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World of Warcraft Hardcover – August 12, 2008


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Product Details

  • Series: World of Warcraft
  • Hardcover: 176 pages
  • Publisher: WildStorm (August 12, 2008)
  • Language: English
  • ISBN-10: 1401218369
  • ISBN-13: 978-1401218362
  • Product Dimensions: 6.9 x 0.5 x 10.4 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #485,081 in Books (See Top 100 in Books)

Editorial Reviews

From School Library Journal

Grade 7 Up—When adapting a video game that can be little more than the grind of encountering monsters and fighting them, it is a natural choice to have the fight scene be central to the structure of the story. This volume focuses on the arena battles of a trio of unlikely allies: an amnesiac human initially nicknamed Croc Bait and a pair of elves whose historical tribal rivalry is overlooked—for the moment. It's all very flush with well-intentioned pathos and world-building, but undercut in two key areas. Firstly, in order to create some epic scale, Croc Bait is given fabulous combat skills beyond reckoning, which makes every fight scene superfluous and which treads dully on well-trod ground. But, more importantly, the artwork is uncommunicative. While spot-lit with vista designed to evoke the wide world of the game, it has overly energetic action and characters seemingly capable of expressing only grim resolve and fierce rage. The dialogue and narration both gamely try to provide detail and expression that the art cannot, but only further serve to highlight the divide and make each seem stiff and detached. Unlikely to appeal even to ardent gamers.—Benjamin Russell, Belmont High School, NH
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

The most popular MMORPG (Massively Multi-player Online Role Playing Game) ever has spawned board games, strategy games, a collectible card game and, now, a comic book. Collected here are the first seven issues, the writing handled by industry veteran Simonson, whose legendary run with Thor prepared him for hard-bitten warriors and medieval battles. And, man, are there battles: in the sky, on land, under water, in arenas, in caves, even in giant spider webs. Ostensibly about an amnesiac killing machine, a sort of sword-and-sorcery Jason Bourne, who’s sold into gladiatorial slavery and then escapes with his companions to unravel his own past, the story also serves to reference the history, character classes, places, and events from the game. And to stage the aforementioned battles. Excepting some well-conceived locations, the art is yet another unextraordinary variation on the manga-toon style, which carries little weight, but renders fights relatively bloodless. However, the heroes are ultra-competent and the mythology intricate enough that it will appeal to even those few boys who are not familiar with the game. Grades 6-10. --Jesse Karp

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Customer Reviews

Will deffinetly buy the rest of the series!
Denitza Trandeva
This whole graphic novel is a must-read for fans of warcraft and people who want a good story and action.
Jarod smith
The drawings are also simple and colorful, but not very detailed.
D. Kelly

Most Helpful Customer Reviews

9 of 13 people found the following review helpful By Beau Yarbrough VINE VOICE on November 18, 2008
Format: Hardcover Verified Purchase
The idea behind the comic is sound: The World of Warcraft is a big, superheroic sort of place, with larger than life characters and epic conflicts.

Unfortunately, someone told Walt Simonson to EXPLAIN IT ALL in the first few issues, so instead of just bringing readers along for the ride, and letting them figure it out as they go along, every person, place and thing is described in awkward detail.

Speaking of awkward, Ludo Lullabi's action sequences mostly consist of barely connected poses, making it often hard to figure out what's just transpired. He's got the poses down -- the sketchbooks at the beginning and endpapers of the book show off some really exciting figurework and backgrounds -- but the actual comic itself makes it appear like he's either got a ways to go before being ready to handle the assignment, or he doesn't have an editor who's pushing him for clarity and maximum storytelling potential.

That said, there's a lot of potential here, and about halfway through this volume, both Simonson's and Lullabi's rough edges begin to be sanded away.

Worth a look for fans of the World of Warcraft game or Simonson's previous fantasy comics.
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By Darnel Degand on November 9, 2009
Format: Hardcover
I really enjoyed reading this book. It's been a long time since I've read a comic that introduced to me a world that I looked forward to exploring more. Books like this leave me looking forward to future issues. If I had more time in my schedule, I would definitely have signed up for an online account. I'm sure that's partly what Blizzard Entertainment had in mind when they decided to put this book out. Sometimes when some brands create products outside of their main media formats, it's normally just another way to make money. But I don't feel this way about this title. I can appreciate the work that was involved in developing the story presented. If you enjoyed Joe Madureira's Battle Chasers, any of the "good" Conan comic titles, or even the movie Gladiator and enjoy comic books, you'll probably enjoy this as well.
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By Justin Hall on September 14, 2009
Format: Hardcover Verified Purchase
If your a World of Warcraft fan, and also love comics, then this product was specifically made for you. I found it very enjoyable, and loved all the nods in the book to the land of Azeroth. It wasn't the best story, I have ever read, but the art is fantastic, and the characters memorable. I plan on picking up the next trade in the series, and that says a lot for me.
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Format: Hardcover Verified Purchase
I did enjoy reading the story but I wish the comic writers had put each drawing in a sequence of three and that the drawing a been a bit bigger. I found the format used was a bit like a collage. It seemed that some of the drawings were an after thought and then just placed where they thought they should go.
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10 of 16 people found the following review helpful By Robert J. Pollock on August 15, 2008
Format: Hardcover
I am a longtime fan of the Warcraft game series going all the way back to Warcraft: Orcs & Humans the first PC title.

I have been buying this comic since the first issue came out and by issue 10 I have yet to be totally impressed. First off don't be fooled by the cover art of this trade collection, neither Samewise nor Metzen (the usual Warcraft artists) contribute art to the inside of this book. The art's not bad it's just nothing like what we're used to seeing over the years. The story is a rather blandly told romp of a cast of characters that begins similarly to the movie Gladiator. The story centers on an amnesic Human Warrior, a Blood Elf and a Night Elf Druid who must band together to rise through the ranks of arena fights and ultimately overthrow their Orc master and discover the true destiny of said amnesic human. Would you believe that destiny might involve becoming a noble warrior and hero of the land? I guess you'll have to read to find out but let's just say this book is filled with a fair amount of clichés.

The story telling isn't horrible for a comic book I have just read better in the likes of books likes Batman: The Long Halloween or Ultimate Spider-Man. The book's mythology does seem to get deeper with each issue and the universe they live in doesn't seem too dissimilar to me from the like of Gargoyles the animated series during the flashbacks. In fact the book at time seems to employ Saturday-morning-cartoon-like plot devices from time to time.

If you are coming in as a fan of the series you need to know that familiar characters from the game seldom make an appearance. By issue10 we've seen Jaina Proudmoore but there are few other references the make this comic familiar to fans of the PC world.
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1 of 2 people found the following review helpful By Jon Huff on January 11, 2009
Format: Hardcover
Being fairly new to the World of Warcraft, I didn't know a ton about the back story of the game. I'm reading the first Warcraft Archive to make up for that. But the first thing I read was this graphic novel. Being a stand alone story set during the time period of the game (most of the novels deal with past events in the previous Warcraft PC games) I thought this would be easier to get into.

It's written by Walter Simonson, legendary writer of Marvel's Thor, as well as far too many other books to recount here. He does a great job of establishing the characters and making you care about them for the most part. I found the story to be engaging and I certainly want to read more soon. It's too bad that the next collection doesn't come out until May of 2009. At least until then we'll have the Ashbringer mini-series collected.

As for the art, I have to say I liked it for the most part. There were a few times when I got a little lost, especially during one fight scene where I kept getting confused about who the various combatants were. But it was fairly minor.
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