. Armies, fleets, and air armadas are represented abstractly by wonderful plastic pieces (battleships, tanks, soldiers, etc.). Movement is by area and combat is resolved in a simple yet satisfying system. Research and industrial production are key parts of game play. It was a huge hit when first introduced and spawned variants and a Revised version a few years ago.

If you are familiar with the original game and the later variants (A&A Europe, A&A Pacific, etc) the fundamental mechanics are the same. The designer and developers have clearly been tracking the progress of this great game and have incorporated many of the rule changes seen in later variations. The major differences are:
1. There are now three Axis powers: Germay, Japan and Italy.
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22 of 22 people found the following review helpful By Tad J. Wesley on January 28, 2009
I'm going to write this review from the point of view of those who have already played previous editions of A&A - there's way too much to cover to do a full review from scratch, and besides, that is the point of view from which I'm best suited to write.

I'm not going to touch on EVERY change, just the major ones. First of all, the introduction of Italy as a 3rd Axis player is substantial. Sure, Italy is a minor nation, starting the game making only 10IPC, but it has potential to do much better than that. More importantly, it removes the Allied Advantage of getting 3 player turns to 2 every round. Having US and then USSR go back to back every game turn was often brutal. Now there's at least SOME response the Axis can make.

They also made the game have 2 start dates, 1941 and 1942. I haven't played the 1941 start yet, so I can't really give constructive comments on it...most of my comments apply equally to both versions, but if in doubt, assume I'm talking about the later version.

Another major change is with the navies. Cruisers have been added, and they essentially occupy the slot previous held by destroyers. Destroyers, then, are cheaper and less potent, but have nice anti-sub rules. Subs themselves have changed, and can go through enemy held sea zones and move through to the other side (unless destroyers are present). They also can't be attacked solely by aircraft. Navies are also generally cheaper overall. Battleships are only 20 now, for instance.

Transports were substantially changed as well, in that they now have no combat value whatsoever (even on defense). The more vital change (at least the way I play the game) is that you have to take Transports as the LAST casualties of a naval battle.
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15 of 15 people found the following review helpful By K. F Harkin on December 29, 2008
Back in college in 1990 I remember playing this game late into the night with buddies and a fair share of beer. Now it is 18 years later and the good times are back. Of course now we drink far better beer or wine and we all need to put our kids to bed first but as soon as they are down let the good times roll!

Julian Wan has given an excellent review of the contents of this box and some of the changes. I have played A&A Europe but none of the other incarnations so some of these rules are new to me but I like them. Some he has not mentioned are:

1. Strategic Bombing does not remove IPCs, it damages the factories in the region reducing what can be produced there UNTIL REPAIRED. That is a big difference as this damage can build up or occur in multiple areas forcing hard decisions on what to fix and where to build units.

2. For Research you buy research tokens and then roll the amount of dice for the tokens you bought. If you get at least one 6 you turn in the tokens and roll on one of two tables (your choice). If you do not roll a 6 you RETAIN YOUR TOKENS. Yes, you are not throwing money down a black hole with research as you can continue to roll each turn until you get something after paying for it!

Other observations:

The board and pieces are all beautiful. The board is in three sections and does not fold. This makes moving it easier and will also prevent the joints from wearing out as there are none.

The pieces are all removed from their sprues already; a nice feature that saves lots of time! I have encountered plenty of other games which do not do this for you.

The cardboard tokens appear far more resilient than others I have had.
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