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World of Warcraft: Mists of Pandaria

by Blizzard Entertainment
Windows Vista / 7 / XP, Mac Teen
3.9 out of 5 stars  See all reviews (288 customer reviews)

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Edition: Standard Edition
Standard Edition
Collector's Edition
  • Battle to level 90 - Ascend to new heights of power as you explore the verdant reaches of the Jade Forest, war with the terrible Yaungol on Kun-Lai Summit, and unlock the secrets of the Mogu'shan Vaults.
  • Unleash the Mighty Pandaren - Set out as a member of the enigmatic Pandaren -- World of Warcraft's first neutral race -- and join the ranks of either the Horde or Alliance as you enter the conflict brewing on Pandaria's shores.
  • Discover a Lost Continent - Explore the ancient kingdoms of Pandaria and mount your defense against a newly awakened evil stirring in the continent's dark corners.
  • Master the Path of the Monk - Learn the mystic powers of the Monk, World of Warcraft's newest playable class. Destroy foes with the Windwalker's devastating attacks, replenish allies with the Mistweaver's spiritual energies, and shrug off enormous damage with the Brewmaster's unyielding strength.
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Frequently Bought Together

World of Warcraft: Mists of Pandaria + World of Warcraft: Cataclysm + World of Warcraft Battle Chest
Price for all three: $60.06

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Product Details

Edition: Standard Edition
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0050SZBP6
  • Product Dimensions: 1.5 x 5.3 x 7.5 inches ; 1 pounds
  • Media: Video Game
  • Release Date: September 25, 2012
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (288 customer reviews)
  • Amazon Best Sellers Rank: #376 in Video Games (See Top 100 in Video Games)

Product Description

Edition: Standard Edition

Amazon.com

World of Warcraft: Mists of Pandaria is the fourth expansion to the Massively Multiplayer Online Role-playing game (MMORPG), World of Warcraft.* Set in Pandaria, an until now hidden corner of Azeroth, the expansion features an Asian inspired theme that includes: a new playable race the Pandaren, the new Monk class, and new instanced adventures. Additional features include: PC and Mac compatibility, a new level cap of 90, challenge modes, a vanity pet battle system, and talent calculator.

World of Warcraft: Mists of Pandaria game logo
A Pandaren Monk practicing kung-fu in World of Warcraft: Mists of Pandaria
Discover the secrets of the once hidden continent of Pandaria, which include a new playable race and character class.
View larger
Beautiful Asian inspired scenery from World of Warcraft: Mists of Pandaria
Explore the beautifully dramatic Asian inspired gameworld.
View larger

Discover the Secrets of a Lost Continent

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures. It is the homeland of the enigmatic Pandaren, a race that celebrates life to the fullest even while under siege by an ancient menace. The new continent reveals itself to a broken world just as the Alliance and Horde are spiraling ever closer to a war that will consume all of Azeroth. Will the mists of Pandaria part to reveal the world's salvation? Or will the battle to control this rich and breathtaking new land push the two mighty factions over the brink of war and into total annihilation? The answers await within Pandaria's mysterious shores.

Minimum System Requirements

PC
  • OS: Windows XP, Windows Vista or Windows 7 (32 & 64-bit supported)
  • Processor: Intel Pentium D, or AMD Athlon 64 X2
  • RAM: 2 GB or more of RAM, 1 GB for Windows XP
  • Graphics card: NVIDIA GeForce 6800 or ATI Radeon X1600 Pro video card with 256 MB Video RAM or better
  • Hard drive: 25 GB free hard drive space
  • Network: Broadband Internet connection
Mac
  • OS: Mac OS X 10.7.3
  • Processor: Intel Core 2 Duo processor
  • RAM: 2 GB
  • Graphics card: NVIDIA GeForce 8600M GT or ATI Radeon HD 2600 video card or better
  • Graphics card memory: 1 GB
  • Hard drive: 25 GB free hard drive space
  • Network: Broadband Internet connection

