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7 of 7 people found the following review helpful:
4.0 out of 5 stars
About the business not the craft,
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This review is from: Writing for Video Games (Paperback)
There is one sentence toward the end of the book that I think sums up the whole book: "If this book has succeeded in its intention, you should now be in the position of understanding how a skilful writer fits within the game development process."In fact, that's what this book is all about - each chapter analyses one aspect of the writer's work within the game development business. What this book won't tell you is how to improve your work how the work actually is done, but it does tell valuable information about how it fits in the grand-scheme of game development with an emphasis of interaction between the writer and the rest of the team. If you are an indie and don't plan on ever becoming a professional game writer this book won't help you. It won't help you either if you are looking for techniques on writing for games. However, it is invaluable for people in the business or who plan entering it, covering even ways to promote yourself and your work. I was unsure about rating it 3 or 4 stars, because other books do manage to cover both the business and the craft. But the emphasis on interaction and the depth of what it does cover are favorable, and I decided upon 4 stars. |
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Writing for Video Games by Steve Ince (Paperback - September 29, 2006)
$19.95
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