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106 of 107 people found the following review helpful:
5.0 out of 5 stars
Jane's WW II fighters is a top notch game., November 10, 1999
This review is from: World War 2: Fighters (CD-ROM)
WW II fighters was one of a pack of four combat flight simulator that came out together in the same one-year period. It proves to be the most beautiful and playable of them all. To start, the graphics are spectacular. They use direct 3D rendering and are completely customizable, allowing many different hardware configurations to run the game well. The details, from explosions and tracer bullets to smoke trails, are stunning. The soundtrack is perhaps the best of any computer game. The music is well composed and appropriate for each situation. The combat sounds enhance the realism of the game. For example, when an enemy barely misses you with his machine guns, you'll hear the bullets sail past you. The game is also very playable and accessible to even the most casual simulator pilot. A unique camera view in the lower right hand corner is padlocked to your target and indicates its bearing. This makes up for the limitation of using a computer screen to take the place of a three dimensional world. The fact that fighters in World War II had none of the onboard radar and avionics of a modern plane means that the simulation is simplified and hence more fun than many of the simulators for modern aircraft. The missions are challenging, but do not really compose a persistent campaign. I highly recommend this game to those interested in combat flight simulators. If you don't take my word for it, just try the demo and I think you'll be sold.
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13 of 13 people found the following review helpful:
5.0 out of 5 stars
The Best !, May 6, 2000
By A Customer
This review is from: World War 2: Fighters (CD-ROM)
This is the best WW2 air combat sim on the market. Even it's 2 years old, it still rocks, particularly in high resolutions and color depths. I use 1280*1024 in 32-bit /GeForceDDR accelerator/, visuals are terrific. Gameplay rocks! 3rd party mission editors are available as well. I'm finding the action most interesting in 1/2 slow motion and all help feratures /targeting boxes, labels etc./ turned off. All difficulty maxed out, as well as graphics. I used to preffer MS Combat Flight Simulator or European Air War; since I fitted my PC with a 3D card which can handle the graphics at it's full, this game is just ultimate experience; I re-discovered it for myself this year, and play only WW2 Fighters since. Recommend to everyone! My system: PII400/128MB RAM, 32MB GeForceDDR 3D Prophet
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Won't Be Surpassed Until X-Plane Gets Combat Damage, September 3, 2005
= Fun:5.0 out of 5 stars
This review is from: World War 2: Fighters (CD-ROM)
This sim kicks much bum. Use the stock flight models on Veteran (3) for maximum realism attainable on this title. Only use Wicked (4) setting if your brain can't suspend disbelief without roll-spins. Don't listen to what people say about EAW or IL2's flight models. The real aircraft are for the most part inherently stable in flight and usually will not stall or spin out to the point of killing you unless they've been damaged or you do something really stupid. They will give you high AoA buffeting and that bounce effect from attempting to turn harder than the airframe wants to, but it all comes naturally out of the flight experience. Stall-type effects do not spontaneously and severely occur at once, as so many other sims do it. As such, it's much easier to regain control, just as in real life. You hear nonpilots constantly going on and on about how it's not real enough, and then you have those who've been up in the real birds complaining that none of these aircraft are that insanely unstable. This one gets it very close. If you need convincing, fly X-Plane's P-51's and then compare it to WWIIF. There are vets who sware by this product, at least to the effect that it's the best of its kind out there.
32bit color looks fab, but slows things down a bit. I have z-buffering on performance. It also seems to like 16X/4X in the graphics settings for my ATI card. I love watching the battle unfold around me on the ground. Sometimes it's a little sparse, but when you find a hot spot it's intense. I think maybe only Longbow 2 (which hardly ever works right for me) and this one are the only flight sims I've come across with downright scary land battles taking place around me. Tanks taking on tanks as they meet after coming over a hill. Amazing stuff. And what I do really seems to make a difference as to whether those units survive, or not. Tanks that have already been damaged are subsequently easier to kill, for me or another allied unit. The campaign's not dynamic, but I suspect the mission scripting is largely responsible for how well thought out the battles are. Dynamic, extended campaigns tend to feel less realistic to me. The branching system that Janes used in a lot of their titles, or even the strict linear ones, seem more convincing. There's something kind of unstructured and pointless about Total Air War's otherwise spectacular campaign system. I can't say I miss it here.
As for the problems with limited wingman commands, that was fixed with the final official patch. There's a second CD with a bunch of interviews and historical content on it. The manual doesn't need to go into much detail as far as commands and aircraft systems, but does serve as an excellent overview of flying and fighting with the planes. I should also mention that there's a sizable community of modders, including an at-cost CD you can purchase online with most of the good ones. Highly recommended. OS: Win98SE
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