The book that was the start of this idea. Riding on the back of the fantasy role playing game craze came these interesting books, and plenty more popped up along with them on other topics, from other publishers.
They were designed so that all you would need was a pencil and a simple randomiser and be able to carry the whole thing around with you, and introduce the game and chance into it.
I'm new to the gamebooks of my childhood. Started with the Lone Wolf Series and moved onto this book. I was expecting the same kind of thing, make decisions, turn to the page, fighting, etc. However, after 4 tries all I ever did in this book was dungeon crawl. I've not completed it due to the fact, I keep ending up in the same loop. I've drawn out the map as the book suggests and followed it many many times. I can not get out of the maze. At this point I'm beyond frustrated and am beginning to think something is missing as all the choices in this particular area just keep leading back to the same page/area. It feels like there is no way out. On the positive, I enjoyed the story better than Lone Wolf, the fighting/story is more intense and slightly more difficult. This book didn't feel as young as the Lone Wolf series. Due to the dungeon crawling and forever being lost feeling (since I was unable to complete it), I will not purchase more of the Fighting Fantasy series books. I wanted this to be more than it was.