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Game Writing Handbook (Charles River Media Game Development) [Paperback]

Rafael Chandler (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

February 27, 2007 1584505036 978-1584505037 1
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.

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Product Details

  • Paperback: 295 pages
  • Publisher: Charles River Media; 1 edition (February 27, 2007)
  • Language: English
  • ISBN-10: 1584505036
  • ISBN-13: 978-1584505037
  • Product Dimensions: 9.2 x 7.4 x 0.8 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,094,228 in Books (See Top 100 in Books)

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1 of 2 people found the following review helpful:
4.0 out of 5 stars Good solid advice and examples, May 15, 2008
This review is from: Game Writing Handbook (Charles River Media Game Development) (Paperback)
Most of the books that I have bought on game development have been in the areas of programming and design. Even though it isn't my focus, I enjoyed this book.
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