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X: Beyond the Frontier
 
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X: Beyond the Frontier

by Southpeak
Windows 98 / Me / 95 Teen
4.4 out of 5 stars  See all reviews (8 customer reviews)


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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00004DSDE
  • Media: CD-ROM
  • Release Date: January 26, 2000
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #38,560 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Review

Looking for high-flying action in the farthest reaches of space? Well look elsewhere because you won't find it in X: Beyond the Frontier. What you will find is an almost cerebral space-exploration simulation in which players must hone their financial talent as well as their dogfighting skills--all at a pace that makes turtles seem speedy.

This is not to say that X is a bad game--far from it, in fact. The game is designed to be played in a freeform fashion, much like the Commodore 64/Apple IIE classic Elite and the Privateer series. Players begin the game in a strange new universe, marooned in space after a failed test flight of Earth's first hyperspace-capable spacecraft. Alone, defenseless, and broke, players must figure out how to make money and equip themselves to fight off pirates and a warlike alien race known as the Xenon, all while exploring their new galactic surroundings. The game gives a few gentle pushes and hints to get you going, but for the most part, players decide the flow of the game for themselves.

X can be trying for newcomers, since it moves along at a very slow pace. Even simple travel from one space station to another is tedious and boring until you save enough cash to upgrade your ship with time acceleration capabilities. The charm of the game lies in this pace, however, since it breaks completely from the style of Freespace 2, the Wing Commander series, and the X-Wing games from LucasArts. And while you cannot dive headlong into a 30-ship dogfight in X, you can build a financial empire by purchasing space factories that supply income. With the money you make, you can transform your ship into a weapons-laden flying fortress. This becomes necessary as you stumble across the game's plot (there is a story--and plenty of combat--but you don't really come across it right away).

The graphics are a mix of staggering beauty and amateurish 3-D design. While some effects--spinning planets, glowing engine coronas, slick space stations--are truly stunning, others are not so impressive. The simplistic ship designs are disappointing, for one thing, and so is the heavily seamed nebula background visible in most star systems. The game's biggest flaw, however, is its poor documentation, which does little to educate the player on the intricacies of the game. Instead, players must discover most of the game's most important aspects on their own (how to buy and manage a factory, for example).

Still, X can be a very appealing game, especially for anyone looking for a break from the adrenaline-charged space shoot-'em-ups that pervade the gaming market. The game's open-ended design and unique space-entrepreneur features make X a compelling alternative to the typical space combat game. --Michael E. Ryan

Pros:

  • Open-ended game play
  • Slick graphics
  • Can purchase/run factories
Cons:
  • Open-ended game play
  • Requires patience of a saint (especially at the beginning)
  • Can only pilot one spacecraft
  • Poor documentation

Product Description

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

8 Reviews
5 star:
 (5)
4 star:
 (1)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 10 people found the following review helpful:
3.0 out of 5 stars Long. Dull. Looks nice., June 12, 2000
By 
Mr. A. Pomeroy (Wiltshire, England) - See all my reviews
(REAL NAME)   
This review is from: X: Beyond the Frontier (CD-ROM)
An odd, new-age space-trading game in which very little happens - at all. Having played it all the way through I can appreciate the feeling of place, whilst deploring the fairly poor voice acting and lack of much to do. Apart from the business of trading, which is made dull by the immense distances you must cross, the 'plot' involves ferrying things backwards and forwards from one of the galaxy to the other, and quickly becomes boring.

Still, on the other hand, it's hugely atmospheric - whilst the 'plot' is a big cliche, the feeling of flying through an alien universe is conveyed effectively with absolutely gorgeous, state-of-the-art graphics and some enjoyably 'epic', Jean Michel Jarre-esque synth music. The vastness of space sets it apart from the jump-point riddled likes of the 'Star Wars' games. You really do have to fly manually from place to place, and it takes a long time. Despite the hushed tones with which 'Elite' is still mentioned, 'X - Beyond the Frontier' (a transparent reference to the 'Elite' sequel, 'Frontier') is one of a handful of modern children. In fact, if you like this kind of game, there's the old, fun 'Privateer 2', and the older, less fun 'Battlecruiser 3000AD', and that's about it.

The pace is refreshing, too - for a few days the glacial slowness of the game is a nice change from the hectic blasting of 'Quake 3'. This kills it, though - after a short while you realise that there isn't really much more to the game than just flying from X with cargo Y and back again, and if you're into combat, forget it - you can't even afford a gun until several days of play, and you won't be able to use it until much later. This would be forgivable if the rest of the game was gripping, but it isn't, so it's not. Nice try, though.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Succeeds at what it sets out to do., June 14, 2001
By 
Mark Lahren (Bismarck, North Dakota USA) - See all my reviews
(REAL NAME)   
This review is from: X: Beyond the Frontier (CD-ROM)
This game has limited appeal to those who want non-stop arcade action. But if you like to spend hours on end in front of your computer immersed in an alternate universe, then I cannot recommend this enough! This game's universe is huge and beautiful, and requires dedication on the part of the player. It is obviously inspired by the old classics, Elite, Frontier Elite 2, and Frontier First Encounters, which are some my all-time favorite games. The only problem with X: BTF is that you cannot actually land on the many planets like you could in those older games. I imagine this has to do with the limitations of the game's engine, but I was disappointed, since I figured if you could have a game that allowed seamless transfers from planet into space back in 1993 when Frontier Elite 2 came out, why couldn't such a feature have been put into this game? But aside from that quibble, I have none with this game. A first-rate effort by a fine company. Get it while you can! These sims are a dying breed. I also recommend the sequel, X-Tension, which is not available in the USA, but can be ordered directly from Egosoft in Germany at egosoft.com. The sequel updates the graphics even more and fixes many problems and adds many features.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars X Beyond the Frontier, August 2, 2001
By 
Terry L. White "twtex" (San Antonio, Texas USA) - See all my reviews
(REAL NAME)   
Amazon Verified Purchase(What's this?)
This review is from: X: Beyond the Frontier (CD-ROM)
An awsome game for those who like trading commodities, exploring new universes, solving mysteries and shooting down bad guys. Super relistic graphics accompanied by great background music. Trade until you have enough credits to build your own factories and improve your ship. Plenty of online support/hints from private websites too.
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