Packed with specifics which lend... an overall understanding of concepts and the ability to troubleshoot common problems. -- Midwest Book Review, Internet Book Watch, September 2005 (http://www.midwestbookreview.com/ibw/sep_05.htm)
This sample chapter examines the issues you'll run into when moving code between processor architectures. -- Tech Republic, August 4, 2005
Within the first few chapters, Ive already learned about a new tool. -- GBGames Blog, July 21, 2005
About the Author
Brian Hook is a professional software developer and author who has worked primarily in the gaming and entertainment industries. His experience developing cross-platform software at companies such as id software, 3Dfx Interactive, and Pyrogon gives him a unique view into the process of cross-platforms software development.