OVERALL: George's fans will certainly love having some insight into her work. However, the rest of us will do better looking at Frey's book or Ben Bova's book on writing science fiction.
CONS:
- She takes the "show, don't tell" mantra a bit too far by having VERY long excerpts. Sometimes it goes for 2-3 pages. This felt excessively long. Be brief.
- About 25-33% of the examples were from her own work. I couldn't stay awake reading her excerpts. Just too slow and long winded. She admits that her editor says that "nobody will accuse you of being fast-paced." It's true. It's S-L-O-W. So even a few paragraphs is too much. She should have used more classic examples from Tier A writers. Most of her books on Amazon hover around 3 stars - that's not good. Her highest rated book is this one!
- Her organization is confusing. She has a chapter (or two) on Character and Setting near the beginning. Then, mysteriously, she addresses the issue again at the end in a few extra chapters. Sloppy organization.
- Most of her lessons and tips were obvious and have been said before. It might have been better to write a "how to write a mystery book".
PROS:
- She rarely says anything that's wrong. The only thing I definitely disagreed with is her emphasis of going to the location. This is good, but not essential. And it's impossible (often) when you're writing Scifi. Thanks to the Net, you can do virtual tours of Mecca without going there.
Finally, I'll share my key takeaways from Write Away by Elizabeth George:
-Characters learn something from the events (and does the reader).
-Characters are interesting in their conflict, misery, unhappiness, and confusion.
-Give them flaws and let them doubt something, make them grow and change, and put them in conflict.
-The words, syntax of the characters show their education, economics, attitude, beliefs, superstitions, pathology.
-Create a core need: we strive for this and if we don't get it, we show our psychopathlogy. --Examples are the need to be competent, to do your duty to belong, for excitement, to be authentic, to be right.
-The pathlogical manoeuvre is the flip side of the core need and is what comes out when the character is under stress. Examples: delusions, obsessions, compulsions, addictions, denial, hysterical ailments, hypochndria, illness, harming the self, harming others, phobias.
-What's the characters sexual history? What's his attitude toward it?
-What's the characters past?
-What do the characters want? In each scene and in the book?
-Put them in a crucible: they're stuck together for some reason and can't escape from being in conflict with each other.
-We understand people who have background like ours, who live in situations like ours, we admire characters who face and prevail in tough situations that we have experienced, who examine themselves honestly and their motives, who learn from their mistakes, who meet challenges with courage. This will help us care about the character.
-Place a clue and red herring together. Mention the clue, but draw all the attention to the red herring.
7 step story line (she got this from someone else)
1.The hook
2.Plot point #1: about 25% into the book. Ongoing events change: unexpected info, new facts, new character, personal discovering. Story pivots.
3.Midpoint: Increase the drama'someone arrives, finds threat, divorce, natural disaster.
4.Plot Point #2: nothing new is added, but tension reaches its apex.
5.Narrative Climax: The protagonist DECIDES. Wife decides to leave husband, detective decides on how to get the killer, the victim decides to get revenge. The decision involves risk: mental, physical, emotional, psychological.
6.Dramatic Climax: The big fight, the courtroom verdict. The emotional release. Reader is looking for satisfaction.
7.Denouement: Tie up loose ends.
Hero's Journey (she got this from someone else, who got it from Joseph Campbell)
1.Call to adventure.
2.Refuse the call.
3.Mentor prepares the hero.
4.Crosses the first threshold and embarks on the adventure.
5.Hero understands the nature and identity of his enemies and friends.
6.Approach the inmost cave: a place of fear and danger.
7.Endures the ordeal.
8.Receives reward.
9.The road back.
10.Resurrection of the evil to test hero one more time.
11.Returns with the elixir.
Create a Character prompt sheet, with things like:
Physical peculiarities:
Sexuality:
Best friend:
Enemies:
Family:
Core need:
Pathological manoeuvre:
Ambition in life:
Summary of George's steps:
1.The Idea and primary event
2.List of characters
3.Research
4.Create characters
5.Create settings
6.Step outline
7.Plot ouline
8.Write rough draft
9.Fast reading
10.Editorial letter to self
11.2nd draft
12.Cold reader
13.Third draft
14.Submit
CONCLUSION: As you can see, I got some things out of the book, but I didn't feel anything was new or original. The examples were too long and too often from her work, which I didn't find entertaining. I gave it 3 stars because it's so-so overall. I recommend another book, like James Frey, which she quotes from a few times.