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Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
 
 
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Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works [Paperback]

Mike Chinn (Author)
4.0 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

September 1, 2004
Dramatized sequential illustrations with dialogue—an art form once confined to production of comic strips and comic books—has recently graduated into the popular, fast-growing, and often financially rewarding genre of the graphic novel. Writing and Illustrating the Graphic Novel is an authoritative instruction manual suitable for formal art class or for self teaching on the part of ambitious self-starters. Beginners who have artistic and storytelling aptitudes learn the basics of graphic novel creation, from first conception of a story idea to publication of a professionally produced book. An introductory chapter describes the widely differing graphic novel sub-genres and the appropriate styles for each. They include superhero, gothic tale, adventure/action story, sci-fi, crime story, and literary fiction. A succeeding chapter discusses and shows examples of picture panels, speech bubbles, layout, and characterization of works in progress. Subsequent chapters offer advice on finding inspiration for stories and explanation of the technique of writing for graphic novels. A variety of illustration and layout styles are shown with reference to ways in which each fits a different sub-genre. A final chapter presents practical tips on getting a graphic novel published. More than 400 illustrations take students step-by-step through the process of creating a graphic novel.


Editorial Reviews

From the Back Cover

[back cover]


  • Once limited to the community of comic book creators, graphic novels are now one of the fastest growing genres in publishing. Lavishly illustrated with full-length stories and complex plots, they have enormous appeal for all age groups and are read and enjoyed throughout the world.

  • Find out how to convert your writing and drawing skills into dynamic works that transcend the page. From conception to publication, get insider information from professional writers and illustrators currently working in this exciting genre.

  • Discover the media, materials, and techniques necessary to create a broad range of worlds, from action and adventure to futuristic fantasy and sci-fi. Step-by-step illustrations show how to marry narrative and visuals for maximum impact on the page, and how to create vibrant characters and realistic settings.

  • Includes advice on maintaining tension, working with interlocking frames, and adapting classic stories for this market. With tips on establishing your own style, building a portfolio, and hints on professional presentation, this book gives you everything you need to know to create novels that really pack a graphic punch.



    Mike Chinn has written several science fiction, horror, and fantasy comic books. He also writes short fiction in these genres and has edited the award-nominated Sword and Sorcery anthology. He is currently an editor of the British Fantasy Society newsletter, Prism. Mike lives in Birmingham, England.

  • Product Details

    • Paperback: 128 pages
    • Publisher: Barron's Educational Series; First Printing edition (September 1, 2004)
    • Language: English
    • ISBN-10: 0764127888
    • ISBN-13: 978-0764127885
    • Product Dimensions: 11 x 8.5 x 0.4 inches
    • Shipping Weight: 1.2 pounds
    • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
    • Amazon Best Sellers Rank: #606,569 in Books (See Top 100 in Books)

    More About the Author

    The author, Mike Chinn, has recently had short fiction published in Dark Horizons, Dark Valentine, Doomology: The Dawning of Disasters, Morpheus Tales Urban Horror Special, Null Immortalis (Nemonymous 10), Kzine and Postscripts. As well as scripting comics for DC Thomson (including an 8-week "Billy the Cat" adventure for the Beano) he has published two books on how to write comics: Writing and Illustrating the Graphic Novel and Create Your Own Graphic Novel. Previous Damian Paladin stories appeared in The Paladin Mandates and he is currently working on a further Paladin collection, Walkers in Shadow.

     

    Customer Reviews

    7 Reviews
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    Average Customer Review
    4.0 out of 5 stars (7 customer reviews)
     
     
     
     
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    Most Helpful Customer Reviews

    11 of 12 people found the following review helpful:
    5.0 out of 5 stars Best of the bunch, January 29, 2006
    By 
    W. C. Dulany Jr. (Woodbridge, VA United States) - See all my reviews
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    This review is from: Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works (Paperback)
    After reading several books on the subject, I honestly feel that this is the best when it comes to get a good feel for the industry and the genre. It is not too wordy, as some on the topic, but it is not too skimpy either. I really feel I learned something from this book.
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    7 of 7 people found the following review helpful:
    3.0 out of 5 stars Good Solid book, September 15, 2006
    By 
    This review is from: Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works (Paperback)
    This book in not bad. It has a solid well written structure to it. The chapters are sequentialy based. But; you can dive into ANY chapter at a moments notice and glean LOTS of information.

    American readers might get lost with British language & grammar but that is minor.

    The ONLY drawback is the section on computer graphics. Its obvious this book was written about 4 years ago so the technology HAS changed.

    Can't wait to read his NEW book on making comics digitally!!!
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    4 of 4 people found the following review helpful:
    4.0 out of 5 stars How It's Done, June 2, 2009
    This review is from: Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works (Paperback)
    What does it really take to create a good graphic novel? "Writing and Illustrating the Graphic Novel," by comic guru Mike Chinn, seems to have the answer. Using his own expertise and various comic books as examples, Chinn describes how to approach different genres, how to conduct research for your idea, how to put the idea in a script, how to use drawings and panels, and how to get your work published. While there are certain rules to follow (like drawing 5-7 panels on each page), Chinn understands that every writer/artist needs a little leeway. Just don't expect him to hold your hand through the whole thing. At least there's something for Amazon reviewers who get so wound up over what a graphic novel should be.

    This book is unrated, but contains no offensive content.
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