Key Game Features

  • A New Playable Race: the Pandaren - Play as the noble and enigmatic Pandaren, a new race available to both Horde and Alliance players, and discover the secrets of their ancient and mystical homeland Pandaria.
  • Master the Path of the Monk - Learn the mystic powers of the Monk, World of Warcraft's newest playable class. Destroy foes with the Windwalker's devastating attacks, replenish allies with the Mistweaver's spiritual energies, and shrug off enormous damage with the Brewmaster's unyielding strength.
  • Battle to Level 90 - Ascend to new heights of power as you explore the verdant reaches of the Jade Forest, war with the terrible Yaungol on Kun-Lai Summit, and unlock the secrets of the Mogu'shan Vaults.
  • Challenge Modes - Master the new Challenge Mode, compare best times with your friends, and gain amazing rewards for your character.
  • Pet Battle System - Level up your vanity pets, teach them new abilities, and challenge your friends to friendly pet battles.
  • New Instanced Adventures - Join forces with your fellow heroes and embark on epic scenarios that will challenge you like never before.
  • Talent Calculator - Customize your character with the new and improved talent system.

Additional Screenshots

The rabbit like Virmen beasts from World of Warcraft: Mists of Pandaria
All new bestiary creatures.
View larger
An equipped Pandaren in a temple in World of Warcraft: Mists of Pandaria
Represent the Alliance or Horde.
View larger
An elaborate game environment from World of Warcraft: Mists of Pandaria
The level cap raised to 90.
View larger
A Pandaren assuming a fighting stance against a crane in World of Warcraft: Mists of Pandaria
Hone your kung-fu skills.
View larger

* Full game versions of World of Warcraft, Wrath of the Lich King and Cataclysm, as well as an Internet connection are required for play.

Product Description

Unlock The Mysteries of Pandaria
You've ended Deathwing's destructive rampage and saved the dragonflights from extinction. Now you must unlock the mysteries of the lost continent and discover the dark secrets of Pandaria's past. Explore ancient kingdoms hidden since before the Sundering, plunder vast treasures from the depths of the forgotten vaults, and rise to defend Pandaria from the shadow of a long buried evil - before it's too late.

Master the Path of the Monk
Learn the mystic powers of the Monk, World of Warcraft’s newest playable class.  Destroy foes with the Windwalker’s devastating attacks, replenish allies with the Mistweaver’s spiritual energies, and shrug off enormous damage with the Brewmaster’s unyielding strength.

Battle to Level 90
Ascend to new heights of power as you explore the verdant reaches of the Jade Forest, war with the terrible Yaungol on Kun-Lai Summit, and unlock the secrets of the Mogu’shan Vaults. 

Unleash Pandamonium
Set out as a member of the enigmatic Pandaren—World of Warcraft’s first neutral race – and join the ranks of either the Horde or Alliance as you enter the conflict brewing on Pandaria’s shores.

Discover a Lost Continent

Explore the ancient kingdoms of Pandaria and mount your defense against a newly awakened evil stirring in the continent’s dark corners.  

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Customer Reviews

Most Helpful Customer Reviews
70 of 91 people found the following review helpful
Edition:Standard Edition
Fun: 2.0 out of 5 stars   
In Wrath of the Lich King, you had your crazies and your jerks, but at least they didn't take up ninety percent of the WoW population. Since Cataclysm, the playerbase has strongly changed, turned into some globular, filthy black mass of selfishness... kind of like a Sha, but a lot harder to kill.

Like I said, I've played during Wrath of the Lich King, and I loved that expansion. I heard that The Burning Crusade was the best out of all of them, and I believe it, because some of the more amazing tales I've heard about the game involved that expansion. Guilds were massive, raids were actually important, and people relied on one another to get the job done. In WotLK that happened as well, in Cata, not so much, then it just completely vanished in MoP.

For a while, I wasn't sure why this was. The game had improved at least a tiny bit from Cataclysm, but the players just seemed to get worse. I play a wide range of various MMORPGs, and I can say with complete honesty, I have not run into players so hateful, so selfish, and so childlike as I have in MoP WoW, and before I quit the game, it was an epidemic, brought on by TERRIBLE ideas and additions to the world by the developers.

