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![]() The Burning Crusade is the highly anticipated, unreleased expansion pack for Blizzard's "World of Warcraft." |
![]() What lies in Medivh's tower? View larger. |
![]() Blood Elves emerge as a new race in The Burning Crusade. View larger. |
![]() The Blood Elves seek the golden destiny that has been promised to them. View larger. |
![]() Warcraft's newest continent: Outland. View larger. |
![]() Once a beautiful land, Outland has been ravaged by war. View larger. |
![]() Outland is a vital strategic location. View larger. |
The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack.
The New Story, the Rumors, and More
Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields.
Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead.
Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time.
Blood Elves: The New Race
Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past.
During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate.
In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power.
Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them.
Outland: The New Continent
Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces.
Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways.
Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.
What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.
| Minimum | Recommended | |
| Operating System | PC: Microsoft Windows XP or Windows Vista (with latest Service Packs) Mac: Mac OS X 10.4.11 or newer | |
| CPU | PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+ Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor | PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2 Mac: Intel 1.8 GHz processor or better |
| Graphics Hardware | PC: 3D graphics processor with Hardware Transfor and Lighting with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better Mac: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better | PC: 3D Graphics processor with Vertex and Pixel Shader capabilities with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better Mac: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better. |
| Memory | PC: 512 MB (1 GB for Vista) Mac: 1 GB | PC: 1 GB (2 GB for Vista) Mac: 2 GB |
| Hard Drive Space | 15 GB of free space | |
| All Platform Requirements | Keyboard and mouse, required for controls. Other input devices not supported. Active broadband Internet connection required to play. | |
By Sean Molloy -- 01/2/2007
In January 2007, that third game died, too -- sucked away through a big swirly green aperture and off into the twisting nether.
Rebirth (Rank 4)
The Burning Crusade is more of a resurrection than an expansion, a vast and munificent span of content that both refines and totally invalidates what came before it. Similarities abound -- BC's certainly "more of the same," with more nicotine, less tar, and an extra pinch of crack cocaine -- and the differences are all functions of Blizzard's own experience curve: BC's "XP grind" undergoes such scientific refinement that you can practically see the equations and spreadsheets in your quest log. The leveling pace fits tightly to the content, and quests yield far greater XP rewards than simple blind slaughtering (even more so than before -- Hunters complain of out-leveling their favorite pets too quickly), so reaching level 70 means never having to mindlessly kill monsters simply for the purple numbers that pop up over their heads. Quests are bountiful (each of the new Outland continent's seven giant zones features upward of 40), and the new areas' size rivals some other MMOs' base games. You can niggle about a bug here or a glitch there...but on the whole, BC is phenomenally polished.
"Kill 20" and "collect 10" quests still make up the norm, but they're more frequently accompanied with a twist and some flair -- use those 20 skulls to summon an enormous undead drake, who swoops in from the other side of the zone (folks on flying mounts might even pass him in the sky) after a dazzling display of violet fireworks. Slaughter an enormous herd animal, and an even more enormous sandworm explodes from underground, Dune style (complete with Dib'Muad's Crysknife as a quest reward), to consume it.
That's not to say BC's some sort of grind-free MMO miracle -- not at all. Blizzard simply removed the grind from the leveling process and dropped it into the end-game Reputation farming, as evidenced by the multitude of faction-specific quartermasters (vendors carrying high-end gear, only available to characters who earn adequate Reputation with that faction -- by turning in 1,000 jackelope nostrils, for example) populating the land. While the original WOW only dabbled in the notion of Reputation as an end-game advancement path, BC practically revels in it. Faction isn't just used for raid gear, either -- it's also necessary to access the heroic (i.e. "harder") versions of BC's instanced dungeons.
The new instances wisely follow the "winged" model of old favorites such as Dire Maul and Scarlet Monastery, split into subsections that take about two hours apiece to clear; shed no tears for the death of the five-hour Blackrock Depths crawl. Early instances such as Hellfire Ramparts and the Underbog are pretty much a breeze for anyone used to WOW's endgame non-raid instances, but a clear turning point comes at around level 65, when you enter Auchindoun's wicked and unforgiving Mana-Tombs. Populated by the "ethereals" (a new race of profiteering energy mummies who day-trade souls instead of shares), the Tombs require the kind of class coordination and party cooperation typically reserved for raids. Its bosses -- and those that come after -- present brilliant, collaborative fantasy math puzzles that require lightning wit.
Inadequacy Issues
BC's predominantly geared toward post-60 life in Outland, but it also drops in two new races -- the Blood Elves and the Draenei -- for those who enjoy WOW's early-game innocence. Both races populate beautiful newbie zones (early-game progression barely differs from any of WOW's original races), and both succeed at making your pre-BC characters feel inadequate and downright primitive. Their stories are richer and stranger...and their racial abilities are, quite frankly, unfair. The Draenei abide in an enormous interdimensional spaceship (part of a much larger interdimensional spaceship that serves as one of BC's final dungeon series) that crashed into WOW's world of Azeroth and mutated the land with shattered mobility crystals. They hang out with glyph-gods from The Beyond that sing pure joy into the hearts of men, and simply being around any ol' Draenei's "heroic aura" improves other players' abilities. The Blood Elves enjoy similar sophistication, and are able to suck mana from living things and spontaneously weaponize it, refilling their own magic bar and squelching nearby spellcasters. Old Azeroth's Trolls? They wear bones in their hair and are slightly better at throwing things.
But the strange science fiction/fantasy blend serves WOW well, and BC surprises with its compelling story. While WOW always makes it easy to worry about the "how" (bring me 15 bat faces!), BC puts forth a strong case for finally caring about the "why." Despite the comparatively primitive presentation -- no cut-scenes, no lip-synhced acting...just yellow boxes of text to read -- I find myself reading every quest, stopping for every book, and chatting with everyone who offers me a dialogue balloon.
If the original WOW hypothesized that art direction trumps technical prowess, two years later, BC proves it. Weirder and wilder than Azeroth's occasionally drab environs (sorry, but Desolace, Tanaris, and the Badlands were a bore), Outland's architecture, flora, and fauna invoke oohs, ahhs, and OMGs. Walk past the bog giants and fen striders of Zangarmarsh, fly over the porcupine-quill mountains of Blade's Edge, and witness the power of a well-wrought shape and a carefully chosen color palette.
Evidence of the Old World
Burning Crusade is characterized as much by what's new as by what's not: As lovely as Terrokar Forest looks, familiarity is anathema to an alien world...and the illusion breaks just a little when you enter a town and realize the inn, tower, and tavern are just rubber stamps of the ones in old Azeroth, or when you encounter yet another old-world wolf among the warp stalkers, strange moths, and other new creatures. But despite this and all the other things BC didn't add, but could have -- no new classes, no "hero classes," no fourth talent trees, no guild halls or player housing zones -- Blizzard's savant still feels more complete than any other MMO out there.
On November 23, 2004, I declared to anyone who'd listen that from that day forward, World of WarCraft was the only game I'd ever need. Today, that claim is still 100 percent valid.
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World Of Warcraft Expansion: Burning Crusade
This is a: Video Game
The races of Azeroth have been rebuilding their shattered lives since the Burning Legion’s defeat at Mount Hyjal. The heroes of the Horde and the Alliance, bolstered by a renewed strength, are exploring new lands and have broken through the Dark Portal ...
Publisher: Blizzard Entertainment; Platform: Windows, Macintosh; Genre: Massively Multiplayer Online Roleplaying Game (MMORPG); ...
Created on Jan 18, 2007, last edited on Mar 22, 2007.|   |   |   |   | |||||||
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