Then I did some thinking (a lot of it), which eventually caused my inevitable unsubscribing. The guilds were too small, and too many of them existed. Every guild I ran into had at most, fifteen people in them. In BC and WotLK that was UNHEARD OF. The reason for that is because the change to raids. Before I start ranting, in my WoW days, I was a hardcore raider. I loved to raid, and I loved to make my guild large enough to take on serious bosses. Raiding has just died completely now, and for two reasons: the same loot drops in ten-player and twenty-five-player modes, so there is no need to make a big guild to do twenty-five-player. Therefore, guilds have shrank, and everyone was in a guild. No one was guildless, and if they were, it was very briefly, because there were so, so many barely useful guilds running around. This made it extremely tough to find players to join your guild so that you could raid, because everyone was already in tiny little guilds that could barely do anything. In Wrath, on the server I used to play on, there were three or four "top guilds" which were HUGE in size, and everyone wanted to join them. Yeah, casuals played in their dinky little guilds that never did anything, but at least "Raiding Guilds" actually existed. Even when moving to a populated server in MoP, I couldn't find a single guild that was worth a damn.

The other reason is Raid Finder. I know, I know, it's not meant to replace actual raids, but here's the thing: it has. People don't join guilds because there's no reason to. Why should they? You no longer need a guild to raid. Just run the baby raid. Your chances of getting gear are pretty much the same either way, and the stuff that drops from Raid Finder is only a few item levels lower than that of actual raid drops. So, when you think about it, why would anyone even bother joining a guild? If I was a casual player, I wouldn't. There's no point. Run the baby raid and never do anything with anyone on your server, ever.

I believe these two things have caused the steady decline in player accountability, respect, and of course, dignity. No one talks to each other except to call each other hateful, cruel things, or to spam general chat with crude, childish opinions. I felt lucky when another player even bother to say "hello" to me, and I was as polite as I could manage!! People will steal your mobs after waiting for them to kill you, they'll roll need on things they don't need, and they'll pretend to have good intentions when joining your guild, only to steal everything from your bank and running like hell. The world is packed FULL of these people. It's not just a small percentage, it's practically EVERYONE. If someone sees you're in trouble, they will NOT help you. They will simply stand there and watch you die, and never say a word to you. Ask someone for some help with quests? Forget about it. They call you something horrible or laugh or something, then blow you off. God forbid you ever accidentally kill one of the mobs someone meant to kill. You better put that person on ignore before they get a chance to sling ridiculous insults at you, usually insinuating your sexual orientation, regardless of your gender.

As I've said, I play many other MMORPGs. Everquest, Guild Wars 2, Dungeons and Dragons Online, Final Fantasy XI... none of which have a playerbase like WoW's. Take EQ for example... I have yet to run into a rude person. Even the cold, non-speaking types will surprise you and buy you some gear, even though they barely know you. People rely on each other, because if you help someone, IT MATTERS. For helping other people, it doesn't waste your time or hurt you in any way. Same with Guild Wars 2. I have never met a rude person in that game, either, and that's because it actually BENEFITS you to help other people, and furthermore, it's impossible to steal from others. In WoW, it's possible to steal from others, and there is no benefit whatsoever to applying your resources to save another player. People don't care, because they don't have to care. If you die, it doesn't hurt them in any way, hell, it may even help them, because a rare mob that they want to kill just hacked you to pieces. After running to your corpse, you see they took your rare mob and left. No one cares. Everyone is selfish. Everyone is a jerk.

Which brings me to my final point. Why would I want to play a game full of people that hate me for no reason? I'd rather play with someone who was a bad player but was at least friendly, than I would a mediocre player who is a complete jerk, but in MoP, they were scarce, and when you did find one, they left the guild in a matter of days, guild-hopping like crazy, because a guild is useless now. Why bother staying to prove yourself to your new guild? There's only ten people or so in it....

This is a harsh reality, but it's reality. If people don't see it, then they need to wake up and smell the coffee. WoW has a problem, and it's not going to get better the way it's going. By now, honestly, it should have been free-to-play. Most games have gone that route by now, and they really need to make some changes and stop being greedy. One of my main thoughts when leaving the game was "why should I have to pay fifteen bucks a month to get crapped on every time I log on? There are better ways to spend my money." I'm sure others have had the same mentality when quitting for good.

As for the game itself: The pandas are just stupid. I realize that most of the WoW playerbase is Asian........... but come on. I haven't met a Westerner who gives a crap about pandas. Everyone's reaction was pretty much a simultaneous groan, followed up by questions such as: why couldn't it have been Nagas or something cooler?

The environments are enjoyable, though they seem a bit recycled. Don't get me wrong, I really like them. It's easy to immerse yourself in Pandaria, because a lot of the zones are calming. I didn't like the Valley however. It strangely made me thirsty whenever I played in it.

The quests are very fun, but the dailies are too hard. Even with good gear, they're incredibly tough to solo, and you need to drag your unwilling friend along to help you, because you know no one else will. People would sometimes ask around for daily groups, but I never joined them. After interacting with so many bad attitudes, it spread onto me, and I didn't want people to help me because all I could ever think was how they might steal from me, or call me names, or do something else to hurt me or my feelings. An MMO should not EVER make you feel that way. It's supposed to be a social game, it's a massively multiplayer online game. I didn't want to play by myself, but I felt like I had to to protect myself.

PvP: Same as always, sometimes even worse than before. Lackluster, nonchalant, apathetic players queue for PvP, don't do what they're supposed to, and you lose. You try to get them to help, you get called names. On a rare occasion, everyone was cooperative, and those were good times. It didn't happen often though. The new battlegrounds were interesting, and a lot of fun to play, I do admit. The mine shaft one was unique, and that's what I like.

Raids and dungeons: Well designed and thought out, but a lot of the same mechanics and strategies we've all seen before. Don't stand in the bad stuff, and you won't die (and people still can't do it).

Mounts: Breathtaking and beautiful, especially the cloud serpents. The mounts added in MoP were better than those in Cata, which were just a bunch of the same model drakes we've seen before.

Pet battles: I didn't think I like these at first, but they were actually pretty fun. They're not required for anything but achievements, but they can be pretty addicting once you try them out.

So, like I said, the game would be great... if it weren't for the players. I had fun with a lot of the quests and my mount and pet collections. It wasn't worth it, honestly. I play EQ now, and when I log on, I don't immediately think of how little I like everyone.
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140 of 188 people found the following review helpful
5.0 out of 5 stars Max Level, Long-Time Player September 27, 2012
By Aithos
Edition:Standard Edition
Fun: 4.0 out of 5 stars   
I normally don't write reviews for products, but in this case I feel the need to write one with honest opinions from someone who has played the game since the beginning and is currently max level (90). Before I begin let me start by saying this: I understand everyone will have their own opinions about what this game "should" be, but how can you possibly give a good review of an expansion without having even played enough of it to know? I'd wager most of the reviews posted are not even close to max level (at a decent solo pace questing it takes 25 hours) so I know you all haven't gotten there yet. At any rate, here are my early impressions:

Good:
- Area flow during leveling is amazing. This has really been lacking in a lot of expansions, the quests seem to line up well and you can very naturally go through the whole zone without missing obscure quests along the way. You also won't be running back and forth 20 times in the same zone for quests, each hub is clearly marked when you are of appropriate level and the mini-achievements pop up at the end of each hub so you know you're done. Probably the best questing I've ever seen. The quests themselves have some neat variety but there is only so much you can do, it's questing. I really like that you can't fly until 90, this is obviously the reason they spent so much time designing the flow of each area. People would have been pissed at not being able to fly AND having shitty questing like the old game (Vanilla) when most people grinded mobs to level instead.

- System design (talents, professions, reputations). I know some people hate the new talents, I personally love it. No longer do I have to read up on theorycrafting sites to find the optimal raiding builds, I don't have to look at top pvpers for arena builds, I don't have to port back to town between fights to respec a billion points several times a night. I also get to do some things (like have shadowstep with mutilate as a rogue) that have always been needed, now I won't just have to be subtlety for PVP like in Wrath/Cata because assassination and combat have a chance like they did in Vanilla/BC. No more rep tabards! The cooking changes with multiple branches are cool and leveling professions seems a bit easier which is nice.

- Things to do (Dungeons, Raids, Scenarios, Challenge mode, Pet battles) There are a TON of things to do. Once you hit max level you can get Valor a bunch of different ways, it is easier than ever to get gear (more on this later) and you aren't forced to do a bunch of stuff every week just for the sake of capping valor points. I don't understand the complaints about pet battles being "childish", you aren't forced to do it. I will probably never take part myself, but I have some guildmates who collect pets who are super excited about it. Why hate on someone elses fun just because you think its silly? I like the farming stuff too, plant some seeds and come back the next day to harvest. It makes raiding a little easier since you can make your own consumables pretty easily instead of farming a bunch of stuff or spending gold on consumables.

- Game difficulty. I can't comment on raiding yet since our first one is next week, but thus far I think they have nailed the progession from quest gear, to dungeons to heroics. Burning Crusade heroics were too hard, Wrath were too easy, Cataclysm were too hard (for average players) but I think that it is easy enough to start off that people won't be struggling for months to gear up for raids. I like that you can get gear a bunch of different ways and professions have easy access to upgrades early on, combined with the new gear rewards for questing people should be more prepared. For those of you who haven't hit max level you may not have noticed, quest rewards are now ALL useable by your class. You no longer get a choice between 4 pieces where none are useful and your bags get full of stuff you won't ever use. I replaced nearly all my 397+ gear by the time I hit 90. Most pieces being replaced at 88/89 like they should be. Again, the design team nailed this expansion.

Bad:
- CRZ (Cross Realm Zone). I haven't really taken part in this myself since I leveled solo, but I've had a bunch of guildmates who leveled with RealID friends and ended up getting stuck on massively overpopulated/unbalanced realms because their friend was on one of those servers (try leveling alliance side Blackrock for instance). I know what their intent was, but I don't think it was executed very well at all.

- Zone appearance. I know a lot of people are hyped on the look of the new zones, and in some cases I am too (Jade Forest was awesome) but most of the zones were VERY uninspired. They look great, so don't take this as a complaint about the art itself. But running through Steppes and Dread Waste I felt like I could have been anywhere (Azeroth, Outland, Northrend) they just weren't very original. A wasteland filled with bugs? How many times can we see this theme? It was like they took Netherstorm and Silithus and had a baby. I get that there isn't a lot more than can be done in a game this large, but I would have preferred more Asian themed areas if that's the theme and beyond a few of the mountain cities I didn't really feel like I was there.

- Travel. I don't like the portal location and it seems like it takes forever to fly anywhere right now. I will be honest in saying that I haven't completely covered Vale of Eternal Blossoms because I dinged 90 in the evening yesterday so my opinion might change. But right now I don't see a central city and there is no AH anywhere so people will still be camped in SW and ORG just like last expansion. The fact the portal only goes to the starting area instead of a central city is a little annoying, hopefully it changes.

Indifferent:
- Pandas. I don't love them or hate them. I thought the story was fine, some of the characters were cool but largely I was very MEH about the addition. I do think it is neat to have a race that both factions can be, I think each "race" picking a side and never having any conflict is a little ridiculous. Let's face it, humans would be both Alliance and Horde and we all know it. Just like some Taurens are good guys and some undead just want to be left alone. I have yet to try out the race myself, but from seeing them I like their animations so far. Also, the females don't look awful like the worgens.

Overall: I have been pleasantly surprised. I quit shortly after reaching max level in both Wrath and Cataclysm because I thought the expansions were pretty boring and only came back in the middle-late expansions to complete raid content. I don't anticipate quitting this time, there is enough to do and leveling was designed well enough to get me to level several of my characters now instead of later on when gear is super easy to get. I am excited to try scenarios and challenge dungeons and hopefully the raiding is a good balance of easy, normal and hard (raid finder, normal modes and heroic modes).

I think a lot of people have forgotten (or never known) what the original game was like and have unrealistic expectations of what this game should be. It is easier now that it has ever been in its history and gear is easier to obtain than ever before as well. You can make your character look like virtually anything you want with transmog, you can get your weekly points in any number of different ways and you don't have to spend endless hours playing to have fun. I sincerely hope they keep heroic modes extremely difficult as that is what keeps me going (Firelands was a pleasant surprise even if Ryolith was awful). It's not perfect, but nothing is. I have yet to find an Online RPG besides WoW that has ever been as fun over this long a period of time since the days of Text Based MUDs and has continued to adapt. I've liked some changes over the years and hated others, but the developers clearly try really hard to please as many people as possible.

I may edit this later with my impressions on raids, scenarios and challenge mode dungeons...
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5 of 5 people found the following review helpful
2.0 out of 5 stars Same old grind. April 10, 2013
Edition:Standard Edition|Amazon Verified Purchase
I decided to give WoW a try again after a long hiatus. The world itself was beautiful and very cool to explore, but after a week and a half of playing I quickly discovered that the same WoW formula was just not doing it for me anymore. It took forever to grind through quests and level. I feel like they missed the boat to be able to innovate the mmo genre like guild wars 2 did to create ways to make the game more interesting and less grindy. This is the first expansion that I did not see all the way through and probably my last venture into WoW. It makes me sad, but I also enjoyed all the years I did play.
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Most Recent Customer Reviews
5.0 out of 5 stars Best Expansion To Date
Been a wow subscriber since launch. This is the best expansion they have released. If you havent tried it, do it.
Published 7 days ago by Aenaey
3.0 out of 5 stars High quality expansion with half-baked patches and a dilapidated...
Mists of Pandaria is a beautiful yet flawed expansion. Below I'll list off pros and cons.

Pros:
1) The zones are the most beautiful zones I've seen since Wrath of... Read more
Published 10 days ago by Kristy
5.0 out of 5 stars just what I wanted
WoW fan from the beginning. This expansion surprised me and is really a good one. Glad I decided to pick it up. Read more
Published 10 days ago by venom
5.0 out of 5 stars Very fun expansion
Having played this expansion since December I find I am still enjoying playing it 5 months later. This expansion has something for everyone. From solo to group play to raiding. Read more
Published 11 days ago by Peter H
1.0 out of 5 stars Game for bullies
This game had really fallen so bad. Pvp is no fun with the hard nerf of bm hunters and bots. Players are so me me and when I tried two guilds they were very rude, totally cruel and... Read more
Published 17 days ago by CircleswithinCircles
3.0 out of 5 stars It's very pretty.
The Panda-people (sorry, forgot their names, I'm sure I'll be reminded by the WOW elitists) have an amazing intro story. Read more
Published 24 days ago by E. Bass
5.0 out of 5 stars Fun
MoP is a good expansion. Other than Blizzard changing talents, it's still a solid expansion. Pandaren definitely make the game more fun and Monks are a pretty sweet class. Read more
Published 25 days ago by Tyler Bender
5.0 out of 5 stars I waited a long time to upgrade, but am glad I finally did.
Why'd I stay away? Kung-Fu Pandas... seemed like it was going to be "too cute" for me. Eventually, at the urging of my friends I finally got the x-pac and reactivated my... Read more
Published 28 days ago by Kenneth Tin
4.0 out of 5 stars great expansion.
best expansion for WOW yet. good game just takes to long. i would definitely recommend for someone who has alot of free time on their hands.
Published 1 month ago by Justin
5.0 out of 5 stars What can I say? It is World Of Warcraft.
Received quickly and love the game. You can't go wrong buying a Blizzard product so not much really needs to be said here.
Published 1 month ago by S. Griffin
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Edition: Standard Edition
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Topic From this Discussion
Everyone still trolling and ninja looting?
One look at any WoW forum will tell players otherwise. Thousands of complaints over it -- and these are the folks that do take the time to complain.

In BGs they are so full of bots, you can literally watch them fight at the crossroads auto-attacking oblivious to objectives or any other strat. If... Read more
11 days ago by SandyK |  See all 10 posts
Does amazon email the cd-key?
Amazon delivers the boxed version. If you want the download version with online key you must get it from Blizzard itself at Battle.net.
Feb 19, 2013 by SandyK |  See all 2 posts
5 Star reviews for this game?
Here is the difference between a valid comment and a worthless one:

Valid: "The new pet-battle system is clunky and frequently freezes up, and not all of your character's vanity pets are eligible to play. I didn't like it much."

Invalid: "This game has been RUINED and Blizzard is... Read more
Oct 1, 2012 by Brian Curtis |  See all 32 posts
Time to move on or is there some life left?
If you're doubting that MoP will magically correct that went wrong in Cata, you're correct.

There's little in MoP that changes the Cata formula of generic builts and even more streamlining of talents and class features. Yes, the talents become more passive now, but they botched on things like... Read more
Sep 23, 2012 by SandyK |  See all 23 posts
Is MOP really worth buying?
^^^^^^ Sigh.
Oct 29, 2012 by Davin L. Hefner |  See all 8 posts
Guilds exploiting mechanics
"I cancelled my WoW subs and went back to a F2P that I haven't played in 4 years. Add a FPS game and it, I'm more than busy and not missing WoW at all."

Hi Sandy, remember saying this? I sure do. You're "not missing WoW at all", and yet you just can't seem to stay away from... Read more
Oct 23, 2012 by Davin L. Hefner |  See all 26 posts
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